Player Matchup

Odin
Odin
Curseesus
Odin
Level 158
God Stats
10W - 0L
1,590 SR
Queue Stats
184W - 163L
1,571 Elo+
Solo
Neith
Neith
FabrizioNetro
Neith
Level 125
God Stats
3W - 3L
1,416 SR
Queue Stats
186W - 199L
1,556 Elo+
Solo
Agni
Agni
JotaMishima1
Agni
Level 115
God Stats
11W - 9L
1,580 SR
Queue Stats
279W - 296L
1,584 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
khorp
Morgan Le Fay
Level 157
God Stats
3W - 3L
1,655 SR
Queue Stats
411W - 432L
1,472 Elo+
Party 1
Bacchus
Bacchus
yun6bl00d91
Bacchus
Level 155
God Stats
1W - 0L
1,637 SR
Queue Stats
19W - 19L
1,545 Elo+
Solo
Team Averages
Level 142
1,576 SR
1,546 Elo+

VS

Team Averages
Level 86
1,612 SR
1,502 Elo+
Kukulkan
Kukulkan
CocoProGg
Kukulkan
Level 104
God Stats
0W - 5L
1,581 SR
Queue Stats
27W - 32L
1,527 Elo+
Solo
Vulcan
Vulcan
MissNellyNell
Vulcan
Level 160
God Stats
10W - 6L
1,612 SR
Queue Stats
216W - 201L
1,542 Elo+
Solo
Ishtar
Ishtar
SlappyBrown
Ishtar
Level 123
God Stats
5W - 7L
1,537 SR
Queue Stats
151W - 147L
1,558 Elo+
Solo
Ymir
Ymir
TheSmiteKite
Ymir
Level 15
God Stats
3W - 6L
1,454 SR
Queue Stats
39W - 40L
1,476 Elo+
Solo
Ne Zha
Ne Zha
Thedanman15
Ne Zha
Level 26
God Stats
1W - 1L
1,876 SR
Queue Stats
6W - 11L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
3 / 0 / 10
8,192
745
8,227
8,684
6,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 1 / 11
7,795
709
4,602
8,873
3,698
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 0 / 6
9,186
835
7,290
5,438
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
khorp
Morgan Le Fay
16
8 / 1 / 8
9,104
828
14,626
9,051
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
yun6bl00d91
Bacchus
14
1 / 1 / 13
8,320
756
6,031
9,877
12,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CocoProGg
Kukulkan
15
1 / 2 / 2
7,982
726
6,848
7,267
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 1
7,357
669
10,522
6,765
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
13
0 / 5 / 0
7,307
664
5,732
10,803
4,819
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 1
8,201
746
3,587
12,072
10,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
13
0 / 7 / 2
7,147
650
4,580
11,135
4,758
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
9
19
Kills
3
3
Deaths
19
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
CocoProGg
Kukulkan
1
2
2
1
W
Odin
3
0
10
8
W
0
1
11
5.5
W
7
0
6
10
L
1
2
1
0.75
L
Ishtar
0
5
0
0
L
1
3
1
0.5
L
Ne Zha
0
7
2
0.14
W
Morgan Le Fay
khorp
Morgan Le Fay
8
1
8
12
W
Bacchus
yun6bl00d91
Bacchus
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,776
Damage
31,269
41,923
Taken
48,042
29,043
Mitigated
25,346
10,507
Healing
4,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
CocoProGg
Kukulkan
6,848
495
0
555
7,267
2,976
0
4,906
2,181
39,521
0
W
Odin
8,227
1,216
0
2,320
8,684
6,969
309
4,442
4,020
0
21,910
W
4,602
893
0
3,690
8,873
3,698
0
4,393
4,354
0
26,626
W
7,290
580
0
1,014
5,438
2,191
717
3,395
2,001
33,664
0
L
10,522
3,791
0
74
6,765
2,620
0
4,630
2,047
26,787
0
L
Ishtar
5,732
2,868
0
1,710
10,803
4,819
468
6,198
4,269
0
26,877
L
3,587
779
23
1,781
12,072
10,173
0
5,600
5,948
13,838
0
L
Ne Zha
4,580
898
0
352
11,135
4,758
0
5,990
4,775
0
15,131
W
Morgan Le Fay
khorp
Morgan Le Fay
14,626
1,223
107
1,646
9,051
3,913
378
4,259
4,678
34,297
0
W
Bacchus
yun6bl00d91
Bacchus
6,031
147
0
1,730
9,877
12,272
326
3,850
5,913
18,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,597
Gold Earned
37,994
229
Minions Killed
209
0
Camps Cleared
0
1,148,995
Distance Traveled
1,109,233
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,982
726
69
6
0
223,665
3
W
Odin
8,192
745
32
3
0
228,505
2
W
Neith
7,795
709
48
4
0
216,033
5
W
Agni
9,186
835
65
6
0
224,501
4
L
Vulcan
7,357
669
34
3
0
239,125
6
L
Ishtar
7,307
664
59
5
0
206,146
2
L
Ymir
8,201
746
21
2
0
203,828
4
L
Ne Zha
7,147
650
26
2
0
236,469
2
W
Morgan Le Fay
9,104
828
50
5
0
235,405
3
W
Bacchus
8,320
756
34
3
0
244,551
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role