Player Matchup

Khepri
Khepri
 
Khepri
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DrCatsMeow2629
Nemesis
Level 147
God Stats
2W - 3L
1,134 SR
Queue Stats
398W - 399L
1,479 Elo+
Solo
Mercury
Mercury
Isabella92
Mercury
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 164L
1,427 Elo+
Solo
Tiamat
Tiamat
Scrim504
Tiamat
Level 159
God Stats
4W - 5L
1,445 SR
Queue Stats
159W - 168L
1,437 Elo+
Solo
Skadi
Skadi
Zalajuk
Skadi
Level 157
God Stats
4W - 2L
1,684 SR
Queue Stats
465W - 445L
1,470 Elo+
Solo
Team Averages
Level 143
1,452 SR
1,463 Elo+

VS

Team Averages
Level 91
1,491 SR
1,473 Elo+
Neith
Neith
CopycatNebula
Neith
Level 160
God Stats
8W - 10L
1,433 SR
Queue Stats
802W - 887L
1,441 Elo+
Solo
Lancelot
Lancelot
DizzyDwarf434
Lancelot
Level 54
God Stats
0W - 3L
1,178 SR
Queue Stats
175W - 171L
1,469 Elo+
Party 1
Cerberus
Cerberus
MoneyManzell
Cerberus
Level 52
God Stats
1W - 2L
1,462 SR
Queue Stats
152W - 151L
1,472 Elo+
Party 1
Hun Batz
Hun Batz
Qusilver
Hun Batz
Level 91
God Stats
2W - 1L
1,861 SR
Queue Stats
475W - 438L
1,497 Elo+
Party 1
Janus
Janus
Suton
Janus
Level 100
God Stats
3W - 5L
1,520 SR
Queue Stats
560W - 521L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
19
1 / 5 / 17
12,977
683
9,678
28,950
43,125
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
10 / 3 / 11
14,754
777
18,025
26,995
28,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mercury
Isabella92
Mercury
18
4 / 4 / 10
11,891
626
14,026
15,736
8,137
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Tiamat
Scrim504
Tiamat
20
4 / 4 / 18
13,491
710
19,777
18,228
18,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Zalajuk
Skadi
20
5 / 3 / 17
12,799
674
29,513
14,926
9,152
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 4 / 10
11,646
613
19,481
16,660
10,147
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Lancelot
DizzyDwarf434
Lancelot
16
3 / 6 / 7
10,447
550
17,245
16,851
14,989
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
MoneyManzell
Cerberus
20
5 / 3 / 12
13,102
690
14,461
27,914
46,440
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
Qusilver
Hun Batz
19
5 / 6 / 7
12,297
647
16,416
28,656
22,622
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Suton
Janus
20
2 / 5 / 10
11,954
629
21,159
13,324
7,281
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
63
24
Kills
17
19
Deaths
24
73
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
5
17
1.9
L
2
4
10
1.75
L
Lancelot
DizzyDwarf434
Lancelot
3
6
7
1.08
W
10
3
11
5.17
W
Mercury
Isabella92
Mercury
4
4
10
2.25
L
Cerberus
MoneyManzell
Cerberus
5
3
12
3.67
L
Hun Batz
Qusilver
Hun Batz
5
6
7
1.42
W
Tiamat
Scrim504
Tiamat
4
4
18
3.25
L
Janus
Suton
Janus
2
5
10
1.4
W
Skadi
Zalajuk
Skadi
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,019
Damage
88,762
104,835
Taken
103,405
107,736
Mitigated
101,479
36,470
Healing
36,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
9,678
537
904
4,875
28,950
43,125
597
10,112
18,838
17,672
0
L
19,481
2,850
2,273
4,520
16,660
10,147
1,033
4,099
12,405
0
41,320
L
Lancelot
DizzyDwarf434
Lancelot
17,245
2,612
951
896
16,851
14,989
0
4,851
11,752
0
21,023
W
18,025
7,116
5,080
6,212
26,995
28,762
1,369
9,026
17,969
0
26,662
W
Mercury
Isabella92
Mercury
14,026
5,255
2,270
4,378
15,736
8,137
1,983
6,084
9,652
0
28,877
L
Cerberus
MoneyManzell
Cerberus
14,461
948
3,161
11,537
27,914
46,440
28
8,069
19,231
28,490
0
L
Hun Batz
Qusilver
Hun Batz
16,416
2,345
3,072
7,641
28,656
22,622
458
7,401
20,861
0
40,722
W
Tiamat
Scrim504
Tiamat
19,777
445
3,352
6,909
18,228
18,560
687
5,346
12,882
53,112
0
L
Janus
Suton
Janus
21,159
1,658
1,473
1,016
13,324
7,281
1,014
3,517
9,701
48,426
0
W
Skadi
Zalajuk
Skadi
29,513
11,438
1,446
1,044
14,926
9,152
4,183
5,052
9,874
0
58,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,912
Gold Earned
59,446
199
Minions Killed
202
0
Camps Cleared
0
1,759,952
Distance Traveled
1,706,517
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,977
683
19
1
0
316,737
0
L
Neith
11,646
613
52
3
0
326,564
1
L
Lancelot
10,447
550
9
0
0
385,190
0
W
Nemesis
14,754
777
12
1
0
373,110
0
W
Mercury
11,891
626
29
2
0
397,940
5
L
Cerberus
13,102
690
48
3
0
358,540
0
L
Hun Batz
12,297
647
33
2
0
321,592
0
W
Tiamat
13,491
710
75
4
0
364,044
0
L
Janus
11,954
629
60
3
0
314,631
0
W
Skadi
12,799
674
64
3
0
308,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role