Player Matchup

Charybdis
Charybdis
BotlikeHans
Charybdis
Level 104
God Stats
3W - 5L
1,469 SR
Queue Stats
153W - 162L
1,549 Elo+
Solo
Ravana
Ravana
EarlessFalcon
Ravana
Level 119
God Stats
14W - 11L
1,519 SR
Queue Stats
110W - 86L
1,506 Elo+
Party 1
Cerberus
Cerberus
Earlesspugnator
Cerberus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
149W - 166L
1,466 Elo+
Party 1
Chang'e
Chang'e
NicolaSturge
Chang'e
Level 89
God Stats
3W - 3L
1,360 SR
Queue Stats
131W - 156L
1,441 Elo+
Solo
Jormungandr
Jormungandr
bountyhunt3rmax
Jormungandr
Level 104
God Stats
2W - 0L
1,399 SR
Queue Stats
115W - 99L
1,484 Elo+
Party 1
Team Averages
Level 107
1,449 SR
1,489 Elo+

VS

Team Averages
Level 108
1,528 SR
1,492 Elo+
Neith
Neith
Cr-Edu-Cr
Neith
Level 102
God Stats
204W - 177L
1,530 SR
Queue Stats
426W - 411L
1,499 Elo+
Party 2
Ao Kuang
Ao Kuang
HiImMark100
Ao Kuang
Level 75
God Stats
4W - 3L
1,569 SR
Queue Stats
14W - 17L
1,392 Elo+
Solo
Danzaburou
Danzaburou
Inabindigasa
Danzaburou
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,505 Elo+
Solo
Nox
Nox
oOTheRockStarOo
Nox
Level 160
God Stats
11W - 14L
1,539 SR
Queue Stats
568W - 483L
1,565 Elo+
Party 2
Sylvanus
Sylvanus
tomvincent44
Sylvanus
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BotlikeHans
Charybdis
17
2 / 3 / 4
10,439
522
15,571
18,575
8,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
5 / 2 / 2
10,928
546
8,362
8,565
5,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
17
3 / 3 / 1
10,551
528
8,481
17,970
12,928
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
NicolaSturge
Chang'e
16
0 / 3 / 7
9,683
484
9,628
12,719
4,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
bountyhunt3rmax
Jormungandr
16
4 / 2 / 6
10,709
535
7,955
14,767
17,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cr-Edu-Cr
Neith
17
2 / 2 / 1
10,527
526
14,596
14,521
6,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
HiImMark100
Ao Kuang
16
6 / 5 / 1
10,035
502
13,506
20,331
7,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Inabindigasa
Danzaburou
2
0 / 0 / 0
5,525
276
475
1,035
226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 5 / 2
10,313
516
8,981
13,767
6,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
tomvincent44
Sylvanus
15
0 / 2 / 4
8,751
438
5,583
16,760
17,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
21
14
Kills
13
13
Deaths
14
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BotlikeHans
Charybdis
2
3
4
1.33
L
Neith
Cr-Edu-Cr
Neith
2
2
1
1.25
W
5
2
2
3
W
Cerberus
3
3
1
1.17
L
Ao Kuang
HiImMark100
Ao Kuang
6
5
1
1.3
L
Danzaburou
Inabindigasa
Danzaburou
0
0
0
0
W
Chang'e
NicolaSturge
Chang'e
0
3
7
1.17
W
Jormungandr
bountyhunt3rmax
Jormungandr
4
2
6
3.5
L
5
5
2
1.2
L
Sylvanus
tomvincent44
Sylvanus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,997
Damage
43,141
72,596
Taken
66,414
48,850
Mitigated
37,993
29,846
Healing
23,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BotlikeHans
Charybdis
15,571
7,868
0
9,073
18,575
8,082
3,373
8,380
10,187
0
103,333
L
Neith
Cr-Edu-Cr
Neith
14,596
6,716
0
7,391
14,521
6,213
679
9,222
5,299
0
89,800
W
8,362
2,337
0
4,093
8,565
5,005
616
4,654
3,843
0
89,028
W
Cerberus
8,481
449
0
6,702
17,970
12,928
1,382
3,158
14,772
80,626
0
L
Ao Kuang
HiImMark100
Ao Kuang
13,506
4,410
0
6,938
20,331
7,735
0
5,057
15,274
77,042
0
L
Danzaburou
Inabindigasa
Danzaburou
475
180
0
150
1,035
226
0
311
724
0
3,092
W
Chang'e
NicolaSturge
Chang'e
9,628
686
2,819
5,594
12,719
4,952
0
7,085
5,536
85,236
0
W
Jormungandr
bountyhunt3rmax
Jormungandr
7,955
2,233
0
1,565
14,767
17,883
320
4,267
10,188
44,656
0
L
8,981
755
0
1,345
13,767
6,011
0
8,622
5,145
76,610
0
L
Sylvanus
tomvincent44
Sylvanus
5,583
1,676
873
6,625
16,760
17,808
0
2,852
13,908
44,514
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,310
Gold Earned
45,151
705
Minions Killed
458
0
Camps Cleared
0
1,841,948
Distance Traveled
1,427,890
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,439
522
155
8
0
333,397
6
L
Neith
10,527
526
152
8
0
322,633
0
W
Ravana
10,928
546
148
7
0
417,494
2
W
Cerberus
10,551
528
188
9
0
338,557
3
L
Ao Kuang
10,035
502
94
5
0
394,166
2
L
Danzaburou
5,525
276
4
0
0
39,876
1
W
Chang'e
9,683
484
135
7
0
387,012
6
W
Jormungandr
10,709
535
79
4
0
365,488
0
L
Nox
10,313
516
153
8
0
358,280
6
L
Sylvanus
8,751
438
55
3
0
312,935
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role