Player Matchup

Merlin
Merlin
Jofem
Merlin
Level 66
God Stats
0W - 1L
1,793 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Chernobog
Chernobog
SplotchyAuto206
Chernobog
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,499 Elo+
Solo
Bellona
Bellona
jtbby
Bellona
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 93
1,598 SR
1,500 Elo+

VS

Team Averages
Level 99
1,597 SR
1,432 Elo+
Chaac
Chaac
UberHaxorJD
Chaac
Level 84
God Stats
2W - 0L
1,680 SR
Queue Stats
8W - 11L
1,400 Elo+
Party 1
Danzaburou
Danzaburou
chuculain
Danzaburou
Level 94
God Stats
14W - 6L
1,520 SR
Queue Stats
309W - 339L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
littytiiitty
Baron Samedi
Level 118
God Stats
4W - 2L
1,591 SR
Queue Stats
73W - 115L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jofem
Merlin
15
1 / 3 / 0
9,272
618
13,535
11,641
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
SplotchyAuto206
Chernobog
13
0 / 4 / 1
8,546
570
9,011
17,043
7,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
jtbby
Bellona
14
0 / 5 / 1
9,649
643
7,763
22,242
27,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 10
10,286
686
8,994
15,271
12,045
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
chuculain
Danzaburou
17
6 / 1 / 5
12,289
819
18,722
15,630
7,406
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
littytiiitty
Baron Samedi
17
5 / 0 / 6
10,803
720
17,891
12,430
7,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
12
12
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Merlin
Jofem
Merlin
1
3
0
0.33
L
Chernobog
SplotchyAuto206
Chernobog
0
4
1
0.13
W
1
0
10
6
W
Danzaburou
chuculain
Danzaburou
6
1
5
8.5
L
Bellona
jtbby
Bellona
0
5
1
0.1
W
Baron Samedi
littytiiitty
Baron Samedi
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,309
Damage
45,607
50,926
Taken
43,331
39,917
Mitigated
26,753
8,434
Healing
22,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Jofem
Merlin
13,535
657
0
0
11,641
5,225
0
4,035
7,606
40,801
0
L
Chernobog
SplotchyAuto206
Chernobog
9,011
3,957
0
3,395
17,043
7,500
0
6,476
10,567
0
34,929
W
8,994
1,261
0
2,642
15,271
12,045
732
5,381
9,890
0
31,443
W
Danzaburou
chuculain
Danzaburou
18,722
8,508
0
8,976
15,630
7,406
637
5,091
10,539
0
75,968
L
Bellona
jtbby
Bellona
7,763
1,029
2,339
2,700
22,242
27,192
0
7,398
14,844
0
22,609
W
Baron Samedi
littytiiitty
Baron Samedi
17,891
527
3,566
7,742
12,430
7,302
850
3,125
9,305
52,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,467
Gold Earned
33,378
150
Minions Killed
216
0
Camps Cleared
0
767,422
Distance Traveled
841,918
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,272
618
59
4
0
265,191
2
L
Chernobog
8,546
570
54
4
0
253,920
2
W
Chaac
10,286
686
49
3
0
316,627
1
W
Danzaburou
12,289
819
97
6
0
274,492
1
L
Bellona
9,649
643
37
2
0
248,311
2
W
Baron Samedi
10,803
720
70
5
0
250,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role