Player Matchup

Raijin
Raijin
Har D Shell2804
Raijin
Level 114
God Stats
5W - 1L
1,803 SR
Queue Stats
88W - 129L
1,397 Elo+
Solo
Osiris
Osiris
SaintRuiz20
Osiris
Level 88
God Stats
2W - 1L
1,738 SR
Queue Stats
67W - 99L
1,337 Elo+
Solo
Cernunnos
Cernunnos
allbiznessMV
Cernunnos
Level 158
God Stats
10W - 16L
1,501 SR
Queue Stats
344W - 473L
1,329 Elo+
Solo
Team Averages
Level 120
1,681 SR
1,354 Elo+

VS

Team Averages
Level 40
1,387 SR
1,264 Elo+
Ishtar
Ishtar
PickleDickle99
Ishtar
Level 81
God Stats
5W - 4L
1,465 SR
Queue Stats
131W - 167L
1,293 Elo+
Party 1
Cerberus
Cerberus
Sutty2821
Cerberus
Level 11
God Stats
7W - 15L
1,313 SR
Queue Stats
37W - 67L
1,224 Elo+
Party 1
Baron Samedi
Baron Samedi
TAPEWORM691217
Baron Samedi
Level 29
God Stats
18W - 22L
1,382 SR
Queue Stats
167W - 230L
1,275 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
10,261
684
8,920
11,437
5,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Osiris
17
9 / 0 / 5
12,120
808
14,945
13,800
13,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cernunnos
allbiznessMV
Cernunnos
15
3 / 2 / 6
10,658
711
12,878
10,484
4,787
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 2
10,015
668
10,521
15,541
7,265
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
Sutty2821
Cerberus
13
0 / 4 / 5
9,273
618
5,162
13,380
13,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
TAPEWORM691217
Baron Samedi
15
3 / 3 / 2
9,811
654
9,313
12,888
7,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
14
Kills
6
6
Deaths
14
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
4
5
1.13
L
3
7
2
0.57
W
Osiris
9
0
5
11.5
L
Cerberus
Sutty2821
Cerberus
0
4
5
0.63
L
Baron Samedi
TAPEWORM691217
Baron Samedi
3
3
2
1.33
W
Cernunnos
allbiznessMV
Cernunnos
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,743
Damage
24,996
35,721
Taken
41,809
23,774
Mitigated
28,161
7,371
Healing
7,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,920
1,612
17
2,731
11,437
5,649
886
4,679
6,758
42,120
4,794
L
10,521
5,193
0
2,217
15,541
7,265
1,046
3,231
12,310
0
46,020
W
Osiris
14,945
3,662
0
2,961
13,800
13,338
419
5,988
7,812
99
45,497
L
Cerberus
Sutty2821
Cerberus
5,162
377
0
1,586
13,380
13,451
0
2,965
10,415
16,076
0
L
Baron Samedi
TAPEWORM691217
Baron Samedi
9,313
833
1,619
1,809
12,888
7,445
0
2,236
10,652
29,749
0
W
Cernunnos
allbiznessMV
Cernunnos
12,878
9,182
0
1,662
10,484
4,787
2,126
3,935
6,549
0
54,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,039
Gold Earned
29,099
180
Minions Killed
155
0
Camps Cleared
0
691,554
Distance Traveled
748,824
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,261
684
66
4
0
194,059
0
L
Ishtar
10,015
668
78
5
0
243,601
3
W
Osiris
12,120
808
42
3
0
258,378
1
L
Cerberus
9,273
618
26
2
0
247,679
0
L
Baron Samedi
9,811
654
51
3
0
257,544
0
W
Cernunnos
10,658
711
72
5
0
239,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role