Player Matchup

Shiva
Shiva
Diamond V
HarigeHenry
Shiva
Diamond V
Level 45
God Stats
15W - 3L
1,844 SR
Queue Stats
67W - 16L
2,252 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
Ikemp
Baron Samedi
Platinum III
Level 151
God Stats
1W - 0L
1,849 SR
Queue Stats
17W - 5L
2,017 MMR
Party 2
Hou Yi
Hou Yi
Diamond IV
jorisdaporis
Hou Yi
Diamond IV
Level 97
God Stats
2W - 0L
1,724 SR
Queue Stats
33W - 5L
2,467 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 98
1,806 SR
2,246 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 146
1,579 SR
2,100 MMR
Neith
Neith
Platinum I
Kolio98
Neith
Platinum I
Level 160
God Stats
116W - 122L
1,575 SR
Queue Stats
174W - 212L
2,078 MMR
Party 1
Sobek
Sobek
Diamond V
MxMPrime
Sobek
Diamond V
Level 132
God Stats
9W - 16L
1,517 SR
Queue Stats
148W - 122L
2,026 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Diamond IV
christianbirakh
Morgan Le Fay
Diamond IV
Level 146
God Stats
0W - 2L
1,643 SR
Queue Stats
100W - 103L
2,195 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 8
11,290
664
13,399
18,343
26,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Ikemp
Baron Samedi
18
2 / 2 / 6
11,816
695
12,645
9,515
5,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
19
6 / 0 / 3
12,336
726
17,270
13,671
7,052
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
AtlasAh Muzen CabThothGuan Yu

VS

Bans
AchillesNe ZhaAresHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Kolio98
Neith
16
1 / 2 / 0
10,545
620
13,454
15,755
7,910
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
MxMPrime
Sobek
15
0 / 4 / 2
10,799
635
4,827
19,054
27,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
christianbirakh
Morgan Le Fay
16
1 / 3 / 1
10,227
602
14,453
13,289
6,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
9
Kills
2
2
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
Baron Samedi
Ikemp
Baron Samedi
2
2
6
2.5
L
Neith
Kolio98
Neith
1
2
0
0.5
L
Sobek
MxMPrime
Sobek
0
4
2
0.25
L
Morgan Le Fay
christianbirakh
Morgan Le Fay
1
3
1
0.5
W
Hou Yi
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,314
Damage
32,734
41,529
Taken
48,098
39,033
Mitigated
42,223
20,484
Healing
14,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,399
1,872
691
5,192
18,343
26,261
72
6,623
11,720
373
37,890
W
Baron Samedi
Ikemp
Baron Samedi
12,645
303
1,728
4,424
9,515
5,720
646
5,367
4,148
65,218
0
L
Neith
Kolio98
Neith
13,454
6,585
0
6,726
15,755
7,910
0
3,113
12,500
0
59,202
L
Sobek
MxMPrime
Sobek
4,827
258
0
4,848
19,054
27,416
0
6,544
11,974
15,266
0
L
Morgan Le Fay
christianbirakh
Morgan Le Fay
14,453
437
218
2,251
13,289
6,897
0
2,603
10,528
47,141
0
W
Hou Yi
17,270
7,816
0
8,449
13,671
7,052
2,110
7,371
6,300
68
98,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,442
Gold Earned
31,571
263
Minions Killed
201
0
Camps Cleared
0
1,016,404
Distance Traveled
994,606
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,290
664
26
2
0
376,708
9
W
Baron Samedi
11,816
695
119
7
0
313,228
5
L
Neith
10,545
620
124
7
0
316,452
2
L
Sobek
10,799
635
19
1
0
341,506
3
L
Morgan Le Fay
10,227
602
58
3
0
336,648
4
W
Hou Yi
12,336
726
118
7
0
326,468
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role