Player Matchup

Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Cгis
Loki
Level 158
God Stats
78W - 30L
1,874 SR
Queue Stats
147W - 74L
1,635 Elo+
Party 1
Kuzenbo
Kuzenbo
Sinbadto
Kuzenbo
Level 149
God Stats
11W - 11L
1,493 SR
Queue Stats
109W - 91L
1,534 Elo+
Party 1
Baron Samedi
Baron Samedi
milanesa2013
Baron Samedi
Level 95
God Stats
2W - 0L
1,565 SR
Queue Stats
12W - 24L
1,306 Elo+
Party 1
Neith
Neith
zmatyx13
Neith
Level 5
God Stats
2W - 2L
1,735 SR
Queue Stats
4W - 4L
1,457 Elo+
Party 1
Team Averages
Level 111
1,633 SR
1,486 Elo+

VS

Team Averages
Level 104
1,449 SR
1,429 Elo+
Ullr
Ullr
DiploDiplomatico
Ullr
Level 68
God Stats
0W - 3L
1,497 SR
Queue Stats
36W - 56L
1,412 Elo+
Party 2
Merlin
Merlin
ElTiraWaska
Merlin
Level 109
God Stats
0W - 1L
1,321 SR
Queue Stats
112W - 118L
1,469 Elo+
Party 2
Guan Yu
Guan Yu
ItzBirGod
Guan Yu
Level 69
God Stats
1W - 2L
1,507 SR
Queue Stats
18W - 22L
1,451 Elo+
Solo
Maui
Maui
elrreeloco10000
Maui
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,358 Elo+
Solo
King Arthur
King Arthur
samuelfronzax
King Arthur
Level 147
God Stats
1W - 5L
1,422 SR
Queue Stats
19W - 21L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
3 / 4 / 22
11,386
1,139
13,221
16,676
16,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Loki
Cгis
Loki
19
17 / 3 / 10
14,885
1,489
33,004
14,831
5,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Sinbadto
Kuzenbo
18
5 / 5 / 22
12,199
1,220
14,779
19,023
23,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
milanesa2013
Baron Samedi
17
4 / 3 / 15
11,420
1,142
14,577
13,218
7,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
zmatyx13
Neith
17
3 / 1 / 14
10,437
1,044
11,251
6,849
3,822
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

220

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 8
10,373
1,037
7,545
17,527
6,844
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
16
3 / 7 / 9
11,699
1,170
16,546
14,793
4,266
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
ItzBirGod
Guan Yu
16
5 / 7 / 9
11,096
1,110
17,289
22,230
25,133
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
0 / 4 / 11
9,520
952
2,942
12,251
12,604
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
samuelfronzax
King Arthur
16
5 / 5 / 7
12,020
1,202
18,470
24,719
34,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
60
32
Kills
16
16
Deaths
32
83
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
4
22
3.5
W
Loki
Cгis
Loki
17
3
10
7.33
L
3
9
8
0.78
L
Merlin
3
7
9
1.07
L
Guan Yu
ItzBirGod
Guan Yu
5
7
9
1.36
W
Kuzenbo
Sinbadto
Kuzenbo
5
5
22
3.2
L
0
4
11
1.38
W
Baron Samedi
milanesa2013
Baron Samedi
4
3
15
3.83
L
King Arthur
samuelfronzax
King Arthur
5
5
7
1.7
W
Neith
zmatyx13
Neith
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,832
Damage
62,792
70,597
Taken
91,520
57,359
Mitigated
83,555
15,064
Healing
6,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,221
3,343
0
4,277
16,676
16,738
0
5,267
11,409
0
30,592
W
Loki
Cгis
Loki
33,004
15,302
0
0
14,831
5,968
0
2,897
11,934
0
58,806
L
7,545
3,556
0
72
17,527
6,844
0
5,679
11,400
0
15,444
L
Merlin
16,546
930
0
250
14,793
4,266
0
4,882
9,569
58,351
0
L
Guan Yu
ItzBirGod
Guan Yu
17,289
2,335
2,098
3,229
22,230
25,133
0
6,211
15,351
0
30,994
W
Kuzenbo
Sinbadto
Kuzenbo
14,779
4,405
0
2,617
19,023
23,720
0
6,791
10,614
29,737
0
L
2,942
1,070
0
250
12,251
12,604
0
4,576
7,289
5,327
0
W
Baron Samedi
milanesa2013
Baron Samedi
14,577
953
3,786
3,109
13,218
7,111
0
3,592
9,626
26,612
0
L
King Arthur
samuelfronzax
King Arthur
18,470
1,616
0
898
24,719
34,708
0
6,553
17,423
0
33,746
W
Neith
zmatyx13
Neith
11,251
6,445
0
1,275
6,849
3,822
0
941
5,908
0
22,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,327
Gold Earned
54,708
185
Minions Killed
188
10
Camps Cleared
3
1,019,716
Distance Traveled
873,898
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,386
1,139
46
5
0
223,268
0
W
Loki
14,885
1,489
52
5
9
219,560
2
L
Ullr
10,373
1,037
12
1
1
173,138
0
L
Merlin
11,699
1,170
112
11
0
182,735
0
L
Guan Yu
11,096
1,110
25
3
2
183,969
0
W
Kuzenbo
12,199
1,220
31
3
0
211,996
0
L
Maui
9,520
952
5
1
0
131,254
0
W
Baron Samedi
11,420
1,142
32
3
1
199,039
0
L
King Arthur
12,020
1,202
34
3
0
202,802
0
W
Neith
10,437
1,044
24
2
0
165,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role