Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CloudyCello
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,506 Elo+
Solo
Neith
Neith
Mr_fifty1fifty
Neith
Level 102
God Stats
354W - 409L
1,438 SR
Queue Stats
354W - 409L
1,371 Elo+
Solo
Osiris
Osiris
SuaveLightSkin
Osiris
Level 105
God Stats
0W - 2L
1,501 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Pele
Pele
YaBoiTheZuck
Pele
Level 59
God Stats
4W - 10L
1,411 SR
Queue Stats
21W - 40L
1,268 Elo+
Solo
Team Averages
Level 102
1,470 SR
1,429 Elo+

VS

Team Averages
Level 49
1,444 SR
1,264 Elo+
Danzaburou
Danzaburou
ByKing-s
Danzaburou
Level 29
God Stats
3W - 3L
1,411 SR
Queue Stats
46W - 81L
1,235 Elo+
Party 1
Arachne
Arachne
ByTast-y
Arachne
Level 44
God Stats
2W - 5L
1,503 SR
Queue Stats
119W - 136L
1,332 Elo+
Party 1
Bellona
Bellona
DoubleDeicide
Bellona
Level 108
God Stats
6W - 4L
1,577 SR
Queue Stats
16W - 10L
1,553 Elo+
Solo
Anubis
Anubis
xSmil07
Anubis
Level 36
God Stats
2W - 4L
1,414 SR
Queue Stats
42W - 71L
1,277 Elo+
Party 1
Jormungandr
Jormungandr
xSmil09
Jormungandr
Level 26
God Stats
1W - 1L
1,315 SR
Queue Stats
1W - 11L
923 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 2 / 0
6,913
364
1,401
17,569
10,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 1
8,072
425
7,446
12,419
5,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 8 / 1
7,790
410
11,686
14,810
5,682
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
0 / 8 / 2
6,588
347
3,173
13,612
7,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 7 / 1
7,012
369
5,955
16,083
8,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ByKing-s
Danzaburou
15
8 / 2 / 5
10,516
553
10,707
11,803
5,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
ByTast-y
Arachne
19
11 / 0 / 6
11,517
606
13,903
17,691
8,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
15
4 / 0 / 4
10,060
529
9,852
17,673
17,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
xSmil07
Anubis
17
4 / 1 / 4
10,177
536
8,795
7,390
4,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jormungandr
xSmil09
Jormungandr
14
3 / 0 / 4
9,938
523
4,071
10,321
12,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
2
Kills
30
30
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
0
0.5
W
Danzaburou
ByKing-s
Danzaburou
8
2
5
5.25
W
Arachne
ByTast-y
Arachne
11
0
6
14
L
1
5
1
0.3
W
Bellona
4
0
4
6
L
0
8
1
0.06
L
0
8
2
0.13
L
0
7
1
0.07
W
Anubis
xSmil07
Anubis
4
1
4
6
W
Jormungandr
xSmil09
Jormungandr
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,661
Damage
47,328
74,493
Taken
64,878
37,349
Mitigated
47,469
15,314
Healing
21,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,401
113
0
5,927
17,569
10,345
205
1,050
16,519
38,411
0
W
Danzaburou
ByKing-s
Danzaburou
10,707
3,953
383
4,017
11,803
5,296
4,806
1,301
10,502
0
71,115
W
Arachne
ByTast-y
Arachne
13,903
9,670
246
4,846
17,691
8,695
2,702
2,974
14,717
0
98,383
L
7,446
1,760
0
2,892
12,419
5,237
200
4,292
8,127
47,731
4,623
W
Bellona
9,852
3,600
130
6,353
17,673
17,123
1,941
2,568
15,105
0
64,975
L
11,686
3,640
35
2,158
14,810
5,682
304
3,088
11,722
0
70,966
L
3,173
1,125
0
390
13,612
7,589
0
4,436
9,176
0
30,066
L
5,955
1,357
0
3,912
16,083
8,496
0
510
15,573
0
43,425
W
Anubis
xSmil07
Anubis
8,795
51
122
3,012
7,390
4,214
1,284
2,868
4,522
68,496
0
W
Jormungandr
xSmil09
Jormungandr
4,071
1,253
0
2,476
10,321
12,141
514
1,433
8,888
34,849
2,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,375
Gold Earned
52,208
443
Minions Killed
547
0
Camps Cleared
0
1,550,882
Distance Traveled
1,767,757
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,913
364
106
6
0
276,187
2
W
Danzaburou
10,516
553
109
6
0
345,236
3
W
Arachne
11,517
606
147
8
0
435,290
0
L
Sol
8,072
425
95
5
0
302,935
4
W
Bellona
10,060
529
115
6
0
371,726
6
L
Neith
7,790
410
122
6
0
286,039
5
L
Osiris
6,588
347
47
2
0
343,241
2
L
Pele
7,012
369
73
4
0
342,480
2
W
Anubis
10,177
536
118
6
0
295,163
0
W
Jormungandr
9,938
523
58
3
0
320,342
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role