Player Matchup

Susano
Susano
Celestial9000
Susano
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,434 Elo+
Party 1
Bellona
Bellona
Damnitsandrew
Bellona
Level 122
God Stats
1W - 0L
1,496 SR
Queue Stats
30W - 31L
1,433 Elo+
Solo
Chang'e
Chang'e
SoulessFlesh
Chang'e
Level 143
God Stats
5W - 4L
1,556 SR
Queue Stats
318W - 348L
1,373 Elo+
Solo
Xing Tian
Xing Tian
YUMMYBUNS 0
Xing Tian
Level 83
God Stats
5W - 3L
1,524 SR
Queue Stats
138W - 144L
1,459 Elo+
Party 1
Apollo
Apollo
ZailKnight
Apollo
Level 88
God Stats
4W - 2L
1,758 SR
Queue Stats
161W - 196L
1,428 Elo+
Solo
Team Averages
Level 112
1,567 SR
1,425 Elo+

VS

Team Averages
Level 105
1,404 SR
1,378 Elo+
Nemesis
Nemesis
Adoospin1030
Nemesis
Level 148
God Stats
0W - 4L
1,138 SR
Queue Stats
258W - 253L
1,396 Elo+
Solo
Freya
Freya
ReiDypp
Freya
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 52L
1,179 Elo+
Party 2
Ne Zha
Ne Zha
raypghost
Ne Zha
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 44L
1,414 Elo+
Party 2
Nu Wa
Nu Wa
sofakingleet
Nu Wa
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
xSplatteRHousEx
Sylvanus
Level 159
God Stats
3W - 1L
1,381 SR
Queue Stats
296W - 331L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 6 / 11
9,483
862
8,674
12,520
6,563
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
17
5 / 2 / 13
10,444
949
12,497
20,210
22,549
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
SoulessFlesh
Chang'e
17
5 / 1 / 15
9,726
884
9,886
9,241
8,788
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
YUMMYBUNS 0
Xing Tian
15
3 / 2 / 14
9,636
876
6,412
18,765
21,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
ZailKnight
Apollo
17
5 / 4 / 15
10,399
945
22,933
16,144
8,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Adoospin1030
Nemesis
16
3 / 4 / 8
8,725
793
11,847
16,333
17,197
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
ReiDypp
Freya
16
2 / 4 / 8
8,371
761
10,319
11,976
6,680
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
raypghost
Ne Zha
15
6 / 6 / 4
8,592
781
15,294
14,055
8,213
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 3 / 2
6,541
595
4,983
4,269
1,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sylvanus
14
2 / 6 / 6
8,496
772
11,910
19,421
27,825
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
42
23
Kills
14
15
Deaths
23
68
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Adoospin1030
Nemesis
3
4
8
1.75
W
5
6
11
1.75
W
Bellona
5
2
13
5.75
L
Freya
ReiDypp
Freya
2
4
8
1.5
W
Chang'e
SoulessFlesh
Chang'e
5
1
15
12.5
W
Xing Tian
YUMMYBUNS 0
Xing Tian
3
2
14
5
W
Apollo
ZailKnight
Apollo
5
4
15
3.13
L
Ne Zha
raypghost
Ne Zha
6
6
4
1.33
L
1
3
2
0.67
L
Sylvanus
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,402
Damage
54,353
76,880
Taken
66,054
67,158
Mitigated
61,447
34,223
Healing
22,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Adoospin1030
Nemesis
11,847
4,599
1,375
4,155
16,333
17,197
0
4,167
12,166
102
18,692
W
8,674
2,330
1,100
1,357
12,520
6,563
970
4,354
8,166
0
20,740
W
Bellona
12,497
2,395
2,889
3,881
20,210
22,549
710
5,078
14,025
0
21,756
L
Freya
ReiDypp
Freya
10,319
3,253
641
3,359
11,976
6,680
0
2,911
9,065
22,829
0
W
Chang'e
SoulessFlesh
Chang'e
9,886
1,759
10,858
4,445
9,241
8,788
1,940
3,645
5,596
23,886
0
W
Xing Tian
YUMMYBUNS 0
Xing Tian
6,412
628
1,763
3,208
18,765
21,137
1,077
8,176
10,589
13,031
0
W
Apollo
ZailKnight
Apollo
22,933
11,434
1,140
3,582
16,144
8,121
2,881
6,086
10,058
0
44,277
L
Ne Zha
raypghost
Ne Zha
15,294
2,706
694
2,054
14,055
8,213
0
3,023
11,032
25
27,030
L
4,983
1,395
405
88
4,269
1,532
0
453
3,816
9,630
0
L
Sylvanus
11,910
2,757
5,779
4,206
19,421
27,825
0
5,744
13,677
18,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,688
Gold Earned
40,725
127
Minions Killed
83
0
Camps Cleared
0
1,090,300
Distance Traveled
780,365
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,725
793
24
2
0
220,789
3
W
Susano
9,483
862
33
3
0
200,953
0
W
Bellona
10,444
949
11
1
0
256,499
3
L
Freya
8,371
761
32
3
0
181,039
0
W
Chang'e
9,726
884
27
2
0
204,437
0
W
Xing Tian
9,636
876
17
2
0
223,229
2
W
Apollo
10,399
945
39
4
0
205,182
1
L
Ne Zha
8,592
781
9
1
0
180,782
0
L
Nu Wa
6,541
595
8
1
0
62,869
0
L
Sylvanus
8,496
772
10
1
0
134,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role