Player Matchup

Yemoja
Yemoja
Setita_89
Yemoja
Level 128
God Stats
1W - 0L
1,805 SR
Queue Stats
178W - 129L
1,539 Elo+
Party 1
Merlin
Merlin
alfgalgon
Merlin
Level 122
God Stats
2W - 1L
1,483 SR
Queue Stats
178W - 129L
1,539 Elo+
Party 1
Set
Set
wuarma89
Set
Level 129
God Stats
2W - 1L
1,570 SR
Queue Stats
178W - 129L
1,539 Elo+
Party 1
Team Averages
Level 126
1,619 SR
1,539 Elo+

VS

Team Averages
Level 72
1,505 SR
1,468 Elo+
Loki
Loki
NinjaZayroX
Loki
Level 59
God Stats
0W - 1L
1,756 SR
Queue Stats
10W - 18L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
NoZyduZayroX
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,513 Elo+
Party 2
Anubis
Anubis
VvVektorvV
Anubis
Level 89
God Stats
0W - 2L
1,258 SR
Queue Stats
35W - 53L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Setita_89
Yemoja
17
3 / 0 / 2
10,404
743
7,105
10,579
8,309
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
alfgalgon
Merlin
16
2 / 2 / 4
9,916
708
11,026
7,244
3,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 4
10,033
717
7,968
10,173
8,522
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 0
9,228
659
6,522
8,433
3,796
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
NoZyduZayroX
Cthulhu
12
0 / 3 / 0
8,476
605
6,149
9,129
7,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
VvVektorvV
Anubis
15
0 / 3 / 2
9,162
654
6,207
12,245
6,999
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
7
Kills
3
3
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
L
Cthulhu
NoZyduZayroX
Cthulhu
0
3
0
0
W
Yemoja
Setita_89
Yemoja
3
0
2
4
L
Anubis
VvVektorvV
Anubis
0
3
2
0.33
W
Merlin
alfgalgon
Merlin
2
2
4
2
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,099
Damage
18,878
27,996
Taken
29,807
19,948
Mitigated
17,806
9,636
Healing
10,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,522
2,486
347
1,417
8,433
3,796
0
5,138
3,295
0
25,977
L
Cthulhu
NoZyduZayroX
Cthulhu
6,149
230
284
1,420
9,129
7,011
0
4,961
4,168
18,721
0
W
Yemoja
Setita_89
Yemoja
7,105
1,132
2,145
4,514
10,579
8,309
1,421
5,740
4,839
31,082
0
L
Anubis
VvVektorvV
Anubis
6,207
67
485
6,064
12,245
6,999
0
8,062
4,183
45,711
0
W
Merlin
alfgalgon
Merlin
11,026
537
0
612
7,244
3,117
31
2,323
4,921
50,930
0
W
7,968
3,050
0
2,365
10,173
8,522
1,102
4,435
5,738
0
46,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,353
Gold Earned
26,866
194
Minions Killed
144
0
Camps Cleared
0
749,613
Distance Traveled
651,831
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,228
659
32
2
0
288,017
4
L
Cthulhu
8,476
605
29
2
0
141,038
1
W
Yemoja
10,404
743
58
4
0
232,941
2
L
Anubis
9,162
654
83
6
0
222,776
4
W
Merlin
9,916
708
79
6
0
251,369
3
W
Set
10,033
717
57
4
0
265,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role