Player Matchup

Hun Batz
Hun Batz
Burlinia
Hun Batz
Level 44
God Stats
1W - 0L
1,190 SR
Queue Stats
6W - 18L
1,175 Elo+
Party 1
Merlin
Merlin
TheKlngGamer
Merlin
Level 41
God Stats
9W - 8L
1,518 SR
Queue Stats
10W - 13L
1,209 Elo+
Party 1
Bellona
Bellona
XZeBrAD
Bellona
Level 69
God Stats
1W - 2L
1,220 SR
Queue Stats
17W - 36L
1,162 Elo+
Party 1
Team Averages
Level 51
1,309 SR
1,182 Elo+

VS

Team Averages
Level 97
1,512 SR
1,449 Elo+
King Arthur
King Arthur
Elva Lasiado
King Arthur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 81L
1,499 Elo+
Solo
Atlas
Atlas
JoToye
Atlas
Level 156
God Stats
26W - 28L
1,483 SR
Queue Stats
97W - 112L
1,388 Elo+
Solo
Anubis
Anubis
kevinchitho
Anubis
Level 100
God Stats
1W - 1L
1,553 SR
Queue Stats
40W - 46L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Burlinia
Hun Batz
18
8 / 4 / 9
12,895
759
20,650
18,490
7,832
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
20
5 / 0 / 12
12,940
761
24,360
8,957
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
XZeBrAD
Bellona
17
5 / 2 / 13
12,215
719
14,026
22,687
22,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Elva Lasiado
King Arthur
14
2 / 12 / 3
10,830
637
8,131
29,301
29,299
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Atlas
JoToye
Atlas
18
2 / 1 / 3
12,004
706
18,177
23,099
35,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
17
2 / 5 / 0
11,638
685
14,141
13,894
8,235
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
18
Kills
6
6
Deaths
18
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Burlinia
Hun Batz
8
4
9
3.13
L
King Arthur
Elva Lasiado
King Arthur
2
12
3
0.29
L
Atlas
JoToye
Atlas
2
1
3
3.5
W
Merlin
5
0
12
11
W
Bellona
XZeBrAD
Bellona
5
2
13
5.75
L
Anubis
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,036
Damage
40,449
50,134
Taken
66,294
34,161
Mitigated
72,930
7,997
Healing
7,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Burlinia
Hun Batz
20,650
7,541
0
801
18,490
7,832
679
12,129
6,361
0
71,017
L
King Arthur
Elva Lasiado
King Arthur
8,131
959
357
1,359
29,301
29,299
0
10,493
18,808
106
26,050
L
Atlas
JoToye
Atlas
18,177
7,011
397
1,651
23,099
35,396
0
9,745
13,354
36,513
0
W
Merlin
24,360
1,503
83
3,655
8,957
4,118
368
6,461
2,496
75,516
0
W
Bellona
XZeBrAD
Bellona
14,026
4,384
0
3,458
22,687
22,211
190
14,100
8,587
0
36,807
L
Anubis
14,141
1,027
0
4,168
13,894
8,235
0
4,172
9,722
82,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,050
Gold Earned
34,472
240
Minions Killed
197
0
Camps Cleared
0
878,593
Distance Traveled
830,776
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,895
759
91
5
0
282,455
0
L
King Arthur
10,830
637
33
2
0
256,903
0
L
Atlas
12,004
706
35
2
0
308,336
5
W
Merlin
12,940
761
113
7
0
290,245
4
W
Bellona
12,215
719
36
2
0
305,893
0
L
Anubis
11,638
685
129
8
0
265,537
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role