Player Matchup

Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Peztrek
Ishtar
Level 125
God Stats
1W - 2L
1,726 SR
Queue Stats
62W - 41L
1,659 Elo+
Party 1
Sylvanus
Sylvanus
edibrc1003
Sylvanus
Level 147
God Stats
6W - 5L
1,684 SR
Queue Stats
20W - 13L
1,723 Elo+
Party 1
Hercules
Hercules
poziwi
Hercules
Level 121
God Stats
0W - 2L
1,341 SR
Queue Stats
4W - 6L
1,593 Elo+
Solo
Team Averages
Level 135
1,550 SR
1,595 Elo+

VS

Team Averages
Level 131
1,508 SR
1,550 Elo+
Tyr
Tyr
 
Tyr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
DiceofIce
Rama
Level 159
God Stats
5W - 6L
1,595 SR
Queue Stats
126W - 147L
1,565 Elo+
Party 2
Pele
Pele
WoopieBoi
Pele
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 20L
1,545 Elo+
Solo
Ymir
Ymir
kyrαn
Ymir
Level 157
God Stats
1W - 0L
1,319 SR
Queue Stats
13W - 6L
1,541 Elo+
Party 2
Tiamat
Tiamat
luxiorgaming
Tiamat
Level 159
God Stats
12W - 14L
1,628 SR
Queue Stats
313W - 281L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 4 / 0
5,892
453
3,491
9,748
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
 
Janus
10
0 / 5 / 0
5,891
453
4,614
7,973
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Peztrek
Ishtar
11
0 / 3 / 0
6,451
496
7,111
9,758
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
edibrc1003
Sylvanus
9
0 / 3 / 1
5,155
397
4,571
12,865
7,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hercules
poziwi
Hercules
11
0 / 3 / 0
6,450
496
5,417
13,283
13,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
3 / 0 / 2
8,252
635
10,550
11,584
10,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Rama
13
2 / 1 / 1
7,669
590
6,129
10,926
4,027
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
14
8 / 0 / 4
8,560
658
10,428
7,833
3,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ymir
kyrαn
Ymir
11
0 / 0 / 8
6,735
518
3,618
8,399
5,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tiamat
13
5 / 0 / 5
8,058
620
8,510
8,395
5,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
18
18
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
4
0
0.25
L
Janus
 
Janus
0
5
0
0
W
Tyr
 
Tyr
3
0
2
4
W
Rama
2
1
1
2.5
L
Ishtar
Peztrek
Ishtar
0
3
0
0
W
Pele
8
0
4
10
L
Sylvanus
edibrc1003
Sylvanus
0
3
1
0.17
W
Ymir
kyrαn
Ymir
0
0
8
4
W
Tiamat
5
0
5
7.5
L
Hercules
poziwi
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,204
Damage
39,235
53,627
Taken
47,137
31,520
Mitigated
29,157
18,260
Healing
22,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,491
996
0
3,768
9,748
3,046
0
1,582
8,131
0
36,187
L
Janus
 
Janus
4,614
279
0
1,266
7,973
2,990
0
3,993
3,980
45,199
0
W
Tyr
 
Tyr
10,550
1,490
0
8,111
11,584
10,848
0
548
10,164
0
58,073
W
Rama
6,129
4,705
0
6,471
10,926
4,027
552
1,594
9,332
0
61,014
L
Ishtar
Peztrek
Ishtar
7,111
4,662
0
3,381
9,758
3,877
0
1,721
8,037
0
57,587
W
Pele
10,428
3,438
0
1,057
7,833
3,362
0
709
7,124
31
73,093
L
Sylvanus
edibrc1003
Sylvanus
4,571
1,706
762
3,021
12,865
7,663
0
3,498
9,318
17,169
7,515
W
Ymir
kyrαn
Ymir
3,618
1,304
0
2,546
8,399
5,824
462
2,340
6,059
12,348
0
W
Tiamat
8,510
471
60
4,588
8,395
5,096
479
3,178
5,191
65,605
0
L
Hercules
poziwi
Hercules
5,417
1,894
0
6,062
13,283
13,944
0
1,365
10,880
0
44,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,839
Gold Earned
39,274
388
Minions Killed
487
0
Camps Cleared
0
1,153,566
Distance Traveled
1,322,229
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,892
453
77
6
0
218,777
1
L
Janus
5,891
453
83
6
0
217,502
2
W
Tyr
8,252
635
113
9
0
267,086
2
W
Rama
7,669
590
120
9
0
201,861
5
L
Ishtar
6,451
496
92
7
0
226,694
5
W
Pele
8,560
658
128
10
0
313,002
1
L
Sylvanus
5,155
397
46
4
0
233,501
4
W
Ymir
6,735
518
16
1
0
265,425
5
W
Tiamat
8,058
620
110
8
0
274,855
5
L
Hercules
6,450
496
90
7
0
257,092
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role