Player Matchup

Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Srphailsalot
Ao Kuang
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,216 Elo+
Solo
Hera
Hera
gkcprincejames
Hera
Level 113
God Stats
2W - 1L
1,486 SR
Queue Stats
106W - 94L
1,461 Elo+
Solo
Team Averages
Level 103
1,497 SR
1,436 Elo+

VS

Team Averages
Level 107
1,503 SR
1,466 Elo+
He Bo
He Bo
CountDeku
He Bo
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,463 Elo+
Solo
Nu Wa
Nu Wa
JCI123
Nu Wa
Level 131
God Stats
3W - 1L
1,820 SR
Queue Stats
205W - 217L
1,440 Elo+
Solo
Vulcan
Vulcan
Maz IS AWESOME
Vulcan
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,402 Elo+
Party 1
Cerberus
Cerberus
WalmartDirtbag
Cerberus
Level 126
God Stats
1W - 3L
1,366 SR
Queue Stats
170W - 163L
1,514 Elo+
Party 1
Guan Yu
Guan Yu
riffchopper
Guan Yu
Level 83
God Stats
3W - 4L
1,330 SR
Queue Stats
141W - 124L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
8 / 3 / 8
11,045
789
19,275
21,390
13,626
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
 
Ra
18
5 / 5 / 11
11,040
789
15,455
15,667
9,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Osiris
 
Osiris
17
2 / 3 / 13
9,642
689
6,958
18,578
25,151
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Srphailsalot
Ao Kuang
17
5 / 3 / 13
11,003
786
11,613
18,004
15,526
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
1 / 3 / 14
9,751
697
16,918
8,211
4,721
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CountDeku
He Bo
17
8 / 5 / 4
10,732
767
14,084
14,007
6,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nu Wa
JCI123
Nu Wa
18
4 / 4 / 12
10,160
726
20,967
12,567
6,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 3 / 9
10,220
730
15,061
11,738
7,502
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cerberus
17
1 / 3 / 12
10,490
749
10,099
21,647
28,665
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
riffchopper
Guan Yu
14
1 / 6 / 10
8,764
626
11,599
20,948
25,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
64
21
Kills
17
17
Deaths
21
59
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
3
8
4
W
Ra
 
Ra
5
5
11
2.1
W
Osiris
 
Osiris
2
3
13
2.83
L
He Bo
CountDeku
He Bo
8
5
4
2
L
Nu Wa
JCI123
Nu Wa
4
4
12
2.5
L
3
3
9
2.5
W
Ao Kuang
Srphailsalot
Ao Kuang
5
3
13
3.83
L
Cerberus
1
3
12
2.33
W
1
3
14
2.67
L
Guan Yu
riffchopper
Guan Yu
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,219
Damage
71,810
81,850
Taken
80,907
68,215
Mitigated
75,574
32,159
Healing
33,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
19,275
2,621
824
4,965
21,390
13,626
909
16,101
5,289
0
35,024
W
Ra
 
Ra
15,455
782
8,042
5,158
15,667
9,191
739
11,830
3,837
47,485
0
W
Osiris
 
Osiris
6,958
1,968
816
3,008
18,578
25,151
181
13,746
4,832
0
12,144
L
He Bo
CountDeku
He Bo
14,084
959
3,997
3,059
14,007
6,917
0
8,165
5,842
24,063
0
L
Nu Wa
JCI123
Nu Wa
20,967
4,642
1,188
1,254
12,567
6,559
999
8,108
4,459
44,609
0
L
15,061
4,894
1,870
1,890
11,738
7,502
152
6,003
5,735
35,793
0
W
Ao Kuang
Srphailsalot
Ao Kuang
11,613
3,721
2,541
6,066
18,004
15,526
2,062
11,768
6,236
22,228
0
L
Cerberus
10,099
1,059
1,880
7,197
21,647
28,665
362
12,626
9,021
24,752
0
W
16,918
4,374
471
268
8,211
4,721
807
6,766
1,445
45,028
0
L
Guan Yu
riffchopper
Guan Yu
11,599
2,665
6,580
4,816
20,948
25,931
0
9,084
11,864
0
15,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,481
Gold Earned
50,366
190
Minions Killed
178
0
Camps Cleared
0
1,312,916
Distance Traveled
1,250,814
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,045
789
44
3
0
311,178
1
W
Ra
11,040
789
71
5
0
242,688
0
W
Osiris
9,642
689
5
0
0
266,349
0
L
He Bo
10,732
767
35
3
0
230,770
1
L
Nu Wa
10,160
726
33
2
0
261,161
1
L
Vulcan
10,220
730
49
4
0
257,153
0
W
Ao Kuang
11,003
786
15
1
0
249,399
0
L
Cerberus
10,490
749
57
4
0
240,448
1
W
Hera
9,751
697
55
4
0
243,302
2
L
Guan Yu
8,764
626
4
0
0
261,282
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role