Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
FreeZ15
Medusa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tyr
Tyr
Loshmi99
Tyr
Level 146
God Stats
5W - 6L
1,646 SR
Queue Stats
270W - 281L
1,545 Elo+
Solo
Khepri
Khepri
NaGaSONa
Khepri
Level 148
God Stats
2W - 0L
1,692 SR
Queue Stats
137W - 134L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
troglodithe
Gilgamesh
Level 147
God Stats
12W - 6L
1,645 SR
Queue Stats
941W - 936L
1,554 Elo+
Solo
Team Averages
Level 138
1,597 SR
1,518 Elo+

VS

Team Averages
Level 124
1,443 SR
1,521 Elo+
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Arphyneil
Nox
Level 82
God Stats
2W - 6L
1,365 SR
Queue Stats
336W - 325L
1,548 Elo+
Solo
Baba Yaga
Baba Yaga
Josilai
Baba Yaga
Level 133
God Stats
0W - 3L
1,178 SR
Queue Stats
615W - 570L
1,504 Elo+
Solo
Zeus
Zeus
kakuj
Zeus
Level 143
God Stats
7W - 3L
1,672 SR
Queue Stats
228W - 217L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
1 / 1 / 3
5,742
1,148
3,051
4,442
3,925
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
FreeZ15
Medusa
10
2 / 2 / 3
6,028
1,206
2,441
3,204
1,444
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 2 / 4
5,959
1,192
3,616
6,538
4,718
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
NaGaSONa
Khepri
10
1 / 1 / 6
6,011
1,202
2,528
3,655
4,024
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
troglodithe
Gilgamesh
11
1 / 1 / 4
6,070
1,214
3,921
6,581
6,039
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
1 / 1 / 4
5,814
1,163
2,797
6,609
6,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Agni
 
Agni
11
2 / 1 / 4
5,673
1,135
4,684
3,221
1,582
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
2 / 2 / 1
5,541
1,108
2,901
3,105
1,546
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
Josilai
Baba Yaga
1
0 / 0 / 0
1,304
261
0
0
0
Zeus
kakuj
Zeus
10
1 / 3 / 2
5,498
1,100
3,228
4,296
1,914
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
7
Kills
6
7
Deaths
7
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
1
3
2.5
L
Cerberus
 
Cerberus
1
1
4
3
L
Agni
 
Agni
2
1
4
4
L
2
2
1
1.25
W
Medusa
FreeZ15
Medusa
2
2
3
1.75
L
Baba Yaga
Josilai
Baba Yaga
0
0
0
0
W
2
2
4
2
W
Khepri
NaGaSONa
Khepri
1
1
6
4
L
Zeus
kakuj
Zeus
1
3
2
0.67
W
Gilgamesh
troglodithe
Gilgamesh
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,557
Damage
13,610
24,420
Taken
17,231
20,150
Mitigated
11,812
7,964
Healing
4,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,051
936
833
1,488
4,442
3,925
0
2,802
1,632
9,258
0
L
Cerberus
 
Cerberus
2,797
165
0
2,269
6,609
6,770
0
2,007
4,602
4,796
0
L
Agni
 
Agni
4,684
692
361
758
3,221
1,582
0
859
2,362
8,169
0
L
2,901
589
368
202
3,105
1,546
0
1,128
1,977
9,537
0
W
Medusa
FreeZ15
Medusa
2,441
1,310
22
154
3,204
1,444
1,160
2,939
265
0
6,423
L
Baba Yaga
Josilai
Baba Yaga
0
0
0
0
0
0
0
0
0
0
0
W
3,616
636
0
1,487
6,538
4,718
0
2,049
4,489
0
6,027
W
Khepri
NaGaSONa
Khepri
2,528
323
574
307
3,655
4,024
0
2,044
1,611
5,875
0
L
Zeus
kakuj
Zeus
3,228
585
0
250
4,296
1,914
0
1,585
2,711
9,053
0
W
Gilgamesh
troglodithe
Gilgamesh
3,921
1,118
1,194
1,905
6,581
6,039
0
3,678
2,813
0
7,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,810
Gold Earned
23,830
44
Minions Killed
48
0
Camps Cleared
0
520,631
Distance Traveled
404,118
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,742
1,148
7
1
0
109,663
0
L
Cerberus
5,814
1,163
11
2
0
110,846
1
L
Agni
5,673
1,135
4
1
0
109,018
3
L
Nox
5,541
1,108
16
3
0
101,614
4
W
Medusa
6,028
1,206
18
4
0
89,998
0
L
Baba Yaga
1,304
261
0
0
0
0
0
W
Tyr
5,959
1,192
4
1
0
107,544
1
W
Khepri
6,011
1,202
4
1
0
115,806
2
L
Zeus
5,498
1,100
17
3
0
82,640
2
W
Gilgamesh
6,070
1,214
11
2
0
97,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role