Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
 
Eset
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
Crѻw
Maui
Level 160
God Stats
1W - 0L
1,864 SR
Queue Stats
53W - 38L
1,629 Elo+
Party 1
Zhong Kui
Zhong Kui
Victormunro
Zhong Kui
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 33L
1,607 Elo+
Party 1
Achilles
Achilles
theycallmeShy
Achilles
Level 157
God Stats
1W - 0L
1,290 SR
Queue Stats
12W - 19L
1,474 Elo+
Party 1
Team Averages
Level 156
1,531 SR
1,542 Elo+

VS

Team Averages
Level 152
1,612 SR
1,576 Elo+
Yemoja
Yemoja
Beneguh
Yemoja
Level 146
God Stats
1W - 5L
1,580 SR
Queue Stats
164W - 151L
1,533 Elo+
Party 2
Jormungandr
Jormungandr
JahDragon
Jormungandr
Level 155
God Stats
0W - 1L
1,768 SR
Queue Stats
9W - 3L
1,749 Elo+
Solo
Chiron
Chiron
Meengusdew
Chiron
Level 149
God Stats
5W - 5L
1,660 SR
Queue Stats
1,066W - 1,075L
1,486 Elo+
Solo
Hou Yi
Hou Yi
Onkh
Hou Yi
Level 160
God Stats
12W - 10L
1,618 SR
Queue Stats
407W - 406L
1,574 Elo+
Party 2
Yu Huang
Yu Huang
Turner30
Yu Huang
Level 149
God Stats
3W - 4L
1,437 SR
Queue Stats
227W - 216L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
18
11 / 2 / 13
11,010
918
20,515
12,310
6,255
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
 
Eset
14
2 / 4 / 8
8,837
736
4,736
9,598
4,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Maui
Crѻw
Maui
17
2 / 1 / 17
10,587
882
5,817
14,685
14,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Victormunro
Zhong Kui
17
3 / 3 / 12
9,825
819
12,264
16,526
15,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
theycallmeShy
Achilles
16
8 / 3 / 13
10,160
847
14,907
16,952
15,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Beneguh
Yemoja
15
1 / 4 / 7
8,487
707
4,722
14,103
13,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jormungandr
JahDragon
Jormungandr
13
4 / 9 / 2
9,123
760
7,973
15,661
6,659
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
Meengusdew
Chiron
15
1 / 4 / 6
8,239
687
12,449
9,735
3,540
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
Onkh
Hou Yi
13
2 / 6 / 7
8,096
675
11,679
13,994
5,179
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
Turner30
Yu Huang
15
3 / 3 / 8
8,996
750
10,938
8,807
3,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
41
26
Kills
11
13
Deaths
26
63
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
11
2
13
8.75
W
Eset
 
Eset
2
4
8
1.5
L
Yemoja
Beneguh
Yemoja
1
4
7
1.13
W
Maui
Crѻw
Maui
2
1
17
10.5
L
Jormungandr
JahDragon
Jormungandr
4
9
2
0.56
L
Chiron
Meengusdew
Chiron
1
4
6
1
L
Hou Yi
Onkh
Hou Yi
2
6
7
0.92
L
Yu Huang
Turner30
Yu Huang
3
3
8
2.33
W
Zhong Kui
Victormunro
Zhong Kui
3
3
12
3
W
Achilles
theycallmeShy
Achilles
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,239
Damage
47,761
70,071
Taken
62,300
56,430
Mitigated
32,412
34,532
Healing
15,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
20,515
2,803
10,633
3,055
12,310
6,255
1,745
3,973
8,216
34,341
0
W
Eset
 
Eset
4,736
418
2,137
1,344
9,598
4,663
0
4,126
5,360
14,461
0
L
Yemoja
Beneguh
Yemoja
4,722
1,200
3,057
2,096
14,103
13,593
0
8,439
5,304
11,522
0
W
Maui
Crѻw
Maui
5,817
1,082
793
3,031
14,685
14,546
499
4,238
10,311
15,106
0
L
Jormungandr
JahDragon
Jormungandr
7,973
2,026
276
515
15,661
6,659
0
8,915
6,303
11,370
0
L
Chiron
Meengusdew
Chiron
12,449
3,874
2,629
1,775
9,735
3,540
0
8,398
1,289
0
22,680
L
Hou Yi
Onkh
Hou Yi
11,679
5,173
1,078
3,154
13,994
5,179
0
10,239
3,563
0
25,639
L
Yu Huang
Turner30
Yu Huang
10,938
1,203
65
816
8,807
3,441
0
7,341
1,369
23,548
0
W
Zhong Kui
Victormunro
Zhong Kui
12,264
1,413
1,157
4,388
16,526
15,244
3,591
5,903
10,421
33,296
0
W
Achilles
theycallmeShy
Achilles
14,907
4,037
2,386
5,608
16,952
15,722
2,201
4,573
12,130
0
17,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,419
Gold Earned
42,941
137
Minions Killed
110
0
Camps Cleared
0
1,091,985
Distance Traveled
851,680
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,010
918
31
3
0
228,815
0
W
Eset
8,837
736
26
2
0
168,796
1
L
Yemoja
8,487
707
9
1
0
167,497
1
W
Maui
10,587
882
14
1
0
237,256
1
L
Jormungandr
9,123
760
20
2
0
132,787
0
L
Chiron
8,239
687
24
2
0
167,525
0
L
Hou Yi
8,096
675
23
2
0
199,542
3
L
Yu Huang
8,996
750
34
3
0
184,329
0
W
Zhong Kui
9,825
819
62
5
0
222,105
0
W
Achilles
10,160
847
4
0
0
235,013
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role