Player Matchup

Cliodhna
Cliodhna
Baihu_blaze
Cliodhna
Level 157
God Stats
7W - 13L
1,421 SR
Queue Stats
369W - 409L
1,379 Elo+
Solo
Ra
Ra
X_-Ochoa-_X
Ra
Level 127
God Stats
20W - 22L
1,460 SR
Queue Stats
429W - 464L
1,421 Elo+
Solo
Tyr
Tyr
dhjraven
Tyr
Level 87
God Stats
12W - 12L
1,456 SR
Queue Stats
148W - 156L
1,333 Elo+
Solo
Nike
Nike
george_adriano
Nike
Level 160
God Stats
44W - 30L
1,525 SR
Queue Stats
554W - 639L
1,338 Elo+
Solo
Neith
Neith
helldragon876_
Neith
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
127W - 150L
1,377 Elo+
Solo
Team Averages
Level 124
1,473 SR
1,370 Elo+

VS

Team Averages
Level 104
1,438 SR
1,392 Elo+
Zeus
Zeus
Akillez713
Zeus
Level 96
God Stats
33W - 35L
1,488 SR
Queue Stats
69W - 90L
1,379 Elo+
Solo
Pele
Pele
Cyanidi
Pele
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 181L
1,396 Elo+
Solo
Odin
Odin
RussstyKnucks
Odin
Level 59
God Stats
1W - 4L
1,291 SR
Queue Stats
28W - 30L
1,332 Elo+
Solo
Olorun
Olorun
WereWolf420
Olorun
Level 139
God Stats
4W - 2L
1,594 SR
Queue Stats
246W - 240L
1,416 Elo+
Solo
Neith
Neith
bigchill342
Neith
Level 87
God Stats
0W - 1L
1,315 SR
Queue Stats
144W - 144L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Baihu_blaze
Cliodhna
16
5 / 1 / 3
9,845
547
11,788
15,457
7,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
4 / 2 / 3
10,113
562
6,688
12,016
5,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 1 / 1
9,719
540
11,286
17,524
17,047
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 0 / 4
9,329
518
5,919
14,755
12,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
1 / 1 / 3
9,078
504
6,001
8,389
4,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,637
480
6,518
7,582
3,052
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
Cyanidi
Pele
15
1 / 4 / 0
8,748
486
10,593
18,219
8,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 1 / 1
7,682
427
6,095
13,206
13,780
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
12
0 / 4 / 2
7,655
425
4,614
15,112
7,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 1 / 0
8,149
453
7,872
8,141
3,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
5
5
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Cliodhna
Baihu_blaze
Cliodhna
5
1
3
6.5
L
Pele
Cyanidi
Pele
1
4
0
0.25
L
1
1
1
1.5
L
Olorun
0
4
2
0.25
W
4
2
3
2.75
L
2
1
0
2
W
1
1
1
1.5
W
3
0
4
5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,682
Damage
35,692
68,141
Taken
62,260
46,696
Mitigated
35,507
24,397
Healing
15,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,518
777
0
325
7,582
3,052
0
3,157
4,425
63,716
0
W
Cliodhna
Baihu_blaze
Cliodhna
11,788
462
0
2,958
15,457
7,114
0
1,283
14,174
0
83,318
L
Pele
Cyanidi
Pele
10,593
3,578
0
2,502
18,219
8,051
0
1,712
16,507
0
85,259
L
6,095
2,272
0
1,965
13,206
13,780
0
155
13,051
0
32,874
L
Olorun
4,614
2,106
1,001
4,719
15,112
7,332
1,333
1,664
13,448
39,374
59
W
6,688
1,139
472
6,354
12,016
5,034
597
5,941
6,075
73,915
0
L
7,872
2,660
417
4,275
8,141
3,292
1,086
0
8,141
0
61,020
W
11,286
2,230
0
7,821
17,524
17,047
346
0
17,524
0
73,057
W
5,919
425
0
3,021
14,755
12,816
718
1,889
12,866
0
44,693
W
6,001
992
0
3,771
8,389
4,685
1,138
1,960
6,429
0
69,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,084
Gold Earned
40,871
541
Minions Killed
439
0
Camps Cleared
0
1,734,049
Distance Traveled
1,660,003
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,637
480
116
6
0
301,557
10
W
Cliodhna
9,845
547
124
7
0
394,402
1
L
Pele
8,748
486
127
7
0
356,508
0
L
Odin
7,682
427
45
3
0
361,059
0
L
Olorun
7,655
425
62
3
0
309,674
8
W
Ra
10,113
562
121
7
0
335,470
1
L
Neith
8,149
453
89
5
0
331,205
1
W
Tyr
9,719
540
130
7
0
364,361
2
W
Nike
9,329
518
62
3
0
301,805
3
W
Neith
9,078
504
104
6
0
338,011
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role