Player Matchup

Sol
Sol
Gamefath3r
Sol
Level 62
God Stats
6W - 9L
1,445 SR
Queue Stats
190W - 197L
1,438 Elo+
Party 2
Loki
Loki
TheMajinLuke
Loki
Level 107
God Stats
6W - 5L
1,501 SR
Queue Stats
143W - 133L
1,513 Elo+
Party 2
Kukulkan
Kukulkan
bradtrav12
Kukulkan
Level 126
God Stats
2W - 3L
1,464 SR
Queue Stats
328W - 308L
1,494 Elo+
Party 2
Apollo
Apollo
devora_almas86
Apollo
Level 118
God Stats
2W - 5L
1,416 SR
Queue Stats
720W - 691L
1,510 Elo+
Solo
Ares
Ares
josebayo13
Ares
Level 59
God Stats
12W - 6L
1,675 SR
Queue Stats
99W - 106L
1,452 Elo+
Solo
Team Averages
Level 94
1,501 SR
1,481 Elo+

VS

Team Averages
Level 98
1,568 SR
1,485 Elo+
Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
Amaritsu
Skadi
Level 139
God Stats
13W - 5L
1,933 SR
Queue Stats
264W - 273L
1,463 Elo+
Solo
Izanami
Izanami
finn_rmn
Izanami
Level 36
God Stats
14W - 11L
1,476 SR
Queue Stats
172W - 169L
1,528 Elo+
Solo
Sobek
Sobek
italia_smile
Sobek
Level 109
God Stats
8W - 10L
1,431 SR
Queue Stats
548W - 681L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,408
493
2,919
9,012
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
1 / 1 / 0
6,050
465
4,649
9,428
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
bradtrav12
Kukulkan
11
0 / 0 / 0
6,547
504
2,532
1,739
583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 0
5,292
407
1,750
5,934
1,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 1
5,044
388
4,448
10,500
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
3 / 0 / 2
7,561
582
2,983
4,532
2,283
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
 
Mulan
11
3 / 0 / 3
7,115
547
5,248
10,254
4,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Skadi
Amaritsu
Skadi
14
1 / 0 / 1
8,262
636
7,745
7,746
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
finn_rmn
Izanami
11
1 / 1 / 2
6,397
492
5,796
9,769
3,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 0 / 4
6,670
513
3,259
7,580
5,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
8
8
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
2
4
W
Mulan
 
Mulan
3
0
3
4.5
W
Skadi
Amaritsu
Skadi
1
0
1
1.5
L
0
2
0
0
L
1
1
0
1
L
Kukulkan
bradtrav12
Kukulkan
0
0
0
0
L
0
1
0
0
W
Izanami
finn_rmn
Izanami
1
1
2
2
W
0
0
4
2
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,298
Damage
25,031
36,613
Taken
39,881
13,971
Mitigated
19,298
11,467
Healing
21,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,983
468
0
2,740
4,532
2,283
0
1,587
2,945
56,107
0
W
Mulan
 
Mulan
5,248
894
114
4,774
10,254
4,750
0
2,020
8,234
0
44,399
W
Skadi
Amaritsu
Skadi
7,745
3,546
0
6,348
7,746
3,272
2,083
2,505
5,241
0
68,656
L
2,919
1,000
0
3,109
9,012
3,200
0
0
9,012
41,069
5,481
L
4,649
885
0
3,759
9,428
2,962
0
998
8,400
0
41,738
L
Kukulkan
bradtrav12
Kukulkan
2,532
46
0
500
1,739
583
0
622
1,091
56,941
0
L
1,750
1,034
0
2,847
5,934
1,696
0
679
5,215
0
27,887
W
Izanami
finn_rmn
Izanami
5,796
2,996
0
3,437
9,769
3,318
855
1,624
8,145
0
52,720
W
3,259
445
430
3,285
7,580
5,675
243
1,749
5,831
13,675
0
L
4,448
323
0
1,252
10,500
5,530
0
3,773
6,653
16,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,341
Gold Earned
36,005
336
Minions Killed
431
0
Camps Cleared
0
1,132,309
Distance Traveled
1,256,478
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,561
582
117
9
0
243,044
5
W
Mulan
7,115
547
76
6
0
264,103
0
W
Skadi
8,262
636
126
10
0
246,711
3
L
Sol
6,408
493
87
7
0
222,368
2
L
Loki
6,050
465
79
6
0
292,676
4
L
Kukulkan
6,547
504
116
9
0
232,682
3
L
Apollo
5,292
407
40
3
0
159,087
3
W
Izanami
6,397
492
89
7
0
244,623
4
W
Sobek
6,670
513
23
2
0
257,997
1
L
Ares
5,044
388
14
1
0
225,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role