Player Matchup

Fenrir
Fenrir
Dieezio
Fenrir
Level 112
God Stats
0W - 1L
1,742 SR
Queue Stats
153W - 163L
1,569 Elo+
Solo
Guan Yu
Guan Yu
Fritzithyliri
Guan Yu
Level 156
God Stats
4W - 3L
1,725 SR
Queue Stats
312W - 319L
1,569 Elo+
Solo
Cerberus
Cerberus
HighLife
Cerberus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 79L
1,539 Elo+
Party 1
Merlin
Merlin
TitanFigBark
Merlin
Level 48
God Stats
2W - 2L
1,652 SR
Queue Stats
135W - 166L
1,542 Elo+
Party 1
Jing Wei
Jing Wei
WarRedMakACR
Jing Wei
Level 46
God Stats
14W - 7L
1,514 SR
Queue Stats
73W - 73L
1,488 Elo+
Solo
Team Averages
Level 90
1,627 SR
1,541 Elo+

VS

Team Averages
Level 111
1,532 SR
1,486 Elo+
Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Art is wherever
Jing Wei
Level 117
God Stats
3W - 0L
1,585 SR
Queue Stats
55W - 74L
1,439 Elo+
Solo
Kukulkan
Kukulkan
IIFenrisII
Kukulkan
Level 64
God Stats
29W - 32L
1,515 SR
Queue Stats
111W - 131L
1,450 Elo+
Solo
Sun Wukong
Sun Wukong
brennanmorn
Sun Wukong
Level 114
God Stats
4W - 0L
1,563 SR
Queue Stats
253W - 237L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dieezio
Fenrir
14
4 / 6 / 1
8,260
751
6,486
14,638
8,551
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
14
1 / 3 / 2
7,761
706
9,113
12,117
10,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cerberus
HighLife
Cerberus
13
0 / 7 / 4
7,517
683
5,553
19,264
16,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Merlin
15
2 / 3 / 5
8,372
761
10,825
9,755
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Jing Wei
WarRedMakACR
Jing Wei
14
0 / 3 / 3
7,705
700
6,435
15,617
6,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
6 / 1 / 9
9,881
898
13,066
6,281
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
 
Bastet
15
4 / 1 / 15
9,063
824
11,799
9,476
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
14
2 / 4 / 4
8,238
749
7,833
15,897
4,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Kukulkan
IIFenrisII
Kukulkan
17
6 / 1 / 6
9,405
855
14,021
6,667
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
brennanmorn
Sun Wukong
16
4 / 0 / 11
9,001
818
12,538
14,371
11,518
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
7
Kills
22
22
Deaths
7
15
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
1
9
10.5
W
Bastet
 
Bastet
4
1
15
11.5
W
Jing Wei
2
4
4
1
L
Fenrir
Dieezio
Fenrir
4
6
1
0.75
L
Guan Yu
1
3
2
0.67
L
Cerberus
HighLife
Cerberus
0
7
4
0.29
W
Kukulkan
IIFenrisII
Kukulkan
6
1
6
9
L
Merlin
2
3
5
1.5
L
Jing Wei
WarRedMakACR
Jing Wei
0
3
3
0.5
W
Sun Wukong
brennanmorn
Sun Wukong
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,412
Damage
59,257
71,391
Taken
52,692
45,947
Mitigated
24,796
14,542
Healing
9,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
13,066
2,053
526
1,867
6,281
2,291
2,259
3,053
3,135
47,509
0
W
Bastet
 
Bastet
11,799
2,150
0
2,843
9,476
3,596
0
2,186
7,197
0
26,278
W
Jing Wei
7,833
6,857
0
2,139
15,897
4,756
83
3,648
11,706
0
24,715
L
Fenrir
Dieezio
Fenrir
6,486
1,197
0
1,645
14,638
8,551
0
5,726
8,912
0
14,479
L
Guan Yu
9,113
345
1,520
5,557
12,117
10,048
0
4,762
7,355
0
17,246
L
Cerberus
HighLife
Cerberus
5,553
246
0
1,836
19,264
16,144
0
9,403
9,861
15,438
0
W
Kukulkan
IIFenrisII
Kukulkan
14,021
885
0
0
6,667
2,635
948
2,952
3,519
44,502
0
L
Merlin
10,825
190
0
0
9,755
4,295
0
3,212
6,543
34,650
0
L
Jing Wei
WarRedMakACR
Jing Wei
6,435
4,925
0
3,984
15,617
6,909
312
3,984
11,633
0
31,173
W
Sun Wukong
brennanmorn
Sun Wukong
12,538
1,923
0
2,345
14,371
11,518
0
4,539
9,464
0
31,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,615
Gold Earned
45,588
222
Minions Killed
266
0
Camps Cleared
0
1,205,693
Distance Traveled
1,301,467
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,881
898
91
8
0
242,136
0
W
Bastet
9,063
824
34
3
0
298,744
2
W
Jing Wei
8,238
749
40
4
0
253,493
0
L
Fenrir
8,260
751
30
3
0
243,324
3
L
Guan Yu
7,761
706
25
2
0
262,116
4
L
Cerberus
7,517
683
31
3
0
233,978
4
W
Kukulkan
9,405
855
72
7
0
236,646
3
L
Merlin
8,372
761
66
6
0
231,063
0
L
Jing Wei
7,705
700
70
6
0
235,212
2
W
Sun Wukong
9,001
818
29
3
0
270,448
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role