Player Matchup

Ymir
Ymir
Ahmed-Your-God
Ymir
Level 126
God Stats
0W - 3L
1,150 SR
Queue Stats
866W - 913L
1,323 Elo+
Solo
Ne Zha
Ne Zha
Anemicjungle487
Ne Zha
Level 61
God Stats
2W - 3L
1,685 SR
Queue Stats
220W - 218L
1,388 Elo+
Solo
Arachne
Arachne
MADAME__C
Arachne
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 52L
1,374 Elo+
Solo
Awilix
Awilix
aargh cupcake
Awilix
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,179 Elo+
Solo
Rama
Rama
eltotolpqtp
Rama
Level 160
God Stats
2W - 12L
1,130 SR
Queue Stats
466W - 496L
1,380 Elo+
Solo
Team Averages
Level 95
1,393 SR
1,329 Elo+

VS

Team Averages
Level 85
1,374 SR
1,388 Elo+
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CHUBBYLAMAR
Scylla
Level 69
God Stats
11W - 14L
1,440 SR
Queue Stats
532W - 599L
1,341 Elo+
Solo
Ah Puch
Ah Puch
KaneMCD
Ah Puch
Level 84
God Stats
3W - 1L
1,532 SR
Queue Stats
229W - 281L
1,337 Elo+
Solo
Sun Wukong
Sun Wukong
KingNichiee
Sun Wukong
Level 87
God Stats
3W - 4L
1,115 SR
Queue Stats
197W - 192L
1,337 Elo+
Solo
Fafnir
Fafnir
SeggZgrandpa
Fafnir
Level 54
God Stats
1W - 1L
1,283 SR
Queue Stats
43W - 36L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
8,469
651
12,093
14,594
14,253
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 7 / 5
8,300
638
18,819
15,604
7,956
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
MADAME__C
Arachne
16
1 / 4 / 8
9,529
733
9,600
19,437
19,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 10 / 4
8,518
655
4,779
16,684
7,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 3 / 2
8,124
625
12,169
10,230
5,056
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
11 / 2 / 14
12,008
924
18,830
27,064
18,954
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Scylla
19
4 / 1 / 19
10,696
823
13,566
8,899
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
KaneMCD
Ah Puch
17
5 / 1 / 13
10,213
786
16,230
11,307
5,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
KingNichiee
Sun Wukong
17
4 / 3 / 15
10,131
779
10,790
18,221
15,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fafnir
16
3 / 3 / 16
10,181
783
6,543
15,131
18,995
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
104
9
Kills
27
27
Deaths
10
24
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
11
2
14
9
L
3
3
5
1.83
L
2
7
5
0.64
W
Scylla
4
1
19
13.5
W
Ah Puch
KaneMCD
Ah Puch
5
1
13
11.5
W
Sun Wukong
KingNichiee
Sun Wukong
4
3
15
3.83
L
Arachne
MADAME__C
Arachne
1
4
8
1.25
W
Fafnir
3
3
16
3.67
L
1
10
4
0.3
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,460
Damage
65,959
76,549
Taken
80,622
54,088
Mitigated
62,191
21,742
Healing
42,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
18,830
7,013
4,241
12,796
27,064
18,954
103
4,071
22,824
34,665
0
L
12,093
284
1,668
2,071
14,594
14,253
0
11,402
3,192
18,669
0
L
18,819
6,847
1,618
2,721
15,604
7,956
0
11,182
4,422
0
26,997
W
Scylla
13,566
1,845
3,605
3,477
8,899
3,762
270
1,391
7,508
37,623
0
W
Ah Puch
KaneMCD
Ah Puch
16,230
1,169
1,296
6,009
11,307
5,321
1,160
2,392
8,915
29,945
0
W
Sun Wukong
KingNichiee
Sun Wukong
10,790
2,026
587
4,227
18,221
15,159
1,671
3,256
14,768
0
20,843
L
Arachne
MADAME__C
Arachne
9,600
5,374
2,413
7,596
19,437
19,312
0
11,911
7,526
0
11,779
W
Fafnir
6,543
1,851
3,705
2,975
15,131
18,995
667
983
14,148
9,782
0
L
4,779
2,534
626
980
16,684
7,511
0
13,932
2,752
0
12,371
L
12,169
8,694
89
1,960
10,230
5,056
0
6,742
3,488
0
34,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,940
Gold Earned
53,229
113
Minions Killed
195
0
Camps Cleared
0
1,109,417
Distance Traveled
1,254,646
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,008
924
32
2
0
216,090
1
L
Ymir
8,469
651
10
1
0
209,407
2
L
Ne Zha
8,300
638
13
1
0
230,751
2
W
Scylla
10,696
823
81
6
0
281,289
1
W
Ah Puch
10,213
786
54
4
0
237,720
0
W
Sun Wukong
10,131
779
27
2
0
267,538
0
L
Arachne
9,529
733
13
1
0
251,242
0
W
Fafnir
10,181
783
1
0
0
252,009
0
L
Awilix
8,518
655
18
1
0
224,419
0
L
Rama
8,124
625
59
5
0
193,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role