Player Matchup

Ra
Ra
CheddarHEAD2005
Ra
Level 144
God Stats
17W - 22L
1,448 SR
Queue Stats
442W - 483L
1,539 Elo+
Solo
Bellona
Bellona
Jschneider5225
Bellona
Level 113
God Stats
22W - 14L
1,682 SR
Queue Stats
207W - 172L
1,544 Elo+
Party 1
Anhur
Anhur
LilyBe
Anhur
Level 146
God Stats
3W - 0L
1,619 SR
Queue Stats
242W - 211L
1,531 Elo+
Party 1
Team Averages
Level 134
1,583 SR
1,538 Elo+

VS

Team Averages
Level 123
1,629 SR
1,529 Elo+
Nu Wa
Nu Wa
Diamonic
Nu Wa
Level 84
God Stats
3W - 2L
1,608 SR
Queue Stats
16W - 14L
1,521 Elo+
Solo
Mulan
Mulan
EquivocalReality
Mulan
Level 159
God Stats
4W - 4L
1,554 SR
Queue Stats
127W - 118L
1,543 Elo+
Party 2
Cupid
Cupid
simpletek
Cupid
Level 127
God Stats
5W - 4L
1,726 SR
Queue Stats
95W - 103L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 5
7,311
731
5,157
5,163
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 0 / 5
7,241
724
9,848
8,850
8,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
LilyBe
Anhur
12
3 / 1 / 5
6,999
700
7,979
10,688
4,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Diamonic
Nu Wa
12
1 / 2 / 0
7,033
703
6,633
6,119
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 4 / 1
6,118
612
7,538
12,334
10,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
simpletek
Cupid
11
0 / 2 / 0
6,409
641
3,741
7,537
2,699
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
8
Kills
1
1
Deaths
8
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
Nu Wa
Diamonic
Nu Wa
1
2
0
0.5
L
0
4
1
0.13
W
3
0
5
5.5
W
Anhur
LilyBe
Anhur
3
1
5
5.5
L
Cupid
simpletek
Cupid
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,984
Damage
17,912
24,701
Taken
25,990
15,222
Mitigated
15,257
8,362
Healing
5,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,157
691
2,721
1,292
5,163
2,075
282
1,685
3,280
34,623
0
L
Nu Wa
Diamonic
Nu Wa
6,633
1,204
0
590
6,119
2,076
48
2,022
3,976
21,964
0
L
7,538
1,900
0
3,230
12,334
10,482
0
2,251
9,635
0
17,609
W
9,848
2,348
0
1,559
8,850
8,850
0
2,134
6,352
129
21,434
W
Anhur
LilyBe
Anhur
7,979
5,090
0
2,790
10,688
4,297
26
2,031
8,421
0
26,185
L
Cupid
simpletek
Cupid
3,741
1,151
357
1,208
7,537
2,699
339
1,046
6,233
0
22,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,551
Gold Earned
19,560
132
Minions Killed
112
0
Camps Cleared
0
572,405
Distance Traveled
542,643
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,311
731
67
7
0
202,774
1
L
Nu Wa
7,033
703
39
4
0
192,973
4
L
Mulan
6,118
612
17
2
0
178,807
2
W
Bellona
7,241
724
26
3
0
211,739
3
W
Anhur
6,999
700
39
4
0
157,892
2
L
Cupid
6,409
641
56
6
0
170,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role