Player Matchup

Tiamat
Tiamat
Eros1222
Tiamat
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,278 Elo+
Party 2
Cupid
Cupid
SuicideSlade
Cupid
Level 112
God Stats
14W - 10L
1,375 SR
Queue Stats
60W - 74L
1,403 Elo+
Solo
Maui
Maui
WolfBane9000
Maui
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,278 Elo+
Party 2
Team Averages
Level 58
1,458 SR
1,319 Elo+

VS

Team Averages
Level 88
1,521 SR
1,483 Elo+
Sol
Sol
Incizzor
Sol
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,489 Elo+
Party 1
Rama
Rama
TheAxe73
Rama
Level 126
God Stats
1W - 1L
1,615 SR
Queue Stats
10W - 11L
1,473 Elo+
Party 1
Thanatos
Thanatos
biotimo
Thanatos
Level 16
God Stats
1W - 0L
1,447 SR
Queue Stats
7W - 6L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Eros1222
Tiamat
12
3 / 6 / 2
7,888
657
7,329
10,534
6,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 3 / 4
7,990
666
5,206
11,914
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 5 / 3
8,195
683
4,185
15,694
15,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 5
9,466
789
12,671
7,036
3,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rama
15
4 / 2 / 9
9,532
794
12,708
9,410
4,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
biotimo
Thanatos
15
5 / 3 / 6
9,176
765
8,221
9,461
4,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
5
Kills
14
14
Deaths
5
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Eros1222
Tiamat
3
6
2
0.67
W
5
0
5
7.5
L
1
3
4
1
W
Rama
4
2
9
4.25
L
1
5
3
0.5
W
Thanatos
biotimo
Thanatos
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,720
Damage
33,600
38,142
Taken
25,907
27,022
Mitigated
12,290
8,608
Healing
13,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Eros1222
Tiamat
7,329
442
0
972
10,534
6,257
0
4,138
6,396
17,565
0
W
12,671
4,617
0
3,280
7,036
3,402
1,919
2,430
4,606
38,115
4,317
L
5,206
2,113
811
4,983
11,914
5,296
0
3,688
8,226
0
36,755
W
Rama
12,708
9,565
0
2,082
9,410
4,093
210
3,836
5,574
0
44,984
L
4,185
1,148
0
1,842
15,694
15,469
0
3,283
12,411
11,858
0
W
Thanatos
biotimo
Thanatos
8,221
1,859
0
7,888
9,461
4,795
676
5,349
4,112
0
31,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,073
Gold Earned
28,174
100
Minions Killed
171
0
Camps Cleared
0
594,073
Distance Traveled
661,690
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,888
657
18
2
0
193,926
0
W
Sol
9,466
789
67
6
0
211,078
1
L
Cupid
7,990
666
70
6
0
209,916
4
W
Rama
9,532
794
66
6
0
208,228
4
L
Maui
8,195
683
12
1
0
190,231
1
W
Thanatos
9,176
765
38
3
0
242,384
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role