Player Matchup

Olorun
Olorun
 
Olorun
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BoomBoomBryant
Bacchus
Level 72
God Stats
3W - 4L
1,241 SR
Queue Stats
10W - 17L
1,186 Elo+
Solo
Thor
Thor
Murdoek95
Thor
Level 103
God Stats
11W - 15L
1,193 SR
Queue Stats
416W - 427L
1,369 Elo+
Solo
Izanami
Izanami
T66XandreiGap
Izanami
Level 101
God Stats
32W - 35L
1,474 SR
Queue Stats
626W - 615L
1,397 Elo+
Solo
Cernunnos
Cernunnos
fer__005
Cernunnos
Level 79
God Stats
126W - 147L
1,401 SR
Queue Stats
189W - 205L
1,269 Elo+
Solo
Team Averages
Level 81
1,362 SR
1,344 Elo+

VS

Team Averages
Level 71
1,330 SR
1,338 Elo+
Cabrakan
Cabrakan
GKILLA245
Cabrakan
Level 60
God Stats
10W - 14L
1,383 SR
Queue Stats
78W - 79L
1,338 Elo+
Party 1
Hades
Hades
SkitsThePsycho9
Hades
Level 27
God Stats
1W - 1L
1,244 SR
Queue Stats
7W - 9L
1,299 Elo+
Party 1
Mulan
Mulan
SlickJoey541457
Mulan
Level 119
God Stats
2W - 1L
1,098 SR
Queue Stats
13W - 15L
1,450 Elo+
Solo
Bellona
Bellona
Wolfmarie8409
Bellona
Level 64
God Stats
89W - 82L
1,488 SR
Queue Stats
246W - 311L
1,323 Elo+
Solo
Discordia
Discordia
supreme_senpai10
Discordia
Level 86
God Stats
2W - 0L
1,436 SR
Queue Stats
67W - 65L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
9
1 / 1 / 0
5,173
517
2,547
5,755
2,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 0 / 0
4,652
465
2,187
6,440
4,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
11
3 / 0 / 0
6,119
612
4,011
5,042
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
7
0 / 4 / 1
4,576
458
3,287
7,968
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cernunnos
fer__005
Cernunnos
7
0 / 1 / 1
4,049
405
1,302
3,238
1,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
GKILLA245
Cabrakan
9
0 / 1 / 0
5,551
555
1,604
4,266
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 3 / 0
5,263
526
2,790
7,810
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 2 / 4
4,741
474
6,497
8,762
2,779
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
8
1 / 0 / 0
4,631
463
1,531
4,373
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Discordia
9
4 / 0 / 0
5,459
546
4,280
3,811
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
5
Kills
6
6
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
1
0
1
L
1
0
0
1
W
Cabrakan
GKILLA245
Cabrakan
0
1
0
0
L
Thor
3
0
0
3
W
1
3
0
0.33
W
0
2
4
1
L
Izanami
0
4
1
0.13
W
Bellona
1
0
0
1
L
Cernunnos
fer__005
Cernunnos
0
1
1
0.5
W
Discordia
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,334
Damage
16,702
28,443
Taken
29,022
11,863
Mitigated
12,609
7,541
Healing
7,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,547
1,253
51
1,870
5,755
2,408
0
2,542
3,037
28,058
3,350
L
2,187
209
254
1,987
6,440
4,043
0
2,073
3,982
10,717
0
W
Cabrakan
GKILLA245
Cabrakan
1,604
72
0
33
4,266
2,670
362
0
4,266
28,805
0
L
Thor
4,011
1,208
0
1,914
5,042
1,891
0
900
4,058
0
40,784
W
2,790
633
0
1,612
7,810
3,437
208
1,678
6,132
27,066
0
W
6,497
760
187
2,957
8,762
2,779
1,221
2,010
6,752
0
24,190
L
Izanami
3,287
2,612
0
1,173
7,968
2,449
0
1,330
6,492
0
27,709
W
Bellona
1,531
753
0
1,124
4,373
2,616
0
68
4,305
0
19,833
L
Cernunnos
fer__005
Cernunnos
1,302
730
0
292
3,238
1,072
574
912
2,200
0
9,518
W
Discordia
4,280
412
171
1,860
3,811
1,107
66
581
3,230
26,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,569
Gold Earned
25,645
205
Minions Killed
258
0
Camps Cleared
0
825,056
Distance Traveled
951,942
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,173
517
53
5
0
167,107
0
L
Bacchus
4,652
465
17
2
0
203,446
3
W
Cabrakan
5,551
555
78
8
0
170,614
0
L
Thor
6,119
612
72
7
0
190,514
1
W
Hades
5,263
526
49
5
0
163,281
1
W
Mulan
4,741
474
32
3
0
215,853
1
L
Izanami
4,576
458
46
5
0
161,282
1
W
Bellona
4,631
463
37
4
0
222,772
0
L
Cernunnos
4,049
405
17
2
0
102,707
1
W
Discordia
5,459
546
62
6
0
179,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role