Player Matchup

Danzaburou
Danzaburou
DrQuirke
Danzaburou
Level 108
God Stats
4W - 3L
1,291 SR
Queue Stats
70W - 75L
1,530 Elo+
Solo
Sun Wukong
Sun Wukong
JohnHertTrekker
Sun Wukong
Level 146
God Stats
1W - 1L
1,250 SR
Queue Stats
119W - 120L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
Kawaiizilla
Cthulhu
Level 69
God Stats
1W - 0L
1,145 SR
Queue Stats
9W - 4L
1,647 Elo+
Solo
Fenrir
Fenrir
LazyPerch
Fenrir
Level 120
God Stats
3W - 1L
1,618 SR
Queue Stats
165W - 145L
1,591 Elo+
Party 2
Merlin
Merlin
McNabb49
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,596 Elo+
Solo
Team Averages
Level 94
1,361 SR
1,574 Elo+

VS

Team Averages
Level 111
1,528 SR
1,504 Elo+
Lancelot
Lancelot
 
Lancelot
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Althari0n
Agni
Level 157
God Stats
0W - 6L
1,430 SR
Queue Stats
150W - 159L
1,534 Elo+
Solo
Hercules
Hercules
DeinPapa
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Elvis96
Nu Wa
Level 160
God Stats
3W - 7L
1,345 SR
Queue Stats
318W - 324L
1,484 Elo+
Solo
Chernobog
Chernobog
deinmama
Chernobog
Level 27
God Stats
0W - 1L
1,864 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DrQuirke
Danzaburou
15
3 / 1 / 7
8,467
847
5,764
6,702
3,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
JohnHertTrekker
Sun Wukong
15
5 / 2 / 10
8,392
839
9,958
10,797
10,152
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Kawaiizilla
Cthulhu
13
0 / 0 / 7
7,080
708
6,647
10,068
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
LazyPerch
Fenrir
15
6 / 0 / 7
8,552
855
13,090
9,808
4,697
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
McNabb49
Merlin
16
5 / 1 / 9
8,603
860
8,570
8,699
4,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
0 / 0 / 1
7,369
737
3,746
4,916
3,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
14
1 / 6 / 1
7,944
794
6,240
9,146
3,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
DeinPapa
Hercules
12
0 / 7 / 2
6,577
658
5,603
18,162
12,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Elvis96
Nu Wa
14
2 / 2 / 0
7,749
775
10,395
6,956
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
deinmama
Chernobog
13
1 / 4 / 1
7,122
712
5,024
13,110
5,294
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
19
Kills
4
4
Deaths
19
40
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
0
1
0.5
L
Agni
1
6
1
0.25
L
Hercules
DeinPapa
Hercules
0
7
2
0.14
W
Danzaburou
DrQuirke
Danzaburou
3
1
7
6.5
L
Nu Wa
Elvis96
Nu Wa
2
2
0
1
W
Sun Wukong
JohnHertTrekker
Sun Wukong
5
2
10
5
W
Cthulhu
Kawaiizilla
Cthulhu
0
0
7
3.5
W
Fenrir
LazyPerch
Fenrir
6
0
7
9.5
W
Merlin
McNabb49
Merlin
5
1
9
9.5
L
Chernobog
deinmama
Chernobog
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,029
Damage
31,008
46,074
Taken
52,290
31,567
Mitigated
28,534
7,873
Healing
6,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,746
42
0
2,188
4,916
3,917
0
593
4,323
0
22,944
L
Agni
6,240
166
72
505
9,146
3,910
102
3,329
5,650
30,037
0
L
Hercules
DeinPapa
Hercules
5,603
1,694
0
2,286
18,162
12,470
0
4,208
13,795
0
8,770
W
Danzaburou
DrQuirke
Danzaburou
5,764
2,443
0
2,406
6,702
3,179
780
2,454
4,070
0
34,577
L
Nu Wa
Elvis96
Nu Wa
10,395
2,391
0
0
6,956
2,943
0
2,797
3,982
31,543
0
W
Sun Wukong
JohnHertTrekker
Sun Wukong
9,958
1,102
0
1,332
10,797
10,152
0
3,421
7,004
0
23,885
W
Cthulhu
Kawaiizilla
Cthulhu
6,647
0
0
767
10,068
9,352
314
3,794
6,127
18,858
0
W
Fenrir
LazyPerch
Fenrir
13,090
3,743
0
2,388
9,808
4,697
73
3,737
5,790
0
29,048
W
Merlin
McNabb49
Merlin
8,570
787
0
980
8,699
4,187
2,110
3,229
5,375
39,821
0
L
Chernobog
deinmama
Chernobog
5,024
2,881
0
1,245
13,110
5,294
344
3,527
9,323
0
15,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,094
Gold Earned
36,761
228
Minions Killed
196
0
Camps Cleared
0
1,061,132
Distance Traveled
1,032,413
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,369
737
45
5
0
236,586
1
L
Agni
7,944
794
58
6
0
196,007
2
L
Hercules
6,577
658
12
1
0
198,162
0
W
Danzaburou
8,467
847
55
6
0
197,825
0
L
Nu Wa
7,749
775
49
5
0
205,616
0
W
Sun Wukong
8,392
839
38
4
0
249,188
0
W
Cthulhu
7,080
708
16
2
0
181,140
1
W
Fenrir
8,552
855
35
4
0
236,860
2
W
Merlin
8,603
860
84
8
0
196,119
1
L
Chernobog
7,122
712
32
3
0
196,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role