Player Matchup

Izanami
Izanami
Silver V
 
Izanami
Silver V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver IV
LaStep
Nu Wa
Silver IV
Level 156
God Stats
6W - 5L
1,604 SR
Queue Stats
339W - 375L
644 MMR
Solo
Chronos
Chronos
Silver IV
Naiell
Chronos
Silver IV
Level 159
God Stats
10W - 12L
1,445 SR
Queue Stats
46W - 61L
774 MMR
Solo
Chernobog
Chernobog
Silver III
smeets1
Chernobog
Silver III
Level 128
God Stats
1W - 2L
1,541 SR
Queue Stats
73W - 90L
825 MMR
Solo
Sobek
Sobek
Silver V
woshiguomi
Sobek
Silver V
Level 157
God Stats
2W - 5L
1,394 SR
Queue Stats
102W - 121L
624 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 151
1,497 SR
873 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,458 SR
692 MMR
Neith
Neith
Silver III
BanananTrash
Neith
Silver III
Level 100
God Stats
14W - 17L
1,473 SR
Queue Stats
299W - 299L
836 MMR
Solo
Maui
Maui
Silver III
ELProfesorDodo
Maui
Silver III
Level 149
God Stats
1W - 2L
1,373 SR
Queue Stats
288W - 314L
762 MMR
Solo
Vulcan
Vulcan
Silver III
Jackzerz
Vulcan
Silver III
Level 108
God Stats
3W - 7L
1,430 SR
Queue Stats
41W - 56L
851 MMR
Solo
Cliodhna
Cliodhna
Silver III
P1gIT
Cliodhna
Silver III
Level 89
God Stats
18W - 19L
1,522 SR
Queue Stats
348W - 362L
730 MMR
Solo
Odin
Odin
Bronze I
Samuraj564
Odin
Bronze I
Level 107
God Stats
42W - 29L
1,495 SR
Queue Stats
267W - 293L
281 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
2 / 2 / 2
11,691
585
7,533
12,858
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
LaStep
Nu Wa
14
3 / 6 / 2
9,459
473
7,824
10,993
4,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos
Naiell
Chronos
14
4 / 5 / 0
9,820
491
8,909
12,804
4,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
smeets1
Chernobog
16
4 / 5 / 2
10,562
528
15,324
20,598
7,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
13
0 / 5 / 2
7,846
392
4,917
21,086
21,784
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
CharybdisIshtarLancelotArachne

VS

Bans
KaliYu HuangLokiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 6 / 6
10,728
536
11,301
14,520
5,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 9
9,525
476
4,346
15,535
16,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
Jackzerz
Vulcan
17
10 / 3 / 4
10,930
547
20,541
10,455
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
P1gIT
Cliodhna
17
8 / 1 / 9
11,046
552
14,158
16,197
6,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
0 / 2 / 9
10,048
502
4,450
13,764
12,404
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
60
13
Kills
23
23
Deaths
13
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
2
1.5
W
2
6
6
0.83
W
3
1
9
7.5
W
Vulcan
Jackzerz
Vulcan
10
3
4
4
L
Nu Wa
LaStep
Nu Wa
3
6
2
0.67
L
Chronos
Naiell
Chronos
4
5
0
0.8
W
Cliodhna
P1gIT
Cliodhna
8
1
9
12.5
W
0
2
9
2.25
L
Chernobog
smeets1
Chernobog
4
5
2
1
L
Sobek
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,507
Damage
54,796
78,339
Taken
70,471
44,250
Mitigated
46,018
19,859
Healing
16,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,533
4,710
0
1,810
12,858
5,219
7,170
1,659
11,199
0
113,699
W
11,301
6,154
0
3,367
14,520
5,427
2,058
2,578
11,942
0
88,168
W
4,346
1,027
0
3,392
15,535
16,006
377
3,416
12,119
32,530
0
W
Vulcan
Jackzerz
Vulcan
20,541
4,094
0
500
10,455
5,284
1,538
5,615
4,840
88,277
0
L
Nu Wa
LaStep
Nu Wa
7,824
1,018
0
1,932
10,993
4,758
81
5,980
5,013
61,999
1,848
L
Chronos
Naiell
Chronos
8,909
3,469
0
2,315
12,804
4,680
1,207
1,166
11,638
48,052
0
W
Cliodhna
P1gIT
Cliodhna
14,158
2,992
0
7,587
16,197
6,897
1,927
3,377
12,820
0
81,082
W
4,450
1,248
0
1,640
13,764
12,404
614
6,649
7,115
0
65,467
L
Chernobog
smeets1
Chernobog
15,324
9,893
0
8,799
20,598
7,809
1,409
4,574
16,024
0
89,699
L
Sobek
4,917
410
0
5,003
21,086
21,784
0
11,508
9,578
23,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,378
Gold Earned
52,277
559
Minions Killed
563
0
Camps Cleared
0
1,697,874
Distance Traveled
1,857,511
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,691
585
197
10
0
377,008
7
W
Neith
10,728
536
136
7
0
343,512
2
W
Maui
9,525
476
42
2
0
327,397
7
W
Vulcan
10,930
547
149
7
0
412,565
3
L
Nu Wa
9,459
473
93
5
0
328,388
6
L
Chronos
9,820
491
86
4
0
280,680
3
W
Cliodhna
11,046
552
102
5
0
408,212
2
W
Odin
10,048
502
134
7
0
365,825
5
L
Chernobog
10,562
528
156
8
0
350,187
5
L
Sobek
7,846
392
27
1
0
361,611
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role