Player Matchup

Lancelot
Lancelot
Gold IV
Cijdebre
Lancelot
Gold IV
Level 160
God Stats
14W - 10L
1,707 SR
Queue Stats
657W - 658L
1,446 MMR
Solo
Set
Set
Gold III
RyanBooj
Set
Gold III
Level 139
God Stats
14W - 17L
1,462 SR
Queue Stats
593W - 587L
1,454 MMR
Solo
Thoth
Thoth
Gold V
Siimpleton
Thoth
Gold V
Level 42
God Stats
4W - 3L
1,635 SR
Queue Stats
41W - 36L
1,505 MMR
Solo
Medusa
Medusa
Gold V
Sixxthice
Medusa
Gold V
Level 157
God Stats
3W - 1L
1,680 SR
Queue Stats
199W - 209L
1,198 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum V
Skittles123z45
Kuzenbo
Platinum V
Level 149
God Stats
3W - 1L
1,566 SR
Queue Stats
230W - 232L
1,554 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,610 SR
1,431 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,545 SR
1,432 MMR
King Arthur
King Arthur
Gold IV
Eduardo26
King Arthur
Gold IV
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 89L
1,432 MMR
Solo
Anubis
Anubis
Bronze V
Masterwolff3
Anubis
Bronze V
Level 121
God Stats
0W - 1L
1,357 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
PeaceandLove2
Bakasura
Gold IV
Level 60
God Stats
4W - 6L
1,773 SR
Queue Stats
199W - 193L
1,355 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
RwandaVision
Ah Muzen Cab
Gold III
Level 160
God Stats
0W - 2L
1,592 SR
Queue Stats
127W - 127L
1,390 MMR
Solo
Rama
Rama
Gold III
Slenfroo
Rama
Gold III
Level 138
God Stats
5W - 3L
1,500 SR
Queue Stats
101W - 104L
1,482 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cijdebre
Lancelot
19
13 / 1 / 6
13,125
597
15,598
17,797
9,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
0 / 2 / 9
12,705
578
9,398
20,530
27,941
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Thoth
20
8 / 3 / 7
14,376
653
16,909
11,672
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Sixxthice
Medusa
20
11 / 2 / 8
13,801
627
16,248
15,750
6,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 1 / 17
11,440
520
9,405
18,660
26,485
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
GebVulcanMorgan Le FayNe Zha

VS

Bans
CernunnosIshtarThanatosHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Eduardo26
King Arthur
19
1 / 4 / 1
12,154
552
11,988
17,681
19,354
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
13
0 / 13 / 2
8,672
394
6,370
19,579
11,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
PeaceandLove2
Bakasura
17
2 / 8 / 2
10,680
485
7,897
23,948
9,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
RwandaVision
Ah Muzen Cab
18
4 / 3 / 2
11,915
542
8,975
23,352
9,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
17
2 / 5 / 1
11,250
511
6,232
15,094
5,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
17
33
Kills
9
9
Deaths
33
47
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Cijdebre
Lancelot
13
1
6
16
L
King Arthur
Eduardo26
King Arthur
1
4
1
0.38
L
Anubis
0
13
2
0.08
L
Bakasura
PeaceandLove2
Bakasura
2
8
2
0.38
L
Ah Muzen Cab
RwandaVision
Ah Muzen Cab
4
3
2
1.67
W
0
2
9
2.25
W
Thoth
8
3
7
3.83
W
Medusa
Sixxthice
Medusa
11
2
8
7.5
W
1
1
17
9.5
L
Rama
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,558
Damage
41,462
84,409
Taken
99,654
75,941
Mitigated
54,670
29,487
Healing
24,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Cijdebre
Lancelot
15,598
3,815
0
3,443
17,797
9,303
1,970
2,424
15,003
0
117,867
L
King Arthur
Eduardo26
King Arthur
11,988
1,264
0
750
17,681
19,354
458
3,392
14,289
105
105,695
L
Anubis
6,370
545
114
2,348
19,579
11,172
366
6,822
12,757
49,136
0
L
Bakasura
PeaceandLove2
Bakasura
7,897
5,372
0
2,985
23,948
9,645
0
5,897
18,051
0
70,635
L
Ah Muzen Cab
RwandaVision
Ah Muzen Cab
8,975
4,570
0
13,248
23,352
9,225
924
8,183
15,169
0
116,263
W
9,398
3,335
0
9,280
20,530
27,941
762
1,319
18,645
0
97,244
W
Thoth
16,909
840
0
3,384
11,672
5,266
2,127
479
10,391
130,940
0
W
Medusa
Sixxthice
Medusa
16,248
7,500
0
7,024
15,750
6,946
5,087
3,935
11,815
0
129,783
W
9,405
2,997
0
6,356
18,660
26,485
61
3,507
15,153
39,443
4,849
L
Rama
6,232
5,029
0
5,253
15,094
5,274
3,252
3,170
11,924
0
83,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,447
Gold Earned
54,671
823
Minions Killed
689
0
Camps Cleared
0
2,256,699
Distance Traveled
1,948,902
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,125
597
148
7
0
571,278
4
L
King Arthur
12,154
552
196
9
0
391,385
2
L
Anubis
8,672
394
65
3
0
332,276
1
L
Bakasura
10,680
485
134
6
0
458,734
8
L
Ah Muzen Cab
11,915
542
147
7
0
398,961
7
W
Set
12,705
578
175
8
0
409,437
6
W
Thoth
14,376
653
244
11
0
416,048
4
W
Medusa
13,801
627
195
9
0
425,939
6
W
Kuzenbo
11,440
520
61
3
0
433,997
4
L
Rama
11,250
511
147
7
0
367,546
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role