Player Matchup

Discordia
Discordia
CrimsonBlaze894
Discordia
Level 56
God Stats
4W - 5L
1,424 SR
Queue Stats
265W - 196L
1,607 Elo+
Party 1
Fenrir
Fenrir
InsanePanda71
Fenrir
Level 155
God Stats
4W - 5L
1,469 SR
Queue Stats
439W - 346L
1,627 Elo+
Party 1
Vamana
Vamana
MAMBA24LIFE8
Vamana
Level 135
God Stats
5W - 7L
1,483 SR
Queue Stats
765W - 810L
1,503 Elo+
Solo
Chronos
Chronos
RMRxLibraKnight
Chronos
Level 158
God Stats
4W - 6L
1,523 SR
Queue Stats
391W - 301L
1,616 Elo+
Party 1
Hercules
Hercules
퓓퓻퓮퓪퓭
Hercules
Level 107
God Stats
2W - 5L
1,344 SR
Queue Stats
103W - 118L
1,526 Elo+
Solo
Team Averages
Level 122
1,449 SR
1,576 Elo+

VS

Team Averages
Level 124
1,495 SR
1,494 Elo+
Da Ji
Da Ji
 
Da Ji
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
IBRINGTHEWOOD
Thoth
Level 87
God Stats
2W - 1L
1,496 SR
Queue Stats
88W - 83L
1,554 Elo+
Solo
Nu Wa
Nu Wa
ISitWhenIPee
Nu Wa
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 60L
1,421 Elo+
Solo
Ullr
Ullr
J0HNORRHEA
Ullr
Level 149
God Stats
5W - 3L
1,480 SR
Queue Stats
247W - 256L
1,443 Elo+
Solo
Hercules
Hercules
VaselinedUp
Hercules
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CrimsonBlaze894
Discordia
16
0 / 5 / 7
9,396
626
14,327
10,163
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 8 / 3
11,086
739
15,415
19,506
11,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
15
0 / 7 / 6
9,021
601
9,477
22,485
16,378
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 5 / 4
10,329
689
14,512
17,652
6,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
17
3 / 4 / 5
9,842
656
11,274
20,879
20,329
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
9 / 5 / 15
11,765
784
12,851
15,614
7,776
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
6 / 4 / 11
11,795
786
13,677
13,809
5,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
8 / 3 / 14
11,520
768
26,528
13,510
5,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
2 / 1 / 18
11,386
759
14,497
16,158
8,033
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
VaselinedUp
Hercules
18
4 / 1 / 16
11,212
747
12,484
17,643
19,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
103
14
Kills
29
29
Deaths
14
25
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
5
15
3.3
L
Discordia
CrimsonBlaze894
Discordia
0
5
7
0.7
W
6
4
11
2.88
W
8
3
14
5
L
8
8
3
1.19
W
2
1
18
11
L
Vamana
0
7
6
0.43
L
3
5
4
1
W
Hercules
VaselinedUp
Hercules
4
1
16
12
L
Hercules
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,005
Damage
80,037
90,685
Taken
76,734
59,249
Mitigated
47,263
27,022
Healing
35,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,851
3,232
1,258
2,749
15,614
7,776
1,774
4,894
10,401
44
23,519
L
Discordia
CrimsonBlaze894
Discordia
14,327
150
617
365
10,163
4,033
0
3,905
6,258
34,463
0
W
13,677
2,207
2,870
3,728
13,809
5,483
1,815
4,943
8,739
37,205
0
W
26,528
10,276
2,588
4,162
13,510
5,974
2,514
5,138
8,324
42,897
0
L
15,415
4,559
1,757
3,887
19,506
11,909
0
6,829
12,677
21
25,082
W
14,497
5,585
2,056
2,046
16,158
8,033
1,438
7,150
8,901
33
37,169
L
Vamana
9,477
3,365
408
6,040
22,485
16,378
0
14,035
8,450
27
26,765
L
14,512
4,355
246
4,024
17,652
6,600
0
6,316
11,336
43,780
0
W
Hercules
VaselinedUp
Hercules
12,484
3,490
4,604
9,088
17,643
19,997
190
6,762
10,708
176
16,640
L
Hercules
11,274
2,033
1,521
8,157
20,879
20,329
0
9,373
11,506
0
21,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,674
Gold Earned
57,678
165
Minions Killed
153
0
Camps Cleared
0
1,205,263
Distance Traveled
1,425,468
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,765
784
19
1
0
293,413
1
L
Discordia
9,396
626
38
3
0
252,208
0
W
Thoth
11,795
786
41
3
0
273,433
0
W
Nu Wa
11,520
768
39
3
0
249,102
3
L
Fenrir
11,086
739
24
2
0
224,537
0
W
Ullr
11,386
759
43
3
0
289,714
2
L
Vamana
9,021
601
30
2
0
244,513
0
L
Chronos
10,329
689
64
4
0
202,545
0
W
Hercules
11,212
747
11
1
0
319,806
4
L
Hercules
9,842
656
9
1
0
281,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role