Player Matchup

Ah Puch
Ah Puch
EerieSeeker
Ah Puch
Level 154
God Stats
11W - 11L
1,587 SR
Queue Stats
177W - 150L
1,558 Elo+
Party 2
Neith
Neith
Six0sickopsycho
Neith
Level 157
God Stats
74W - 56L
1,517 SR
Queue Stats
307W - 311L
1,487 Elo+
Solo
Set
Set
StealthyShades
Set
Level 103
God Stats
26W - 19L
1,617 SR
Queue Stats
305W - 257L
1,509 Elo+
Party 2
Chaac
Chaac
WildKitty03
Chaac
Level 43
God Stats
16W - 25L
1,460 SR
Queue Stats
62W - 91L
1,405 Elo+
Party 1
Vamana
Vamana
vincejansen21
Vamana
Level 95
God Stats
3W - 4L
1,371 SR
Queue Stats
72W - 104L
1,409 Elo+
Party 1
Team Averages
Level 110
1,510 SR
1,474 Elo+

VS

Team Averages
Level 77
1,668 SR
1,502 Elo+
Ne Zha
Ne Zha
Arcaniister
Ne Zha
Level 160
God Stats
1W - 1L
1,791 SR
Queue Stats
21W - 27L
1,526 Elo+
Party 3
Cliodhna
Cliodhna
Follerman
Cliodhna
Level 51
God Stats
46W - 49L
1,486 SR
Queue Stats
158W - 170L
1,521 Elo+
Solo
Olorun
Olorun
Inabel
Olorun
Level 43
God Stats
1W - 1L
1,890 SR
Queue Stats
40W - 20L
1,652 Elo+
Party 3
Izanami
Izanami
Nur045
Izanami
Level 18
God Stats
17W - 22L
1,462 SR
Queue Stats
22W - 34L
1,397 Elo+
Solo
Cerberus
Cerberus
RGrum
Cerberus
Level 113
God Stats
0W - 2L
1,711 SR
Queue Stats
121W - 135L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
EerieSeeker
Ah Puch
16
4 / 0 / 4
8,868
806
16,561
5,148
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 1 / 5
8,554
778
7,977
9,524
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
5 / 0 / 2
9,329
848
8,786
7,840
5,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

15
1 / 4 / 5
8,128
739
4,310
9,566
6,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
3 / 0 / 4
9,020
820
9,105
11,768
7,423
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
1 / 2 / 3
8,117
738
10,239
9,880
4,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
Follerman
Cliodhna
13
0 / 4 / 1
7,333
667
5,819
10,886
5,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Inabel
Olorun
16
2 / 2 / 2
8,492
772
8,091
10,846
5,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Nur045
Izanami
14
2 / 2 / 0
7,642
695
5,874
10,999
4,375
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
RGrum
Cerberus
12
0 / 3 / 3
7,378
671
3,240
16,441
15,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
5
5
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
1
2
3
1.25
W
Ah Puch
EerieSeeker
Ah Puch
4
0
4
6
L
Cliodhna
Follerman
Cliodhna
0
4
1
0.13
L
Olorun
Inabel
Olorun
2
2
2
1.5
L
Izanami
Nur045
Izanami
2
2
0
1
L
Cerberus
RGrum
Cerberus
0
3
3
0.5
W
0
1
5
2.5
W
5
0
2
6
W
1
4
5
0.88
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,739
Damage
33,263
43,846
Taken
59,052
25,775
Mitigated
34,733
16,995
Healing
12,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
10,239
2,740
0
1,697
9,880
4,715
0
1,207
8,419
0
37,238
W
Ah Puch
EerieSeeker
Ah Puch
16,561
491
95
1,665
5,148
2,044
934
1,219
3,929
29,796
0
L
Cliodhna
Follerman
Cliodhna
5,819
671
183
934
10,886
5,301
0
3,461
6,981
0
22,641
L
Olorun
Inabel
Olorun
8,091
3,861
194
3,574
10,846
5,331
0
3,498
6,827
45,055
0
L
Izanami
Nur045
Izanami
5,874
3,194
0
1,849
10,999
4,375
278
2,724
7,844
0
19,025
L
Cerberus
RGrum
Cerberus
3,240
56
0
3,926
16,441
15,011
0
4,575
11,224
15,521
0
W
7,977
3,612
633
5,607
9,524
4,395
1,742
2,618
6,866
0
35,429
W
8,786
2,741
0
2,199
7,840
5,785
645
1,968
5,750
0
29,144
W
4,310
149
0
1,439
9,566
6,128
0
3,373
5,954
0
27,041
W
9,105
4,433
118
5,239
11,768
7,423
1,065
1,750
10,016
0
39,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,899
Gold Earned
38,962
276
Minions Killed
277
0
Camps Cleared
0
1,114,669
Distance Traveled
1,066,250
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,117
738
56
5
0
249,641
3
W
Ah Puch
8,868
806
51
5
0
214,106
2
L
Cliodhna
7,333
667
52
5
0
215,746
0
L
Olorun
8,492
772
88
8
0
200,045
2
L
Izanami
7,642
695
40
4
0
206,719
0
L
Cerberus
7,378
671
41
4
0
194,099
0
W
Neith
8,554
778
71
6
0
220,332
0
W
Set
9,329
848
48
4
0
225,993
2
W
Chaac
8,128
739
46
4
0
205,497
0
W
Vamana
9,020
820
60
5
0
248,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role