Player Matchup

Sol
Sol
Platinum IV
AkinnFenwa
Sol
Platinum IV
Level 133
God Stats
5W - 5L
1,538 SR
Queue Stats
106W - 127L
1,748 MMR
Party 1
Ne Zha
Ne Zha
Diamond II
Deniden96
Ne Zha
Diamond II
Level 150
God Stats
4W - 2L
1,816 SR
Queue Stats
56W - 47L
2,403 MMR
Solo
Ymir
Ymir
Gold II
FabHS_97
Ymir
Gold II
Level 138
God Stats
18W - 15L
1,563 SR
Queue Stats
105W - 133L
1,660 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,639 SR
1,937 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,386 SR
1,863 MMR
Merlin
Merlin
Gold V
PIeiade
Merlin
Gold V
Level 159
God Stats
0W - 1L
1,318 SR
Queue Stats
22W - 26L
1,810 MMR
Solo
Xing Tian
Xing Tian
Silver II
xXLaTouzXx
Xing Tian
Silver II
Level 127
God Stats
0W - 3L
1,417 SR
Queue Stats
11W - 18L
1,636 MMR
Solo
Chiron
Chiron
Diamond V
xXMaxi252Xx
Chiron
Diamond V
Level 109
God Stats
4W - 5L
1,421 SR
Queue Stats
365W - 381L
2,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 3
10,195
728
10,965
10,496
5,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Deniden96
Ne Zha
16
1 / 0 / 4
9,840
703
12,776
13,062
12,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ymir
16
2 / 1 / 1
11,144
796
3,286
13,797
18,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
ThorAh Muzen CabAchillesFenrirAtlas

VS

Bans
ThothCthulhuCabrakanBacchusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PIeiade
Merlin
12
0 / 2 / 2
8,563
612
6,073
7,710
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Xing Tian
xXLaTouzXx
Xing Tian
16
1 / 0 / 1
10,418
744
8,177
11,405
15,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
15
1 / 3 / 1
9,562
683
12,951
11,290
5,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
5
Kills
2
2
Deaths
5
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Ne Zha
Deniden96
Ne Zha
1
0
4
3
W
Ymir
2
1
1
2.5
L
Merlin
PIeiade
Merlin
0
2
2
0.5
L
Xing Tian
xXLaTouzXx
Xing Tian
1
0
1
1.5
L
Chiron
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,027
Damage
27,201
37,355
Taken
30,405
36,417
Mitigated
24,335
18,218
Healing
7,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,965
3,753
0
5,355
10,496
5,157
2,784
2,656
7,840
59,536
6,432
W
Ne Zha
Deniden96
Ne Zha
12,776
1,570
1,042
7,432
13,062
12,739
276
6,035
7,027
0
44,231
W
Ymir
3,286
223
0
4,389
13,797
18,521
160
5,936
7,861
23,379
0
L
Merlin
PIeiade
Merlin
6,073
787
0
696
7,710
3,612
0
2,746
4,881
33,063
0
L
Xing Tian
xXLaTouzXx
Xing Tian
8,177
446
200
3,001
11,405
15,193
0
5,126
5,702
23,854
0
L
Chiron
12,951
4,870
974
2,893
11,290
5,530
0
5,198
5,607
0
49,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,179
Gold Earned
28,543
202
Minions Killed
171
0
Camps Cleared
0
829,554
Distance Traveled
716,147
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,195
728
120
9
0
251,382
3
W
Ne Zha
9,840
703
47
3
0
311,367
2
W
Ymir
11,144
796
35
3
0
266,805
4
L
Merlin
8,563
612
64
5
0
179,359
3
L
Xing Tian
10,418
744
39
3
0
279,154
5
L
Chiron
9,562
683
68
5
0
257,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role