Player Matchup

Sylvanus
Sylvanus
Fraktalmrt
Sylvanus
Level 148
God Stats
4W - 1L
1,542 SR
Queue Stats
230W - 231L
1,551 Elo+
Solo
Atlas
Atlas
MrVoidable
Atlas
Level 122
God Stats
1W - 0L
1,376 SR
Queue Stats
97W - 121L
1,391 Elo+
Solo
Kuzenbo
Kuzenbo
NinjaZayroX
Kuzenbo
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,583 Elo+
Party 1
Chiron
Chiron
VvVektorvV
Chiron
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,691 Elo+
Party 1
Arachne
Arachne
YaBoiKonann
Arachne
Level 159
God Stats
2W - 1L
1,646 SR
Queue Stats
476W - 491L
1,590 Elo+
Solo
Team Averages
Level 115
1,513 SR
1,561 Elo+

VS

Team Averages
Level 117
1,515 SR
1,467 Elo+
Ao Kuang
Ao Kuang
DareDevil2000
Ao Kuang
Level 77
God Stats
2W - 4L
1,356 SR
Queue Stats
90W - 81L
1,522 Elo+
Solo
Nox
Nox
Drutchii
Nox
Level 140
God Stats
6W - 3L
1,684 SR
Queue Stats
74W - 76L
1,495 Elo+
Solo
Heimdallr
Heimdallr
KKomrade
Heimdallr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,368 Elo+
Solo
Neith
Neith
Karasugoi
Neith
Level 107
God Stats
8W - 8L
1,515 SR
Queue Stats
207W - 160L
1,485 Elo+
Solo
Horus
Horus
TheJabbaDuckie
Horus
Level 105
God Stats
1W - 4L
1,518 SR
Queue Stats
105W - 117L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fraktalmrt
Sylvanus
18
2 / 3 / 13
11,992
705
17,081
25,089
33,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Atlas
20
3 / 2 / 13
11,517
677
18,630
32,408
28,507
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kuzenbo
NinjaZayroX
Kuzenbo
18
0 / 2 / 14
10,759
633
12,672
19,915
31,004
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chiron
VvVektorvV
Chiron
20
7 / 1 / 9
13,136
773
25,713
13,737
8,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
YaBoiKonann
Arachne
19
6 / 4 / 9
12,344
726
18,597
25,594
23,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DareDevil2000
Ao Kuang
17
3 / 5 / 4
10,032
590
16,742
28,922
16,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
2 / 3 / 7
10,648
626
19,466
15,172
8,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
KKomrade
Heimdallr
19
4 / 3 / 3
11,178
658
28,351
16,787
10,545
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Karasugoi
Neith
17
0 / 4 / 8
9,660
568
22,940
17,042
8,970
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 3 / 3
10,599
623
8,936
23,125
28,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
36
18
Kills
11
12
Deaths
18
58
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DareDevil2000
Ao Kuang
3
5
4
1
L
2
3
7
1.83
W
Sylvanus
Fraktalmrt
Sylvanus
2
3
13
2.83
L
Heimdallr
KKomrade
Heimdallr
4
3
3
1.83
L
Neith
Karasugoi
Neith
0
4
8
1
W
Atlas
3
2
13
4.75
W
Kuzenbo
NinjaZayroX
Kuzenbo
0
2
14
3.5
L
2
3
3
1.17
W
Chiron
VvVektorvV
Chiron
7
1
9
11.5
W
Arachne
YaBoiKonann
Arachne
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,693
Damage
96,435
116,743
Taken
101,048
124,266
Mitigated
72,643
58,857
Healing
45,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DareDevil2000
Ao Kuang
16,742
3,536
5,477
11,859
28,922
16,279
0
11,796
17,126
24,426
0
L
19,466
891
1,842
1,099
15,172
8,494
0
8,936
6,236
43,043
0
W
Sylvanus
Fraktalmrt
Sylvanus
17,081
2,499
13,274
8,758
25,089
33,309
587
5,607
19,224
25,722
0
L
Heimdallr
KKomrade
Heimdallr
28,351
12,976
0
3,394
16,787
10,545
53
8,429
8,358
0
69,859
L
Neith
Karasugoi
Neith
22,940
7,786
1,363
4,154
17,042
8,970
0
9,198
7,844
0
47,122
W
Atlas
18,630
6,290
2,509
11,358
32,408
28,507
855
9,163
22,945
41,666
0
W
Kuzenbo
NinjaZayroX
Kuzenbo
12,672
3,816
1,383
1,749
19,915
31,004
860
6,030
13,651
21,404
0
L
8,936
2,996
7,321
8,807
23,125
28,355
22
10,045
13,080
0
14,056
W
Chiron
VvVektorvV
Chiron
25,713
7,508
5,520
4,712
13,737
8,038
3,781
5,304
8,287
0
61,571
W
Arachne
YaBoiKonann
Arachne
18,597
9,945
1,719
7,875
25,594
23,408
1,344
9,014
16,428
21
37,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,748
Gold Earned
52,117
190
Minions Killed
268
0
Camps Cleared
0
1,632,728
Distance Traveled
1,422,114
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,032
590
25
1
0
307,044
1
L
Nox
10,648
626
66
4
0
292,785
0
W
Sylvanus
11,992
705
17
1
0
375,913
1
L
Heimdallr
11,178
658
105
6
0
286,780
6
L
Neith
9,660
568
65
4
0
262,993
0
W
Atlas
11,517
677
19
1
0
327,751
0
W
Kuzenbo
10,759
633
16
1
0
333,861
1
L
Horus
10,599
623
7
0
0
272,512
0
W
Chiron
13,136
773
105
6
0
309,088
0
W
Arachne
12,344
726
33
2
0
286,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role