Player Matchup

Nu Wa
Nu Wa
KitsuneNogtisun
Nu Wa
Level 92
God Stats
7W - 10L
1,413 SR
Queue Stats
170W - 209L
1,466 Elo+
Solo
Bellona
Bellona
LVL3Backpack
Bellona
Level 48
God Stats
2W - 3L
1,430 SR
Queue Stats
83W - 88L
1,526 Elo+
Party 1
Ao Kuang
Ao Kuang
iDamonTheGreat
Ao Kuang
Level 63
God Stats
18W - 11L
1,610 SR
Queue Stats
93W - 100L
1,451 Elo+
Party 1
Team Averages
Level 68
1,484 SR
1,481 Elo+

VS

Team Averages
Level 118
1,651 SR
1,660 Elo+
Thor
Thor
Brooks2425
Thor
Level 126
God Stats
52W - 26L
1,632 SR
Queue Stats
262W - 179L
1,630 Elo+
Party 2
Medusa
Medusa
Derideo
Medusa
Level 124
God Stats
63W - 32L
1,725 SR
Queue Stats
352W - 224L
1,685 Elo+
Party 2
Janus
Janus
bosszach12
Janus
Level 105
God Stats
11W - 9L
1,597 SR
Queue Stats
291W - 194L
1,665 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 3
11,633
684
11,828
9,953
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
LVL3Backpack
Bellona
16
3 / 4 / 3
10,827
637
11,525
19,645
21,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
15
2 / 8 / 3
10,870
639
7,185
18,375
10,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 7
13,040
767
17,333
12,705
7,256
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Derideo
Medusa
16
3 / 4 / 9
11,904
700
11,174
15,812
8,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
19
6 / 1 / 5
13,130
772
13,058
9,928
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
7
Kills
15
15
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
2
7
4.75
W
Medusa
Derideo
Medusa
3
4
9
1.88
L
2
3
3
1.17
L
Bellona
LVL3Backpack
Bellona
3
4
3
1.13
W
Janus
6
1
5
8.5
L
Ao Kuang
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,538
Damage
41,565
47,973
Taken
38,445
36,396
Mitigated
19,831
7,724
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,333
2,159
0
250
12,705
7,256
837
6,910
5,795
0
56,858
W
Medusa
Derideo
Medusa
11,174
5,079
0
2,918
15,812
8,258
682
6,594
9,218
0
63,187
L
11,828
4,324
0
638
9,953
4,409
81
531
9,422
67,887
0
L
Bellona
LVL3Backpack
Bellona
11,525
3,928
0
2,163
19,645
21,365
35
6,292
13,353
0
31,457
W
Janus
13,058
668
445
2,554
9,928
4,317
1,503
4,840
5,088
78,468
0
L
Ao Kuang
7,185
1,934
0
4,923
18,375
10,622
0
6,373
12,002
27,783
3,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,330
Gold Earned
38,074
191
Minions Killed
269
0
Camps Cleared
0
860,660
Distance Traveled
986,158
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,040
767
68
4
0
312,020
0
W
Medusa
11,904
700
68
4
0
320,571
8
L
Nu Wa
11,633
684
114
7
0
255,278
2
L
Bellona
10,827
637
35
2
0
326,662
0
W
Janus
13,130
772
133
8
0
353,567
0
L
Ao Kuang
10,870
639
42
2
0
278,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role