Player Matchup

Bellona
Bellona
RookieKnookie
Bellona
Level 25
God Stats
3W - 4L
1,640 SR
Queue Stats
4W - 14L
1,248 Elo+
Party 2
Neith
Neith
WowItsJoseph
Neith
Level 66
God Stats
2W - 2L
1,613 SR
Queue Stats
26W - 23L
1,715 Elo+
Party 2
Merlin
Merlin
Zelzo
Merlin
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,674 Elo+
Party 2
Team Averages
Level 47
1,584 SR
1,546 Elo+

VS

Team Averages
Level 63
1,393 SR
1,382 Elo+
Medusa
Medusa
Malcolmdota
Medusa
Level 25
God Stats
1W - 4L
1,156 SR
Queue Stats
78W - 112L
1,391 Elo+
Party 1
Bacchus
Bacchus
ariesfuego
Bacchus
Level 62
God Stats
2W - 4L
1,522 SR
Queue Stats
24W - 53L
1,365 Elo+
Solo
Merlin
Merlin
xNekome
Merlin
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 138L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
3 / 1 / 4
8,409
764
5,846
9,226
9,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 1 / 3
8,236
749
8,519
6,866
3,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Zelzo
Merlin
13
1 / 2 / 5
8,148
741
6,785
7,180
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
1 / 2 / 3
7,372
670
9,921
7,635
3,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ariesfuego
Bacchus
10
0 / 2 / 2
7,203
655
4,014
11,199
14,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
xNekome
Merlin
14
3 / 3 / 1
8,155
741
5,462
7,200
3,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
7
Kills
4
4
Deaths
7
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
1
2
3
1.25
W
Bellona
3
1
4
5
W
3
1
3
4.5
W
Merlin
Zelzo
Merlin
1
2
5
1.75
L
Bacchus
ariesfuego
Bacchus
0
2
2
0.5
L
Merlin
xNekome
Merlin
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,150
Damage
19,397
23,272
Taken
26,034
16,451
Mitigated
20,650
5,424
Healing
1,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
9,921
3,887
0
250
7,635
3,470
0
1,909
5,726
0
32,127
W
Bellona
5,846
1,911
0
1,678
9,226
9,592
70
3,397
5,829
0
11,120
W
8,519
2,919
0
2,346
6,866
3,783
550
2,811
4,055
0
38,522
W
Merlin
Zelzo
Merlin
6,785
627
0
1,400
7,180
3,076
516
3,307
3,873
32,403
0
L
Bacchus
ariesfuego
Bacchus
4,014
675
0
558
11,199
14,119
25
3,095
8,104
10,477
0
L
Merlin
xNekome
Merlin
5,462
390
0
330
7,200
3,061
0
1,817
5,383
33,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,793
Gold Earned
22,730
140
Minions Killed
116
0
Camps Cleared
0
643,047
Distance Traveled
564,367
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,372
670
36
3
0
207,955
3
W
Bellona
8,409
764
18
2
0
232,396
0
W
Neith
8,236
749
52
5
0
205,702
2
W
Merlin
8,148
741
70
6
0
204,949
1
L
Bacchus
7,203
655
14
1
0
178,296
0
L
Merlin
8,155
741
66
6
0
178,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role