Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Masood617
Tyr
Level 159
God Stats
7W - 6L
1,460 SR
Queue Stats
164W - 169L
1,438 Elo+
Solo
Medusa
Medusa
el-dragonik
Medusa
Level 115
God Stats
13W - 11L
1,603 SR
Queue Stats
536W - 551L
1,416 Elo+
Party 1
Olorun
Olorun
thisisjimmy2
Olorun
Level 126
God Stats
2W - 2L
1,358 SR
Queue Stats
424W - 482L
1,465 Elo+
Party 1
Janus
Janus
zigiZaga
Janus
Level 68
God Stats
2W - 5L
1,372 SR
Queue Stats
118W - 113L
1,507 Elo+
Solo
Team Averages
Level 126
1,459 SR
1,465 Elo+

VS

Team Averages
Level 122
1,465 SR
1,461 Elo+
Raijin
Raijin
 
Raijin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
J0hnKing
Jormungandr
Level 129
God Stats
6W - 8L
1,581 SR
Queue Stats
172W - 208L
1,435 Elo+
Party 2
Ymir
Ymir
JΩhn
Ymir
Level 146
God Stats
0W - 1L
1,245 SR
Queue Stats
8W - 11L
1,392 Elo+
Solo
Nike
Nike
PirracasKBSA
Nike
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,483 Elo+
Solo
Ishtar
Ishtar
beltway21
Ishtar
Level 63
God Stats
3W - 5L
1,500 SR
Queue Stats
48W - 44L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
6
2 / 0 / 0
3,603
721
1,967
2,389
1,086
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
1 / 0 / 1
3,564
713
2,035
3,857
1,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
6
1 / 0 / 1
3,624
725
1,594
2,651
666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
6
0 / 0 / 0
3,458
692
1,946
2,119
765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
zigiZaga
Janus
5
0 / 0 / 0
3,064
613
581
2,373
650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
5
0 / 2 / 0
3,308
662
456
2,492
642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
J0hnKing
Jormungandr
6
0 / 0 / 0
3,391
678
1,167
3,177
1,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
JΩhn
Ymir
3
0 / 1 / 0
2,700
540
664
1,405
517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,013
603
1,112
3,502
978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
beltway21
Ishtar
5
0 / 1 / 0
3,110
622
2,205
2,908
684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
4
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
0
2
L
Raijin
 
Raijin
0
2
0
0
L
Jormungandr
J0hnKing
Jormungandr
0
0
0
0
L
Ymir
JΩhn
Ymir
0
1
0
0
W
1
0
1
1.5
L
0
0
0
0
L
Ishtar
beltway21
Ishtar
0
1
0
0
W
Medusa
1
0
1
1.5
W
Olorun
0
0
0
0
W
Janus
zigiZaga
Janus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,123
Damage
5,604
13,389
Taken
13,484
4,978
Mitigated
4,070
5,574
Healing
4,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
1,967
515
0
1,219
2,389
1,086
0
456
1,933
0
15,670
L
Raijin
 
Raijin
456
116
0
500
2,492
642
0
0
2,492
14,338
0
L
Jormungandr
J0hnKing
Jormungandr
1,167
484
0
1,280
3,177
1,249
0
1,923
1,034
19,473
0
L
Ymir
JΩhn
Ymir
664
432
0
207
1,405
517
0
0
1,405
2,728
0
W
2,035
950
0
655
3,857
1,811
0
28
3,829
0
9,824
L
1,112
281
0
500
3,502
978
0
296
3,118
0
11,619
L
Ishtar
beltway21
Ishtar
2,205
1,871
0
1,569
2,908
684
0
0
2,908
0
12,416
W
Medusa
1,594
755
0
2,132
2,651
666
28
241
2,410
0
13,857
W
Olorun
1,946
718
0
858
2,119
765
96
1,051
1,068
17,435
0
W
Janus
zigiZaga
Janus
581
132
0
710
2,373
650
0
511
1,862
12,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,313
Gold Earned
15,522
131
Minions Killed
128
0
Camps Cleared
0
463,700
Distance Traveled
391,018
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
3,603
721
19
4
0
99,072
2
L
Raijin
3,308
662
31
6
0
91,204
1
L
Jormungandr
3,391
678
41
8
0
84,425
1
L
Ymir
2,700
540
4
1
0
41,831
0
W
Tyr
3,564
713
13
3
0
94,784
2
L
Nike
3,013
603
26
5
0
101,001
0
L
Ishtar
3,110
622
26
5
0
72,557
1
W
Medusa
3,624
725
20
4
0
80,989
2
W
Olorun
3,458
692
46
9
0
94,280
0
W
Janus
3,064
613
33
7
0
94,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role