Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
Ziqfy
Bacchus
Level 35
God Stats
5W - 8L
1,487 SR
Queue Stats
12W - 18L
1,454 Elo+
Party 3
Poseidon
Poseidon
donetti
Poseidon
Level 43
God Stats
0W - 1L
1,539 SR
Queue Stats
11W - 12L
1,543 Elo+
Party 2
Bellona
Bellona
mirou97
Bellona
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 28L
1,561 Elo+
Party 2
Team Averages
Level 58
1,505 SR
1,512 Elo+

VS

Team Averages
Level 77
1,650 SR
1,516 Elo+
Kuzenbo
Kuzenbo
Chatshorthair
Kuzenbo
Level 25
God Stats
5W - 9L
1,414 SR
Queue Stats
36W - 48L
1,438 Elo+
Solo
Raijin
Raijin
Laciole
Raijin
Level 115
God Stats
1W - 0L
1,798 SR
Queue Stats
144W - 139L
1,555 Elo+
Solo
Rama
Rama
RunescapeSmiter
Rama
Level 4
God Stats
1W - 0L
1,682 SR
Queue Stats
8W - 2L
1,500 Elo+
Party 1
Athena
Athena
adaz9
Athena
Level 89
God Stats
1W - 0L
1,640 SR
Queue Stats
39W - 49L
1,437 Elo+
Party 1
Ullr
Ullr
grgas11
Ullr
Level 152
God Stats
5W - 1L
1,717 SR
Queue Stats
54W - 23L
1,653 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
2 / 6 / 0
7,959
724
8,500
14,935
8,941
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
 
Persephone
14
0 / 4 / 0
7,936
721
9,241
9,791
4,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Ziqfy
Bacchus
13
0 / 0 / 3
8,028
730
6,520
15,360
18,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Poseidon
donetti
Poseidon
13
0 / 8 / 1
7,240
658
10,226
11,428
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
mirou97
Bellona
13
2 / 3 / 1
7,883
717
10,042
16,786
18,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
0 / 0 / 9
8,235
749
5,535
10,945
12,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Laciole
Raijin
15
6 / 2 / 7
8,878
807
15,334
9,268
5,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
6 / 1 / 6
10,603
964
11,853
10,675
6,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Athena
adaz9
Athena
14
2 / 0 / 13
8,599
782
8,132
13,785
15,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ullr
grgas11
Ullr
16
7 / 1 / 8
9,259
842
17,002
11,584
6,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
64
4
Kills
21
21
Deaths
4
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
6
0
0.33
L
Persephone
 
Persephone
0
4
0
0
W
Kuzenbo
0
0
9
4.5
W
Raijin
Laciole
Raijin
6
2
7
4.75
W
6
1
6
9
L
Bacchus
Ziqfy
Bacchus
0
0
3
1.5
W
Athena
adaz9
Athena
2
0
13
8.5
L
Poseidon
donetti
Poseidon
0
8
1
0.06
W
Ullr
grgas11
Ullr
7
1
8
11
L
Bellona
mirou97
Bellona
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,529
Damage
57,856
68,300
Taken
56,257
53,634
Mitigated
44,520
9,688
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
8,500
2,465
0
1,067
14,935
8,941
506
7,767
6,792
0
18,001
L
Persephone
 
Persephone
9,241
792
0
1,842
9,791
4,039
854
4,024
5,637
27,814
0
W
Kuzenbo
5,535
2,026
0
974
10,945
12,074
725
6,296
4,649
16,152
0
W
Raijin
Laciole
Raijin
15,334
1,172
0
271
9,268
5,151
284
3,633
5,635
34,741
0
W
11,853
7,953
0
1,613
10,675
6,120
0
5,232
5,443
0
68,561
L
Bacchus
Ziqfy
Bacchus
6,520
1,365
771
4,368
15,360
18,085
0
6,257
8,743
16,272
0
W
Athena
adaz9
Athena
8,132
2,615
739
1,969
13,785
15,029
35
6,305
7,480
12,332
0
L
Poseidon
donetti
Poseidon
10,226
2,194
0
60
11,428
4,392
120
3,944
7,344
25,990
0
W
Ullr
grgas11
Ullr
17,002
7,618
0
3,137
11,584
6,146
26
4,589
6,995
0
34,554
L
Bellona
mirou97
Bellona
10,042
2,927
0
1,580
16,786
18,177
362
5,731
10,780
68
23,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,046
Gold Earned
45,574
157
Minions Killed
255
0
Camps Cleared
0
1,180,030
Distance Traveled
1,171,149
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,959
724
13
1
0
240,539
0
L
Persephone
7,936
721
64
6
0
221,663
1
W
Kuzenbo
8,235
749
18
2
0
256,034
1
W
Raijin
8,878
807
51
5
0
204,892
2
W
Rama
10,603
964
131
12
0
234,133
2
L
Bacchus
8,028
730
21
2
0
252,601
5
W
Athena
8,599
782
8
1
0
235,041
1
L
Poseidon
7,240
658
33
3
0
207,105
2
W
Ullr
9,259
842
47
4
0
241,049
2
L
Bellona
7,883
717
26
2
0
258,122
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role