Player Matchup

Agni
Agni
VikingSavior
Agni
Level 136
God Stats
8W - 5L
1,546 SR
Queue Stats
245W - 310L
1,367 Elo+
Party 1
Sylvanus
Sylvanus
YeetusMcFeedus
Sylvanus
Level 78
God Stats
8W - 10L
1,530 SR
Queue Stats
212W - 251L
1,338 Elo+
Solo
Ne Zha
Ne Zha
user2colby
Ne Zha
Level 148
God Stats
46W - 51L
1,460 SR
Queue Stats
564W - 668L
1,369 Elo+
Party 1
Team Averages
Level 121
1,512 SR
1,358 Elo+

VS

Team Averages
Level 83
1,574 SR
1,605 Elo+
Khepri
Khepri
 
Khepri
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
GrandPaPoggers
Sun Wukong
Level 158
God Stats
7W - 5L
1,721 SR
Queue Stats
528W - 455L
1,711 Elo+
Party 2
Sol
Sol
XxGodSagexX
Sol
Level 15
God Stats
1W - 6L
1,500 SR
Queue Stats
11W - 13L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 7
13,149
731
17,216
13,238
5,815
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
16
6 / 4 / 5
12,502
695
16,910
20,213
13,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ne Zha
user2colby
Ne Zha
19
7 / 3 / 5
13,026
724
18,343
18,739
12,963
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
1 / 7 / 3
11,945
664
5,842
22,499
26,468
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
GrandPaPoggers
Sun Wukong
19
8 / 2 / 0
13,332
741
29,025
30,046
24,583
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 5 / 1
10,480
582
4,637
13,424
8,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
14
Kills
10
10
Deaths
14
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
7
3
0.36
L
Sun Wukong
GrandPaPoggers
Sun Wukong
8
2
0
4
W
1
3
7
1.5
L
1
5
1
0.3
W
Sylvanus
6
4
5
2.13
W
Ne Zha
user2colby
Ne Zha
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,469
Damage
39,504
52,190
Taken
65,969
32,502
Mitigated
59,301
18,389
Healing
17,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,842
673
133
2,959
22,499
26,468
123
8,395
14,104
27,796
0
L
Sun Wukong
GrandPaPoggers
Sun Wukong
29,025
8,474
0
11,554
30,046
24,583
0
15,802
14,244
0
86,291
W
17,216
1,031
0
2,773
13,238
5,815
315
1,200
12,038
74,634
0
L
4,637
841
0
2,636
13,424
8,250
79
8,201
5,223
28,397
0
W
Sylvanus
16,910
5,761
2,147
6,463
20,213
13,724
3,276
3,642
16,571
52,257
9,993
W
Ne Zha
user2colby
Ne Zha
18,343
8,070
0
7,006
18,739
12,963
0
5,684
13,055
0
52,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,677
Gold Earned
35,757
227
Minions Killed
192
0
Camps Cleared
0
940,413
Distance Traveled
845,209
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,945
664
35
2
0
258,061
0
L
Sun Wukong
13,332
741
102
6
0
346,080
5
W
Agni
13,149
731
104
6
0
340,194
3
L
Sol
10,480
582
55
3
0
241,068
0
W
Sylvanus
12,502
695
74
4
0
267,983
0
W
Ne Zha
13,026
724
49
3
0
332,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role