Player Matchup

Baron Samedi
Baron Samedi
ItzHighNoonan
Baron Samedi
Level 24
God Stats
3W - 1L
1,730 SR
Queue Stats
17W - 8L
1,667 Elo+
Party 1
Da Ji
Da Ji
MoboSkopo
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,500 Elo+
Party 1
Cerberus
Cerberus
ShminkDinkleson
Cerberus
Level 18
God Stats
6W - 3L
1,212 SR
Queue Stats
68W - 57L
1,536 Elo+
Party 1
Team Averages
Level 43
1,481 SR
1,568 Elo+

VS

Team Averages
Level 87
1,548 SR
1,455 Elo+
Charybdis
Charybdis
BeeMasterBrie
Charybdis
Level 136
God Stats
1W - 2L
1,643 SR
Queue Stats
32W - 34L
1,532 Elo+
Solo
Achilles
Achilles
Destroyer1904
Achilles
Level 55
God Stats
3W - 8L
1,350 SR
Queue Stats
78W - 166L
1,274 Elo+
Solo
Baron Samedi
Baron Samedi
Leofael
Baron Samedi
Level 69
God Stats
28W - 19L
1,651 SR
Queue Stats
69W - 58L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ItzHighNoonan
Baron Samedi
13
1 / 5 / 3
8,514
608
9,692
12,163
7,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Da Ji
MoboSkopo
Da Ji
13
1 / 4 / 3
8,625
616
5,728
11,121
5,281
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
15
4 / 3 / 2
10,390
742
8,245
19,078
23,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BeeMasterBrie
Charybdis
16
4 / 1 / 7
10,280
734
15,776
9,762
4,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
Destroyer1904
Achilles
15
3 / 2 / 9
10,679
763
6,916
14,272
15,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Leofael
Baron Samedi
16
5 / 3 / 7
10,234
731
13,681
11,056
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
6
Kills
12
12
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Charybdis
BeeMasterBrie
Charybdis
4
1
7
7.5
W
Achilles
Destroyer1904
Achilles
3
2
9
3.75
L
Baron Samedi
ItzHighNoonan
Baron Samedi
1
5
3
0.5
W
Baron Samedi
Leofael
Baron Samedi
5
3
7
2.83
L
Da Ji
MoboSkopo
Da Ji
1
4
3
0.63
L
Cerberus
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,665
Damage
36,373
42,362
Taken
35,090
36,089
Mitigated
24,856
9,559
Healing
14,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
BeeMasterBrie
Charybdis
15,776
7,270
0
5,148
9,762
4,201
2,855
5,465
4,297
0
57,739
W
Achilles
Destroyer1904
Achilles
6,916
1,425
0
4,092
14,272
15,438
0
6,438
7,834
0
21,688
L
Baron Samedi
ItzHighNoonan
Baron Samedi
9,692
1,018
1,637
2,646
12,163
7,198
0
5,655
6,508
37,398
0
W
Baron Samedi
Leofael
Baron Samedi
13,681
715
965
3,885
11,056
5,217
170
6,395
4,661
46,427
0
L
Da Ji
MoboSkopo
Da Ji
5,728
975
0
390
11,121
5,281
0
3,123
7,998
0
23,707
L
Cerberus
8,245
137
233
4,653
19,078
23,610
0
4,953
14,125
21,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,529
Gold Earned
31,193
120
Minions Killed
175
0
Camps Cleared
0
680,080
Distance Traveled
752,941
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,280
734
79
6
0
255,741
5
W
Achilles
10,679
763
24
2
0
257,557
0
L
Baron Samedi
8,514
608
42
3
0
211,376
0
W
Baron Samedi
10,234
731
72
5
0
239,643
3
L
Da Ji
8,625
616
40
3
0
229,747
1
L
Cerberus
10,390
742
38
3
0
238,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role