Player Matchup

Horus
Horus
 
Horus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DragonsLord2
Hou Yi
Level 124
God Stats
7W - 6L
1,329 SR
Queue Stats
103W - 115L
1,378 Elo+
Solo
Kukulkan
Kukulkan
SentinelsRelish
Kukulkan
Level 45
God Stats
2W - 5L
1,133 SR
Queue Stats
11W - 30L
1,390 Elo+
Party 1
Team Averages
Level 77
1,321 SR
1,423 Elo+

VS

Team Averages
Level 70
1,487 SR
1,380 Elo+
Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Clawless4K
Janus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 20L
1,259 Elo+
Party 2
Hercules
Hercules
MetoEscobar
Hercules
Level 68
God Stats
3W - 6L
1,462 SR
Queue Stats
53W - 73L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
7 / 0 / 5
10,704
823
8,722
10,022
11,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
14
2 / 3 / 7
9,246
711
11,976
11,114
5,661
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
15
4 / 0 / 5
9,562
736
10,656
7,440
3,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 3 / 1
8,164
628
8,458
8,321
2,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
12
0 / 7 / 1
8,006
616
7,677
11,125
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
MetoEscobar
Hercules
13
2 / 3 / 0
8,181
629
4,518
15,784
12,422
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
13
Kills
3
3
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
0
5
9.5
L
Neith
 
Neith
1
3
1
0.5
L
Janus
0
7
1
0.07
W
Hou Yi
2
3
7
1.83
L
Hercules
MetoEscobar
Hercules
2
3
0
0.67
W
Kukulkan
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,354
Damage
20,653
28,576
Taken
35,230
21,007
Mitigated
18,761
9,375
Healing
3,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,722
3,238
1,363
4,196
10,022
11,639
222
2,532
7,490
403
23,424
L
Neith
 
Neith
8,458
3,228
0
1,735
8,321
2,837
0
2,112
6,031
0
28,799
L
Janus
7,677
471
0
150
11,125
3,502
0
2,811
8,091
29,570
0
W
Hou Yi
11,976
4,250
0
2,124
11,114
5,661
444
2,605
8,509
0
40,471
L
Hercules
MetoEscobar
Hercules
4,518
1,231
0
1,270
15,784
12,422
0
6,216
9,327
0
21,830
W
Kukulkan
10,656
1,714
0
1,692
7,440
3,707
1,094
2,612
4,828
41,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,512
Gold Earned
24,351
145
Minions Killed
117
0
Camps Cleared
0
695,095
Distance Traveled
679,820
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,704
823
25
2
0
266,082
3
L
Neith
8,164
628
38
3
0
224,742
3
L
Janus
8,006
616
47
4
0
212,020
0
W
Hou Yi
9,246
711
56
4
0
203,941
3
L
Hercules
8,181
629
32
2
0
243,058
2
W
Kukulkan
9,562
736
64
5
0
225,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role