Player Matchup

Ares
Ares
 
Ares
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Driffter
King Arthur
Level 127
God Stats
9W - 6L
1,096 SR
Queue Stats
790W - 852L
1,464 Elo+
Solo
Aphrodite
Aphrodite
LordPluie
Aphrodite
Level 127
God Stats
14W - 15L
1,561 SR
Queue Stats
69W - 68L
1,488 Elo+
Solo
Cernunnos
Cernunnos
vallx13
Cernunnos
Level 156
God Stats
76W - 57L
1,610 SR
Queue Stats
385W - 353L
1,574 Elo+
Solo
Ne Zha
Ne Zha
xXFadedHyenaXx
Ne Zha
Level 66
God Stats
3W - 3L
1,339 SR
Queue Stats
147W - 163L
1,471 Elo+
Solo
Team Averages
Level 120
1,421 SR
1,500 Elo+

VS

Team Averages
Level 134
1,539 SR
1,544 Elo+
Horus
Horus
 
Horus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Diramu
Neith
Level 160
God Stats
2W - 2L
1,863 SR
Queue Stats
110W - 105L
1,560 Elo+
Party 1
Cerberus
Cerberus
SmallLarry
Cerberus
Level 107
God Stats
9W - 8L
1,549 SR
Queue Stats
42W - 36L
1,601 Elo+
Party 1
Loki
Loki
Standupbruce
Loki
Level 158
God Stats
4W - 7L
1,510 SR
Queue Stats
788W - 829L
1,505 Elo+
Solo
Sol
Sol
SushiMythTides
Sol
Level 108
God Stats
0W - 2L
1,274 SR
Queue Stats
264W - 266L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
1 / 0 / 11
9,693
539
10,977
15,510
18,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Driffter
King Arthur
16
5 / 3 / 4
9,807
545
11,115
20,471
22,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Aphrodite
LordPluie
Aphrodite
14
4 / 1 / 7
8,998
500
12,799
11,944
6,611
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
vallx13
Cernunnos
16
4 / 0 / 8
10,227
568
17,361
17,302
9,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 2 / 4
9,744
541
7,323
16,768
8,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 4 / 2
9,826
546
9,016
17,415
17,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Neith
Diramu
Neith
14
1 / 4 / 1
8,641
480
16,412
15,075
7,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
SmallLarry
Cerberus
12
1 / 2 / 0
8,361
465
6,681
19,274
20,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 5 / 2
7,786
433
5,437
13,978
4,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 3 / 0
8,533
474
8,509
13,762
4,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
11
18
Kills
6
6
Deaths
18
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
0
11
6.5
L
Horus
 
Horus
2
4
2
0.75
L
Neith
Diramu
Neith
1
4
1
0.38
W
King Arthur
Driffter
King Arthur
5
3
4
2.33
W
Aphrodite
LordPluie
Aphrodite
4
1
7
7.5
L
Cerberus
SmallLarry
Cerberus
1
2
0
0.5
L
1
5
2
0.4
L
1
3
0
0.33
W
Cernunnos
vallx13
Cernunnos
4
0
8
8
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,575
Damage
46,055
81,995
Taken
79,504
65,953
Mitigated
55,269
40,503
Healing
29,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
10,977
1,088
581
3,092
15,510
18,850
207
4,885
10,625
25,647
4,801
L
Horus
 
Horus
9,016
3,964
954
5,692
17,415
17,969
312
3,094
14,321
299
68,997
L
Neith
Diramu
Neith
16,412
5,870
0
4,235
15,075
7,881
0
6,656
8,419
0
92,264
W
King Arthur
Driffter
King Arthur
11,115
1,579
0
1,750
20,471
22,676
35
890
19,581
0
66,874
W
Aphrodite
LordPluie
Aphrodite
12,799
1,387
8,048
7,919
11,944
6,611
853
1,892
10,052
76,250
0
L
Cerberus
SmallLarry
Cerberus
6,681
219
2,495
6,693
19,274
20,367
0
10,231
9,043
29,926
0
L
5,437
821
0
4,034
13,978
4,891
0
2,488
11,490
0
52,265
L
8,509
3,256
0
5,513
13,762
4,161
1,530
950
12,812
69,415
0
W
Cernunnos
vallx13
Cernunnos
17,361
9,745
0
12,071
17,302
9,396
3,901
6,010
11,292
0
103,054
W
7,323
2,819
0
7,042
16,768
8,420
181
2,096
14,672
0
73,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,469
Gold Earned
43,147
504
Minions Killed
533
0
Camps Cleared
0
1,763,098
Distance Traveled
1,655,355
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,693
539
36
2
0
374,910
6
L
Horus
9,826
546
137
8
0
301,907
7
L
Neith
8,641
480
136
8
0
318,086
4
W
King Arthur
9,807
545
95
5
0
334,447
3
W
Aphrodite
8,998
500
129
7
0
332,529
4
L
Cerberus
8,361
465
45
3
0
356,286
4
L
Loki
7,786
433
85
5
0
362,099
1
L
Sol
8,533
474
130
7
0
316,977
3
W
Cernunnos
10,227
568
134
7
0
341,002
3
W
Ne Zha
9,744
541
110
6
0
380,210
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role