Player Matchup

Jing Wei
Jing Wei
Dextrot666
Jing Wei
Level 29
God Stats
3W - 4L
1,557 SR
Queue Stats
31W - 52L
1,366 Elo+
Party 2
Kuzenbo
Kuzenbo
Oxotnik
Kuzenbo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,149 Elo+
Party 1
Bellona
Bellona
Seortan
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,149 Elo+
Party 1
Pele
Pele
The_Game_923
Pele
Level 43
God Stats
3W - 7L
1,444 SR
Queue Stats
36W - 68L
1,311 Elo+
Party 2
Nu Wa
Nu Wa
Саламончик
Nu Wa
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 44L
1,448 Elo+
Solo
Team Averages
Level 44
1,500 SR
1,284 Elo+

VS

Team Averages
Level 48
1,508 SR
1,458 Elo+
Chaac
Chaac
 
Chaac
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Dredidel
Kukulkan
Level 47
God Stats
4W - 3L
1,494 SR
Queue Stats
83W - 101L
1,355 Elo+
Solo
Thanatos
Thanatos
MUSSOLINIDVX
Thanatos
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 23L
1,500 Elo+
Party 3
Ra
Ra
ShipSnap
Ra
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Ishtar
Ishtar
SuperBleh22
Ishtar
Level 47
God Stats
4W - 4L
1,548 SR
Queue Stats
46W - 50L
1,436 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dextrot666
Jing Wei
9
1 / 5 / 2
5,953
425
8,733
11,424
3,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kuzenbo
Oxotnik
Kuzenbo
9
0 / 4 / 3
6,379
456
4,158
12,517
12,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Seortan
Bellona
12
1 / 1 / 1
6,924
495
8,653
13,011
15,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 3 / 2
6,615
473
3,813
12,422
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 3 / 0
8,131
581
7,940
7,078
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 1 / 0
7,045
503
5,487
11,085
8,053
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Dredidel
Kukulkan
15
4 / 1 / 1
8,955
640
6,918
7,954
3,429
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
MUSSOLINIDVX
Thanatos
12
1 / 3 / 2
7,016
501
4,654
11,058
5,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 1 / 3
7,051
504
5,303
7,171
3,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
13
6 / 2 / 4
7,719
551
12,699
14,860
5,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
26
8
Kills
16
16
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
0
1
L
Jing Wei
Dextrot666
Jing Wei
1
5
2
0.4
W
Kukulkan
Dredidel
Kukulkan
4
1
1
4.5
W
Thanatos
MUSSOLINIDVX
Thanatos
1
3
2
0.67
L
Kuzenbo
Oxotnik
Kuzenbo
0
4
3
0.38
L
Bellona
Seortan
Bellona
1
1
1
1.5
W
4
1
3
5.5
W
Ishtar
6
2
4
4
L
2
3
2
1
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,297
Damage
35,061
56,452
Taken
52,128
37,662
Mitigated
25,265
14,722
Healing
26,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,487
1,885
0
4,140
11,085
8,053
521
757
10,328
0
42,722
L
Jing Wei
Dextrot666
Jing Wei
8,733
6,041
0
3,240
11,424
3,038
234
1,690
9,734
0
34,732
W
Kukulkan
Dredidel
Kukulkan
6,918
1,325
0
2,275
7,954
3,429
0
3,929
4,025
83,251
0
W
Thanatos
MUSSOLINIDVX
Thanatos
4,654
1,501
498
8,284
11,058
5,240
0
1,817
9,241
0
44,383
L
Kuzenbo
Oxotnik
Kuzenbo
4,158
1,799
0
1,490
12,517
12,872
13
4,300
8,217
20,183
0
L
Bellona
Seortan
Bellona
8,653
5,386
0
6,997
13,011
15,172
472
0
13,011
0
43,517
W
5,303
1,293
904
2,864
7,171
3,166
68
2,993
4,178
25,965
0
W
Ishtar
12,699
8,086
0
7,094
14,860
5,377
0
2,602
12,258
0
51,262
L
3,813
1,143
0
1,793
12,422
4,220
0
3,051
9,371
0
40,877
L
7,940
2,194
0
1,202
7,078
2,360
762
3,180
3,898
52,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,002
Gold Earned
37,786
286
Minions Killed
425
0
Camps Cleared
0
1,345,175
Distance Traveled
1,266,717
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,045
503
70
5
0
269,289
3
L
Jing Wei
5,953
425
49
4
0
247,436
4
W
Kukulkan
8,955
640
151
11
0
249,025
2
W
Thanatos
7,016
501
80
6
0
256,611
0
L
Kuzenbo
6,379
456
24
2
0
259,505
2
L
Bellona
6,924
495
65
5
0
284,757
0
W
Ra
7,051
504
43
3
0
241,617
2
W
Ishtar
7,719
551
81
6
0
250,175
3
L
Pele
6,615
473
67
5
0
297,985
0
L
Nu Wa
8,131
581
81
6
0
255,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role