Player Matchup

Baron Samedi
Baron Samedi
BR pabl0
Baron Samedi
Level 48
God Stats
60W - 63L
1,435 SR
Queue Stats
155W - 216L
1,327 Elo+
Party 1
Maui
Maui
Juan_Jero11
Maui
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,602 Elo+
Solo
Set
Set
powerplayer2k16
Set
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 209L
1,395 Elo+
Party 1
Team Averages
Level 104
1,478 SR
1,441 Elo+

VS

Team Averages
Level 123
1,358 SR
1,159 Elo+
Chaac
Chaac
Malfurion93
Chaac
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 48L
1,092 Elo+
Solo
Chronos
Chronos
hiddensquid302
Chronos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,188 Elo+
Party 2
Cerberus
Cerberus
house710
Cerberus
Level 86
God Stats
4W - 4L
1,075 SR
Queue Stats
13W - 16L
1,197 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BR pabl0
Baron Samedi
13
4 / 6 / 2
8,727
671
11,369
12,559
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 2 / 3
9,454
727
6,049
15,181
17,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 3 / 3
8,484
653
4,274
9,770
4,810
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 4
8,686
668
9,555
12,754
8,043
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 1 / 6
9,870
759
10,867
10,440
5,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
house710
Cerberus
15
6 / 2 / 3
9,771
752
8,500
8,803
7,126
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
11
11
Deaths
7
8
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BR pabl0
Baron Samedi
4
6
2
0.83
L
3
2
3
2.25
W
2
4
4
1
W
3
1
6
6
W
Cerberus
house710
Cerberus
6
2
3
3.75
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,692
Damage
28,922
37,510
Taken
31,997
27,997
Mitigated
20,195
7,904
Healing
9,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BR pabl0
Baron Samedi
11,369
894
1,236
3,503
12,559
5,289
0
5,807
6,529
27,824
0
L
6,049
1,114
0
2,077
15,181
17,898
26
8,328
6,483
18,361
0
W
9,555
701
0
3,392
12,754
8,043
0
7,907
4,847
0
28,647
W
10,867
4,031
0
4,477
10,440
5,026
80
6,703
3,737
37,575
0
W
Cerberus
house710
Cerberus
8,500
913
608
1,173
8,803
7,126
0
2,858
5,945
23,069
0
L
4,274
1,829
0
1,088
9,770
4,810
0
4,602
5,005
0
37,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,665
Gold Earned
28,327
134
Minions Killed
135
0
Camps Cleared
0
679,777
Distance Traveled
719,722
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,727
671
30
2
0
205,172
0
L
Maui
9,454
727
23
2
0
225,312
1
W
Chaac
8,686
668
33
3
0
234,452
2
W
Chronos
9,870
759
68
5
0
245,139
2
W
Cerberus
9,771
752
34
3
0
240,131
0
L
Set
8,484
653
81
6
0
249,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role