Player Matchup

Chernobog
Chernobog
Galooph
Chernobog
Level 146
God Stats
3W - 6L
1,199 SR
Queue Stats
350W - 369L
1,502 Elo+
Solo
Lancelot
Lancelot
Kachiro
Lancelot
Level 159
God Stats
5W - 4L
1,478 SR
Queue Stats
422W - 447L
1,474 Elo+
Party 1
Ares
Ares
Okanava
Ares
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 93L
1,491 Elo+
Party 3
Sol
Sol
hhulio
Sol
Level 118
God Stats
84W - 91L
1,523 SR
Queue Stats
112W - 130L
1,487 Elo+
Party 3
Baron Samedi
Baron Samedi
mUltic0re
Baron Samedi
Level 139
God Stats
27W - 20L
1,536 SR
Queue Stats
352W - 368L
1,450 Elo+
Party 1
Team Averages
Level 132
1,447 SR
1,481 Elo+

VS

Team Averages
Level 94
1,526 SR
1,347 Elo+
Vamana
Vamana
 
Vamana
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
GlaZr
Merlin
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,129 Elo+
Party 2
Thor
Thor
L0WTYRG0D
Thor
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,129 Elo+
Party 2
Neith
Neith
Vargenrudolf
Neith
Level 67
God Stats
3W - 3L
1,628 SR
Queue Stats
145W - 157L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Galooph
Chernobog
12
1 / 0 / 8
7,068
643
4,883
6,386
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Lancelot
Kachiro
Lancelot
12
6 / 1 / 3
7,260
660
6,446
9,103
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
Okanava
Ares
11
6 / 1 / 1
7,041
640
5,875
10,988
8,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
hhulio
Sol
12
2 / 0 / 2
7,452
677
6,998
8,321
3,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
mUltic0re
Baron Samedi
12
1 / 1 / 2
6,756
614
3,526
6,586
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
0 / 3 / 0
5,704
519
3,785
11,119
6,387
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
 
Sylvanus
7
0 / 3 / 3
5,204
473
2,763
8,277
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
GlaZr
Merlin
10
0 / 4 / 0
5,697
518
3,626
6,245
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
9
1 / 3 / 1
5,741
522
4,361
10,511
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 3 / 0
6,228
566
6,590
6,778
2,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
16
Kills
3
3
Deaths
16
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
3
0
0
L
Sylvanus
 
Sylvanus
0
3
3
0.5
W
Chernobog
Galooph
Chernobog
1
0
8
5
L
Merlin
GlaZr
Merlin
0
4
0
0
W
Lancelot
Kachiro
Lancelot
6
1
3
7.5
L
Thor
1
3
1
0.5
W
Ares
Okanava
Ares
6
1
1
6.5
L
2
3
0
0.67
W
Sol
hhulio
Sol
2
0
2
3
W
Baron Samedi
mUltic0re
Baron Samedi
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,728
Damage
21,125
41,384
Taken
42,930
20,979
Mitigated
19,948
18,664
Healing
9,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
3,785
1,349
0
2,171
11,119
6,387
0
5,997
5,122
0
48,043
L
Sylvanus
 
Sylvanus
2,763
849
482
1,886
8,277
4,632
0
2,373
5,450
9,684
1,474
W
Chernobog
Galooph
Chernobog
4,883
3,109
0
3,896
6,386
2,132
589
777
5,609
0
48,387
L
Merlin
GlaZr
Merlin
3,626
469
0
250
6,245
2,448
0
2,437
3,808
40,704
0
W
Lancelot
Kachiro
Lancelot
6,446
2,075
0
3,437
9,103
3,638
0
1,052
8,051
0
41,714
L
Thor
4,361
983
0
3,074
10,511
3,643
0
1,631
8,880
0
33,512
W
Ares
Okanava
Ares
5,875
756
193
3,048
10,988
8,514
269
957
10,031
18,012
6,149
L
6,590
3,314
0
1,573
6,778
2,838
0
2,272
4,506
0
38,921
W
Sol
hhulio
Sol
6,998
3,429
0
6,189
8,321
3,338
868
0
8,321
55,219
6,106
W
Baron Samedi
mUltic0re
Baron Samedi
3,526
213
0
1,901
6,586
3,357
0
3,087
3,499
44,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,577
Gold Earned
28,574
391
Minions Killed
294
0
Camps Cleared
0
1,112,471
Distance Traveled
1,036,754
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,704
519
85
8
0
222,301
4
L
Sylvanus
5,204
473
12
1
0
182,333
3
W
Chernobog
7,068
643
84
8
0
214,777
4
L
Merlin
5,697
518
72
7
0
196,215
3
W
Lancelot
7,260
660
77
7
0
257,350
1
L
Thor
5,741
522
62
6
0
242,568
0
W
Ares
7,041
640
33
3
0
237,484
2
L
Neith
6,228
566
63
6
0
193,337
3
W
Sol
7,452
677
113
10
0
198,376
1
W
Baron Samedi
6,756
614
84
8
0
204,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role