Player Matchup

King Arthur
King Arthur
BigSip
King Arthur
Level 126
God Stats
0W - 2L
1,314 SR
Queue Stats
41W - 50L
1,463 Elo+
Solo
Hou Yi
Hou Yi
HeywoodJablówme
Hou Yi
Level 158
God Stats
5W - 9L
1,410 SR
Queue Stats
536W - 463L
1,625 Elo+
Party 1
Sylvanus
Sylvanus
SkunkSweat
Sylvanus
Level 155
God Stats
5W - 2L
1,516 SR
Queue Stats
216W - 189L
1,518 Elo+
Party 1
Vulcan
Vulcan
TheLodgeBoss
Vulcan
Level 64
God Stats
1W - 3L
1,086 SR
Queue Stats
207W - 197L
1,416 Elo+
Party 1
Odin
Odin
whynot295
Odin
Level 108
God Stats
6W - 3L
1,699 SR
Queue Stats
365W - 361L
1,473 Elo+
Solo
Team Averages
Level 122
1,405 SR
1,499 Elo+

VS

Team Averages
Level 127
1,545 SR
1,516 Elo+
Artemis
Artemis
ISitWhenIPee
Artemis
Level 148
God Stats
3W - 1L
1,251 SR
Queue Stats
71W - 60L
1,455 Elo+
Solo
Guan Yu
Guan Yu
King Floyd III
Guan Yu
Level 87
God Stats
4W - 2L
1,434 SR
Queue Stats
257W - 228L
1,584 Elo+
Party 2
Neith
Neith
SenapiPlease
Neith
Level 123
God Stats
2W - 3L
1,664 SR
Queue Stats
50W - 68L
1,474 Elo+
Solo
Xbalanque
Xbalanque
kcjamin247
Xbalanque
Level 152
God Stats
9W - 3L
1,711 SR
Queue Stats
256W - 239L
1,531 Elo+
Party 2
Tiamat
Tiamat
wickedlactard
Tiamat
Level 126
God Stats
12W - 6L
1,667 SR
Queue Stats
825W - 828L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigSip
King Arthur
16
3 / 5 / 6
9,125
652
11,275
19,128
21,924
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 2 / 3
9,286
663
16,238
10,665
6,878
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
SkunkSweat
Sylvanus
15
0 / 5 / 9
8,908
636
7,609
25,426
36,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
16
0 / 2 / 6
8,264
590
5,990
10,579
7,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
14
2 / 8 / 3
8,441
603
9,763
17,531
9,238
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ISitWhenIPee
Artemis
17
5 / 3 / 15
10,484
749
22,240
13,642
6,182
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 17
9,912
708
5,523
18,142
18,129
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
7 / 0 / 14
10,913
780
17,032
11,268
7,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Xbalanque
kcjamin247
Xbalanque
17
5 / 4 / 13
10,624
759
18,287
14,229
6,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 1 / 16
10,002
714
15,920
10,248
9,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
97
9
Kills
22
22
Deaths
10
27
Assists
75
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BigSip
King Arthur
3
5
6
1.2
L
4
2
3
2.75
W
Artemis
ISitWhenIPee
Artemis
5
3
15
4.17
W
2
2
17
5.25
W
7
0
14
14
L
Sylvanus
SkunkSweat
Sylvanus
0
5
9
0.9
L
Vulcan
0
2
6
1.5
W
Xbalanque
kcjamin247
Xbalanque
5
4
13
2.88
L
Odin
2
8
3
0.44
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,875
Damage
79,002
83,329
Taken
67,529
81,935
Mitigated
47,337
21,572
Healing
37,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BigSip
King Arthur
11,275
779
980
971
19,128
21,924
0
3,376
15,752
209
20,213
L
16,238
5,975
296
2,002
10,665
6,878
0
1,352
9,313
0
38,373
W
Artemis
ISitWhenIPee
Artemis
22,240
11,495
967
1,995
13,642
6,182
3,462
3,021
10,621
0
42,923
W
5,523
547
9,859
7,676
18,142
18,129
270
3,275
14,867
0
9,784
W
17,032
5,867
1,237
5,071
11,268
7,325
1,041
3,290
7,978
0
34,173
L
Sylvanus
SkunkSweat
Sylvanus
7,609
845
8,176
6,032
25,426
36,673
0
6,238
19,188
10,698
0
L
Vulcan
5,990
2,680
113
303
10,579
7,222
0
2,135
8,444
21,102
0
W
Xbalanque
kcjamin247
Xbalanque
18,287
8,138
604
1,987
14,229
6,292
2,917
1,901
12,328
0
34,821
L
Odin
9,763
945
1,331
1,368
17,531
9,238
0
2,819
14,712
0
15,649
W
15,920
341
4,531
3,955
10,248
9,409
560
2,277
7,971
36,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,024
Gold Earned
51,935
127
Minions Killed
201
0
Camps Cleared
0
1,168,234
Distance Traveled
1,279,694
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,125
652
15
1
0
243,330
2
L
Hou Yi
9,286
663
62
4
0
236,384
0
W
Artemis
10,484
749
56
4
0
196,952
3
W
Guan Yu
9,912
708
6
0
0
292,554
0
W
Neith
10,913
780
38
3
0
271,668
0
L
Sylvanus
8,908
636
7
1
0
213,434
0
L
Vulcan
8,264
590
32
2
0
279,190
1
W
Xbalanque
10,624
759
48
3
0
235,560
0
L
Odin
8,441
603
11
1
0
195,896
0
W
Tiamat
10,002
714
53
4
0
282,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role