Player Matchup

Zeus
Zeus
 
Zeus
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AmericanInfidel
Atlas
Level 63
God Stats
4W - 9L
1,400 SR
Queue Stats
46W - 75L
1,373 Elo+
Party 3
Thanatos
Thanatos
DinosaurusRexx
Thanatos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,224 Elo+
Party 1
Guan Yu
Guan Yu
LegalizeGonja
Guan Yu
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 58L
1,363 Elo+
Party 3
Ullr
Ullr
SpeedGuyRi
Ullr
Level 42
God Stats
0W - 1L
1,279 SR
Queue Stats
21W - 33L
1,331 Elo+
Party 1
Team Averages
Level 39
1,436 SR
1,358 Elo+

VS

Team Averages
Level 50
1,434 SR
1,403 Elo+
Rama
Rama
Catdemon1995
Rama
Level 29
God Stats
3W - 4L
1,164 SR
Queue Stats
55W - 60L
1,360 Elo+
Party 2
Hachiman
Hachiman
Fede627
Hachiman
Level 119
God Stats
6W - 1L
1,597 SR
Queue Stats
72W - 55L
1,534 Elo+
Solo
Achilles
Achilles
IkHephaestus
Achilles
Level 65
God Stats
1W - 1L
1,222 SR
Queue Stats
52W - 56L
1,407 Elo+
Party 2
Ganesha
Ganesha
MrNick951
Ganesha
Level 14
God Stats
3W - 0L
1,688 SR
Queue Stats
19W - 16L
1,340 Elo+
Party 2
Merlin
Merlin
ZebesianFanatic
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 43L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
16
2 / 4 / 1
11,480
957
16,936
10,644
4,726
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
0 / 2 / 4
10,876
906
9,111
18,007
23,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
16
0 / 8 / 2
10,146
846
4,853
15,598
7,785
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Guan Yu
16
2 / 2 / 3
11,210
934
7,947
25,964
43,265
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

16
1 / 1 / 4
11,034
920
11,134
12,503
7,176
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

129

VS

Team 2 Tickets

276

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 9
11,239
937
12,647
5,785
2,618
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
Fede627
Hachiman
18
7 / 0 / 9
12,992
1,083
24,232
10,402
4,123
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
IkHephaestus
Achilles
18
4 / 2 / 10
11,542
962
13,583
12,993
13,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
MrNick951
Ganesha
18
0 / 1 / 15
12,891
1,074
10,699
17,756
24,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 2 / 8
11,832
986
16,245
7,169
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
68
5
Kills
17
17
Deaths
5
14
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
1
0.63
L
0
2
4
1
W
2
0
9
6.5
L
Thanatos
0
8
2
0.13
W
Hachiman
Fede627
Hachiman
7
0
9
11.5
W
Achilles
IkHephaestus
Achilles
4
2
10
4.5
L
Guan Yu
2
2
3
1.75
W
Ganesha
MrNick951
Ganesha
0
1
15
7.5
L
1
1
4
3
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,981
Damage
77,406
82,716
Taken
54,105
86,275
Mitigated
48,107
7,688
Healing
7,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
16,936
2,610
0
243
10,644
4,726
0
3,576
6,956
49,109
0
L
9,111
4,136
0
892
18,007
23,323
0
6,820
10,728
13,277
0
W
12,647
9,825
0
2,132
5,785
2,618
0
2,681
3,104
0
24,744
L
Thanatos
4,853
687
0
3,807
15,598
7,785
0
6,028
9,430
0
12,032
W
Hachiman
Fede627
Hachiman
24,232
12,215
0
1,692
10,402
4,123
0
4,660
5,742
0
68,236
W
Achilles
IkHephaestus
Achilles
13,583
3,343
0
1,275
12,993
13,855
0
6,555
6,438
55
21,006
L
Guan Yu
7,947
812
990
1,416
25,964
43,265
0
6,973
18,535
0
21,452
W
Ganesha
MrNick951
Ganesha
10,699
1,267
0
2,429
17,756
24,158
0
7,902
9,854
26,329
0
L
11,134
4,670
0
340
12,503
7,176
0
3,602
8,768
0
33,958
W
16,245
1,235
0
430
7,169
3,353
0
4,249
2,920
28,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,746
Gold Earned
60,496
183
Minions Killed
221
3
Camps Cleared
10
971,647
Distance Traveled
1,117,755
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,480
957
82
7
2
181,310
2
L
Atlas
10,876
906
7
1
0
153,247
1
W
Rama
11,239
937
32
3
1
220,653
0
L
Thanatos
10,146
846
14
1
0
194,799
0
W
Hachiman
12,992
1,083
108
9
8
218,391
1
W
Achilles
11,542
962
25
2
0
256,457
1
L
Guan Yu
11,210
934
28
2
0
244,004
2
W
Ganesha
12,891
1,074
9
1
0
214,357
0
L
Ullr
11,034
920
52
4
1
198,287
0
W
Merlin
11,832
986
47
4
1
207,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role