Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Bloodyboots69
Xing Tian
Level 7
God Stats
0W - 1L
1,079 SR
Queue Stats
4W - 9L
1,716 Elo+
Party 2
Horus
Horus
Drakosil
Horus
Level 49
God Stats
1W - 2L
1,552 SR
Queue Stats
97W - 101L
1,516 Elo+
Solo
Kali
Kali
Stacksreaper151
Kali
Level 47
God Stats
2W - 3L
1,271 SR
Queue Stats
67W - 76L
1,423 Elo+
Party 2
Tsukuyomi
Tsukuyomi
dutybooty
Tsukuyomi
Level 6
God Stats
0W - 5L
1,274 SR
Queue Stats
4W - 7L
1,716 Elo+
Party 2
Team Averages
Level 40
1,335 SR
1,574 Elo+

VS

Team Averages
Level 46
1,373 SR
1,424 Elo+
Bastet
Bastet
Alfeira
Bastet
Level 6
God Stats
3W - 4L
1,314 SR
Queue Stats
9W - 13L
1,345 Elo+
Party 3
Horus
Horus
BeatNoodle
Horus
Level 27
God Stats
41W - 43L
1,469 SR
Queue Stats
260W - 310L
1,428 Elo+
Party 1
Merlin
Merlin
CuddlyRoman
Merlin
Level 42
God Stats
4W - 3L
1,477 SR
Queue Stats
18W - 21L
1,496 Elo+
Party 3
Shiva
Shiva
LadyVespii
Shiva
Level 122
God Stats
4W - 5L
1,417 SR
Queue Stats
204W - 226L
1,423 Elo+
Party 1
Lancelot
Lancelot
Scottilicous
Lancelot
Level 32
God Stats
2W - 7L
1,185 SR
Queue Stats
17W - 22L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
0 / 5 / 0
9,110
911
21,318
20,285
7,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
Bloodyboots69
Xing Tian
14
0 / 3 / 0
9,808
981
6,055
25,633
31,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Drakosil
Horus
14
0 / 0 / 0
9,312
931
8,116
24,906
27,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
0 / 7 / 0
8,977
898
12,026
21,917
11,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
dutybooty
Tsukuyomi
14
0 / 5 / 0
9,186
919
14,315
17,014
7,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

128

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Alfeira
Bastet
16
3 / 0 / 10
10,106
1,011
17,610
14,063
7,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
16
2 / 0 / 13
11,081
1,108
14,128
17,661
26,674
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
16
7 / 0 / 11
11,511
1,151
24,424
6,877
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
17
5 / 0 / 14
10,596
1,060
28,740
17,623
15,779
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Scottilicous
Lancelot
16
3 / 0 / 11
10,552
1,055
17,629
12,140
11,759
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
79
0
Kills
20
20
Deaths
0
0
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
5
0
0
W
Bastet
Alfeira
Bastet
3
0
10
8
W
Horus
2
0
13
8.5
L
Xing Tian
Bloodyboots69
Xing Tian
0
3
0
0
W
Merlin
7
0
11
12.5
L
Horus
Drakosil
Horus
0
0
0
0
W
Shiva
5
0
14
12
W
Lancelot
Scottilicous
Lancelot
3
0
11
8.5
L
0
7
0
0
L
Tsukuyomi
dutybooty
Tsukuyomi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,830
Damage
102,531
109,755
Taken
68,364
86,276
Mitigated
64,731
20,961
Healing
24,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
21,318
767
6,827
4,023
20,285
7,771
0
5,659
14,626
40,673
0
W
Bastet
Alfeira
Bastet
17,610
3,930
0
2,037
14,063
7,310
0
4,703
9,360
0
24,689
W
Horus
14,128
6,454
7,200
7,691
17,661
26,674
0
8,051
9,610
0
19,916
L
Xing Tian
Bloodyboots69
Xing Tian
6,055
794
0
1,330
25,633
31,987
0
5,405
20,228
10,762
0
W
Merlin
24,424
1,245
915
1,457
6,877
3,209
0
1,518
5,359
46,511
0
L
Horus
Drakosil
Horus
8,116
3,299
2,859
4,244
24,906
27,262
0
5,555
19,351
0
15,281
W
Shiva
28,740
5,138
1,138
3,989
17,623
15,779
0
7,188
10,246
0
41,539
W
Lancelot
Scottilicous
Lancelot
17,629
2,459
0
0
12,140
11,759
0
5,913
6,227
0
45,535
L
12,026
4,609
0
1,270
21,917
11,649
0
4,436
17,481
0
25,273
L
Tsukuyomi
dutybooty
Tsukuyomi
14,315
2,872
0
408
17,014
7,607
0
3,369
13,645
0
29,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,393
Gold Earned
53,846
144
Minions Killed
185
4
Camps Cleared
3
1,033,151
Distance Traveled
1,124,850
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,110
911
54
5
2
208,458
0
W
Bastet
10,106
1,011
23
2
0
252,806
1
W
Horus
11,081
1,108
14
1
0
199,608
0
L
Xing Tian
9,808
981
9
1
0
215,092
1
W
Merlin
11,511
1,151
60
6
2
190,165
0
L
Horus
9,312
931
13
1
0
210,706
0
W
Shiva
10,596
1,060
28
3
1
222,402
0
W
Lancelot
10,552
1,055
60
6
0
259,869
0
L
Kali
8,977
898
39
4
1
189,149
0
L
Tsukuyomi
9,186
919
29
3
1
209,746
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role