Player Matchup

Rama
Rama
Capitaine_Morgus
Rama
Level 60
God Stats
0W - 1L
1,247 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Set
Set
Ouranos361
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
le_grand_gurdil
Ymir
Level 67
God Stats
0W - 1L
1,335 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 48
1,361 SR
1,500 Elo+

VS

Team Averages
Level 60
1,512 SR
1,386 Elo+
Medusa
Medusa
DarkwingDuck954
Medusa
Level 64
God Stats
27W - 17L
1,616 SR
Queue Stats
235W - 174L
1,476 Elo+
Party 1
Cthulhu
Cthulhu
Staatsfeind8
Cthulhu
Level 67
God Stats
2W - 2L
1,421 SR
Queue Stats
295W - 222L
1,507 Elo+
Party 1
Ra
Ra
great_player2000
Ra
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 21L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,316
632
2,684
6,719
2,745
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 2 / 0
6,921
692
2,273
6,574
3,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

11
0 / 3 / 0
6,183
618
1,255
12,647
9,847
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 1
8,622
862
7,863
3,089
1,252
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Staatsfeind8
Cthulhu
12
1 / 0 / 6
7,945
795
4,970
4,539
4,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 0 / 7
7,614
761
4,303
4,187
1,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
22
0
Kills
8
8
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
6
0
1
6.5
L
0
2
0
0
W
Cthulhu
Staatsfeind8
Cthulhu
1
0
6
4
W
1
0
7
4.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,212
Damage
17,136
25,940
Taken
11,815
16,088
Mitigated
7,649
5,961
Healing
2,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,684
1,719
473
522
6,719
2,745
0
2,680
4,039
0
19,762
W
7,863
2,158
0
250
3,089
1,252
1,898
273
2,816
0
28,715
L
2,273
893
1,582
1,355
6,574
3,496
0
2,224
4,350
0
15,239
W
Cthulhu
Staatsfeind8
Cthulhu
4,970
90
0
1,655
4,539
4,782
60
759
3,780
26,961
0
W
4,303
44
481
596
4,187
1,615
742
305
3,882
26,495
0
L
1,255
72
193
1,836
12,647
9,847
0
4,414
8,233
18,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,420
Gold Earned
24,181
106
Minions Killed
138
0
Camps Cleared
0
531,963
Distance Traveled
624,464
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,316
632
44
4
0
170,626
0
W
Medusa
8,622
862
39
4
0
220,994
3
L
Set
6,921
692
27
3
0
199,269
3
W
Cthulhu
7,945
795
42
4
0
203,631
8
W
Ra
7,614
761
57
6
0
199,839
1
L
Ymir
6,183
618
35
4
0
162,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role