Player Matchup

Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum IV
 
Ares
Platinum IV
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Platinum II
Avernus
Bellona
Platinum II
Level 160
God Stats
9W - 5L
1,795 SR
Queue Stats
314W - 302L
1,857 MMR
Solo
Thoth
Thoth
Platinum I
Elisabeth9
Thoth
Platinum I
Level 159
God Stats
8W - 4L
1,804 SR
Queue Stats
227W - 217L
1,956 MMR
Party 2
Cerberus
Cerberus
Platinum V
archaon1911
Cerberus
Platinum V
Level 160
God Stats
1W - 1L
1,763 SR
Queue Stats
275W - 272L
1,591 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 138
1,672 SR
1,681 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 133
1,545 SR
1,823 MMR
Chronos
Chronos
Gold I
AkenahReformed
Chronos
Gold I
Level 160
God Stats
4W - 4L
1,569 SR
Queue Stats
182W - 191L
1,670 MMR
Solo
Hercules
Hercules
Platinum IV
CaptainNaybeck
Hercules
Platinum IV
Level 141
God Stats
1W - 1L
1,528 SR
Queue Stats
23W - 13L
1,964 MMR
Party 1
Janus
Janus
Platinum IV
CauzeBljad
Janus
Platinum IV
Level 120
God Stats
65W - 60L
1,584 SR
Queue Stats
730W - 726L
1,723 MMR
Solo
Jing Wei
Jing Wei
Platinum III
EsLebt
Jing Wei
Platinum III
Level 159
God Stats
3W - 2L
1,550 SR
Queue Stats
142W - 134L
1,835 MMR
Party 1
Ravana
Ravana
Diamond IV
pallaringas
Ravana
Diamond IV
Level 87
God Stats
45W - 45L
1,494 SR
Queue Stats
363W - 340L
1,924 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 3 / 0
7,036
503
5,173
10,980
4,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
 
Ares
10
0 / 3 / 3
6,322
452
4,784
12,079
8,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Avernus
Bellona
12
1 / 2 / 0
6,648
475
5,352
8,422
5,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
11
1 / 4 / 0
6,758
483
3,623
7,366
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
archaon1911
Cerberus
11
0 / 2 / 1
6,313
451
4,033
14,092
8,858
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
MulanGuan YuGeb

VS

Bans
CliodhnaCabrakanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,666
548
9,994
8,662
3,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
12
5 / 1 / 4
7,321
523
7,485
10,054
7,027
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
13
3 / 0 / 6
7,730
552
7,176
5,855
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
EsLebt
Jing Wei
13
0 / 0 / 3
7,676
548
6,087
8,670
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
14
3 / 2 / 3
8,268
591
7,887
7,181
3,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
4
Kills
14
14
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
0
0.67
L
Ares
 
Ares
0
3
3
0.5
W
3
1
2
4
L
Bellona
Avernus
Bellona
1
2
0
0.5
W
Hercules
5
1
4
7
W
Janus
3
0
6
6
L
Thoth
1
4
0
0.25
W
Jing Wei
EsLebt
Jing Wei
0
0
3
1.5
L
Cerberus
archaon1911
Cerberus
0
2
1
0.25
W
Ravana
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,965
Damage
38,629
52,939
Taken
40,422
29,549
Mitigated
19,959
12,578
Healing
14,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,173
2,021
0
4,614
10,980
4,229
0
1,390
9,590
0
56,799
L
Ares
 
Ares
4,784
721
0
2,663
12,079
8,806
0
4,306
7,773
20,201
1,343
W
9,994
4,692
0
4,080
8,662
3,738
585
3,959
4,703
57,921
0
L
Bellona
Avernus
Bellona
5,352
2,237
0
914
8,422
5,011
0
1,548
6,874
0
48,173
W
Hercules
7,485
3,416
482
3,287
10,054
7,027
0
3,556
6,498
0
20,164
W
Janus
7,176
791
0
1,000
5,855
2,218
0
2,432
3,423
67,097
0
L
Thoth
3,623
48
0
370
7,366
2,645
0
2,298
5,068
57,521
0
W
Jing Wei
EsLebt
Jing Wei
6,087
4,018
0
4,376
8,670
3,339
0
139
8,531
0
68,756
L
Cerberus
archaon1911
Cerberus
4,033
298
0
4,017
14,092
8,858
0
7,628
6,464
47,471
0
W
Ravana
7,887
2,472
0
1,432
7,181
3,637
0
2,161
5,020
0
69,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,077
Gold Earned
38,661
400
Minions Killed
500
0
Camps Cleared
0
1,319,405
Distance Traveled
1,427,129
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,036
503
93
7
0
245,577
5
L
Ares
6,322
452
28
2
0
251,421
4
W
Chronos
7,666
548
103
7
0
259,000
3
L
Bellona
6,648
475
90
6
0
295,715
5
W
Hercules
7,321
523
26
2
0
291,805
5
W
Janus
7,730
552
119
9
0
308,364
3
L
Thoth
6,758
483
101
7
0
266,580
8
W
Jing Wei
7,676
548
133
10
0
249,818
3
L
Cerberus
6,313
451
88
6
0
260,112
2
W
Ravana
8,268
591
119
9
0
318,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role