Player Matchup

Erlang Shen
Erlang Shen
DenkaLousi
Erlang Shen
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 28L
1,500 Elo+
Party 2
Hachiman
Hachiman
IncorrectTarget
Hachiman
Level 116
God Stats
3W - 0L
1,810 SR
Queue Stats
37W - 24L
1,543 Elo+
Party 2
Artemis
Artemis
Skeekis
Artemis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 53L
1,538 Elo+
Party 2
Chang'e
Chang'e
Volième
Chang'e
Level 66
God Stats
1W - 1L
1,259 SR
Queue Stats
28W - 22L
1,503 Elo+
Party 2
Hera
Hera
sejky777
Hera
Level 123
God Stats
3W - 0L
1,671 SR
Queue Stats
94W - 133L
1,452 Elo+
Solo
Team Averages
Level 89
1,548 SR
1,507 Elo+

VS

Team Averages
Level 105
1,588 SR
1,403 Elo+
He Bo
He Bo
Dobr1n
He Bo
Level 111
God Stats
1W - 1L
1,498 SR
Queue Stats
74W - 88L
1,397 Elo+
Solo
Hercules
Hercules
MaKa_Flyyy
Hercules
Level 108
God Stats
4W - 2L
1,832 SR
Queue Stats
159W - 181L
1,465 Elo+
Party 1
Bakasura
Bakasura
Monsterjager
Bakasura
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 210L
1,432 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrFusion25
Morgan Le Fay
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 24L
1,290 Elo+
Solo
Ra
Ra
ronce_pur
Ra
Level 124
God Stats
2W - 2L
1,607 SR
Queue Stats
113W - 107L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DenkaLousi
Erlang Shen
16
3 / 3 / 6
11,007
688
4,800
19,427
21,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
19
5 / 3 / 8
11,738
734
28,672
12,497
7,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Artemis
Skeekis
Artemis
20
5 / 1 / 12
11,569
723
23,813
16,712
10,160
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Volième
Chang'e
17
1 / 1 / 10
10,312
645
4,952
12,541
7,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hera
17
3 / 4 / 11
10,615
663
23,721
10,684
5,963
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dobr1n
He Bo
13
1 / 5 / 5
8,635
540
13,936
13,059
6,635
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
MaKa_Flyyy
Hercules
19
3 / 2 / 7
11,234
702
8,096
23,353
32,232
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bakasura
Monsterjager
Bakasura
17
3 / 6 / 9
10,509
657
11,659
20,358
14,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
MrFusion25
Morgan Le Fay
18
2 / 2 / 9
10,049
628
13,227
16,644
10,366
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
3 / 2 / 5
10,425
652
10,855
18,692
10,666
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
47
17
Kills
12
12
Deaths
17
47
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
DenkaLousi
Erlang Shen
3
3
6
2
L
He Bo
Dobr1n
He Bo
1
5
5
0.7
W
Hachiman
5
3
8
3
L
Hercules
MaKa_Flyyy
Hercules
3
2
7
3.25
L
Bakasura
Monsterjager
Bakasura
3
6
9
1.25
L
Morgan Le Fay
MrFusion25
Morgan Le Fay
2
2
9
3.25
W
Artemis
Skeekis
Artemis
5
1
12
11
W
Chang'e
Volième
Chang'e
1
1
10
6
L
3
2
5
2.75
W
Hera
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,958
Damage
57,773
71,861
Taken
92,106
52,324
Mitigated
74,867
38,042
Healing
39,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
DenkaLousi
Erlang Shen
4,800
1,615
1,124
6,438
19,427
21,592
844
9,569
9,059
0
9,947
L
He Bo
Dobr1n
He Bo
13,936
478
1,196
746
13,059
6,635
0
3,569
9,490
23,005
0
W
Hachiman
28,672
18,098
619
2,934
12,497
7,408
3,797
5,522
6,905
0
49,953
L
Hercules
MaKa_Flyyy
Hercules
8,096
1,327
2,871
8,303
23,353
32,232
566
7,656
15,697
0
17,198
L
Bakasura
Monsterjager
Bakasura
11,659
5,704
1,258
4,167
20,358
14,968
427
5,607
14,751
0
13,539
L
Morgan Le Fay
MrFusion25
Morgan Le Fay
13,227
1,412
2,859
3,597
16,644
10,366
177
4,789
11,855
28,466
0
W
Artemis
Skeekis
Artemis
23,813
5,457
933
3,441
16,712
10,160
2,236
9,271
6,565
0
50,449
W
Chang'e
Volième
Chang'e
4,952
352
12,071
5,279
12,541
7,201
1,021
7,873
4,157
21,817
0
L
10,855
483
8,248
5,973
18,692
10,666
1
7,052
11,640
46,836
0
W
Hera
23,721
4,775
3,811
1,392
10,684
5,963
911
5,783
4,619
42,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,241
Gold Earned
50,852
182
Minions Killed
151
0
Camps Cleared
0
1,497,208
Distance Traveled
1,434,692
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
11,007
688
7
0
0
319,483
0
L
He Bo
8,635
540
23
1
0
206,226
0
W
Hachiman
11,738
734
50
3
0
280,631
0
L
Hercules
11,234
702
17
1
0
314,950
0
L
Bakasura
10,509
657
23
1
0
283,257
3
L
Morgan Le Fay
10,049
628
21
1
0
275,971
2
W
Artemis
11,569
723
48
3
0
318,052
1
W
Chang'e
10,312
645
37
2
0
305,067
0
L
Ra
10,425
652
67
4
0
354,288
0
W
Hera
10,615
663
40
3
0
273,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role