Player Matchup

Sun Wukong
Sun Wukong
JR 2 SHORT
Sun Wukong
Level 98
God Stats
2W - 1L
1,763 SR
Queue Stats
19W - 37L
1,407 Elo+
Party 2
Neith
Neith
LowKeyLitPanda
Neith
Level 85
God Stats
7W - 11L
1,401 SR
Queue Stats
123W - 215L
1,225 Elo+
Solo
Anubis
Anubis
QsL Jailbait
Anubis
Level 57
God Stats
1W - 3L
1,332 SR
Queue Stats
16W - 36L
1,288 Elo+
Party 2
Team Averages
Level 80
1,498 SR
1,307 Elo+

VS

Team Averages
Level 70
1,569 SR
1,367 Elo+
Sol
Sol
WO4H
Sol
Level 90
God Stats
2W - 1L
1,613 SR
Queue Stats
20W - 12L
1,602 Elo+
Party 1
Cthulhu
Cthulhu
l2EDl2Ulvl
Cthulhu
Level 115
God Stats
12W - 6L
1,594 SR
Queue Stats
91W - 64L
1,527 Elo+
Party 1
Neith
Neith
retrojohny
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
972 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JR 2 SHORT
Sun Wukong
16
4 / 4 / 8
10,861
724
14,825
16,256
16,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
4 / 4 / 9
11,777
785
9,548
13,621
6,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
18
6 / 3 / 5
12,000
800
9,918
12,966
7,201
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
WO4H
Sol
16
7 / 5 / 4
11,405
760
12,457
13,765
5,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
l2EDl2Ulvl
Cthulhu
17
4 / 3 / 6
10,928
729
15,292
16,507
9,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
14
0 / 6 / 8
9,560
637
10,398
11,699
4,558
Heavy Mace

Heavy Mace

+30
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
14
Kills
11
11
Deaths
14
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
JR 2 SHORT
Sun Wukong
4
4
8
2
W
4
4
9
2.13
W
Anubis
6
3
5
2.83
L
Sol
WO4H
Sol
7
5
4
1.8
L
Cthulhu
l2EDl2Ulvl
Cthulhu
4
3
6
2.33
L
Neith
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,291
Damage
38,147
42,843
Taken
41,971
30,015
Mitigated
19,413
12,850
Healing
8,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
JR 2 SHORT
Sun Wukong
14,825
3,635
631
4,969
16,256
16,646
993
8,725
7,330
0
38,752
W
9,548
3,730
0
2,232
13,621
6,168
1,260
9,260
4,361
0
50,025
W
Anubis
9,918
781
51
4,967
12,966
7,201
1,251
8,356
4,610
43,711
0
L
Sol
WO4H
Sol
12,457
4,383
0
2,327
13,765
5,457
748
1,856
11,401
45,873
4,813
L
Cthulhu
l2EDl2Ulvl
Cthulhu
15,292
865
311
3,779
16,507
9,398
336
6,006
10,240
62,161
0
L
Neith
10,398
3,965
0
2,578
11,699
4,558
0
2,364
9,160
0
25,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,638
Gold Earned
31,893
167
Minions Killed
172
0
Camps Cleared
0
702,813
Distance Traveled
694,441
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,861
724
39
3
0
237,837
0
W
Neith
11,777
785
66
4
0
254,694
6
W
Anubis
12,000
800
62
4
0
210,282
0
L
Sol
11,405
760
70
5
0
237,870
2
L
Cthulhu
10,928
729
63
4
0
253,431
2
L
Neith
9,560
637
39
3
0
203,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role