Player Matchup

Bacchus
Bacchus
Silver III
Alexey646781
Bacchus
Silver III
Level 89
God Stats
0W - 1L
1,607 SR
Queue Stats
171W - 183L
828 MMR
Party 1
Chang'e
Chang'e
Silver V
Coleman6262589
Chang'e
Silver V
Level 129
God Stats
1W - 4L
1,368 SR
Queue Stats
137W - 146L
641 MMR
Solo
Neith
Neith
Silver IV
Lika0808
Neith
Silver IV
Level 109
God Stats
21W - 17L
1,427 SR
Queue Stats
140W - 160L
695 MMR
Party 1
Hun Batz
Hun Batz
Bronze I
Quailepwq
Hun Batz
Bronze I
Level 73
God Stats
0W - 1L
1,751 SR
Queue Stats
23W - 40L
765 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
Zaf_Jr
Erlang Shen
Silver IV
Level 65
God Stats
4W - 8L
1,293 SR
Queue Stats
71W - 94L
638 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,489 SR
713 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,494 SR
1,069 MMR
Vamana
Vamana
Silver IV
 
Vamana
Silver IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Bronze I
 
Bastet
Bronze I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver III
Stoppablestoney
Danzaburou
Silver III
Level 97
God Stats
44W - 46L
1,481 SR
Queue Stats
96W - 108L
807 MMR
Solo
Sobek
Sobek
Silver IV
aprenti-jedi
Sobek
Silver IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 110L
692 MMR
Solo
Nu Wa
Nu Wa
Silver III
uJIJIapuoH
Nu Wa
Silver III
Level 105
God Stats
14W - 12L
1,491 SR
Queue Stats
529W - 536L
848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alexey646781
Bacchus
11
0 / 3 / 2
7,329
407
6,746
18,550
23,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
3 / 5 / 1
8,489
472
9,305
16,309
5,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Lika0808
Neith
13
1 / 5 / 1
8,446
469
5,969
10,910
4,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Quailepwq
Hun Batz
15
2 / 3 / 2
8,738
485
4,614
13,936
5,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Zaf_Jr
Erlang Shen
13
0 / 5 / 0
8,103
450
4,960
15,546
11,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThorAh Muzen CabHades

VS

Bans
MauiArachnePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
18
5 / 1 / 1
11,732
652
9,818
15,637
14,047
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
 
Bastet
17
9 / 2 / 7
11,062
615
17,191
14,483
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Danzaburou
Stoppablestoney
Danzaburou
17
3 / 0 / 1
10,679
593
10,131
14,356
6,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 1 / 3
8,845
491
3,794
13,791
14,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
15
3 / 3 / 8
9,946
553
11,302
9,661
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
6
Kills
21
21
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
1
1
5.5
W
Bastet
 
Bastet
9
2
7
6.25
L
Bacchus
Alexey646781
Bacchus
0
3
2
0.33
L
3
5
1
0.7
L
Neith
Lika0808
Neith
1
5
1
0.3
L
Hun Batz
Quailepwq
Hun Batz
2
3
2
1
W
Danzaburou
Stoppablestoney
Danzaburou
3
0
1
3.5
L
Erlang Shen
Zaf_Jr
Erlang Shen
0
5
0
0
W
1
1
3
2.5
W
Nu Wa
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,594
Damage
52,236
75,251
Taken
67,928
50,121
Mitigated
44,741
21,524
Healing
24,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
9,818
5,178
461
5,526
15,637
14,047
2,490
2,793
12,844
0
100,668
W
Bastet
 
Bastet
17,191
4,194
0
3,249
14,483
6,203
767
3,380
11,103
0
74,442
L
Bacchus
Alexey646781
Bacchus
6,746
1,295
118
3,179
18,550
23,686
0
4,533
14,017
25,830
1,920
L
9,305
329
1,157
6,203
16,309
5,553
0
5,723
10,586
72,774
0
L
Neith
Lika0808
Neith
5,969
1,809
186
1,356
10,910
4,653
966
1,641
9,269
0
57,094
L
Hun Batz
Quailepwq
Hun Batz
4,614
1,066
0
4,236
13,936
5,197
0
2,117
11,819
21
66,229
W
Danzaburou
Stoppablestoney
Danzaburou
10,131
4,731
0
8,731
14,356
6,234
476
4,707
9,649
0
95,182
L
Erlang Shen
Zaf_Jr
Erlang Shen
4,960
2,968
0
5,089
15,546
11,032
1,194
2,324
13,222
0
57,132
W
3,794
275
0
3,617
13,791
14,208
252
3,372
10,419
32,335
0
W
Nu Wa
11,302
3,224
0
3,313
9,661
4,049
747
6,265
3,396
55,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,105
Gold Earned
52,264
474
Minions Killed
560
0
Camps Cleared
0
1,610,580
Distance Traveled
1,684,685
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,732
652
177
10
0
361,144
5
W
Bastet
11,062
615
110
6
0
382,979
2
L
Bacchus
7,329
407
38
2
0
331,344
2
L
Chang'e
8,489
472
125
7
0
309,356
3
L
Neith
8,446
469
97
5
0
278,860
2
L
Hun Batz
8,738
485
107
6
0
369,767
1
W
Danzaburou
10,679
593
133
7
0
300,956
4
L
Erlang Shen
8,103
450
107
6
0
321,253
0
W
Sobek
8,845
491
50
3
0
301,876
0
W
Nu Wa
9,946
553
90
5
0
337,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role