Player Matchup

Ne Zha
Ne Zha
CA5PER 84
Ne Zha
Level 141
God Stats
5W - 7L
1,390 SR
Queue Stats
475W - 475L
1,531 Elo+
Party 1
Mulan
Mulan
DarkKitKat92
Mulan
Level 158
God Stats
5W - 2L
1,727 SR
Queue Stats
363W - 344L
1,572 Elo+
Party 1
Thoth
Thoth
TheOneNOnlyCool
Thoth
Level 152
God Stats
3W - 0L
1,826 SR
Queue Stats
103W - 117L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
ahBurd
Cthulhu
Level 158
God Stats
2W - 0L
1,513 SR
Queue Stats
165W - 176L
1,498 Elo+
Party 1
Olorun
Olorun
ljc1221
Olorun
Level 108
God Stats
7W - 5L
1,688 SR
Queue Stats
341W - 354L
1,603 Elo+
Solo
Team Averages
Level 143
1,629 SR
1,548 Elo+

VS

Team Averages
Level 145
1,485 SR
1,536 Elo+
Vulcan
Vulcan
 
Vulcan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Caydll
Hachiman
Level 139
God Stats
1W - 2L
1,472 SR
Queue Stats
18W - 20L
1,609 Elo+
Party 2
Atlas
Atlas
L0RDVAD3R32
Atlas
Level 156
God Stats
9W - 7L
1,469 SR
Queue Stats
128W - 140L
1,469 Elo+
Solo
Gilgamesh
Gilgamesh
dlIRyan
Gilgamesh
Level 143
God Stats
1W - 5L
1,485 SR
Queue Stats
29W - 28L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CA5PER 84
Ne Zha
12
1 / 1 / 4
8,024
535
3,160
12,252
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 1 / 5
8,094
540
5,307
15,563
12,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 1 / 6
8,668
578
3,047
3,769
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
ahBurd
Cthulhu
14
2 / 2 / 3
9,046
603
6,630
9,238
4,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Olorun
ljc1221
Olorun
15
5 / 0 / 3
9,152
610
6,027
9,558
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
7
0 / 1 / 1
5,229
349
2,067
2,981
875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
7
0 / 0 / 1
5,195
346
1,384
2,599
1,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hachiman
Caydll
Hachiman
13
2 / 3 / 1
7,620
508
7,661
9,678
3,428
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 3 / 1
7,426
495
4,198
11,068
5,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
dlIRyan
Gilgamesh
8
1 / 3 / 2
6,229
415
3,289
11,624
7,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
10
Kills
5
5
Deaths
10
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
1
1
0.5
L
Neith
 
Neith
0
0
1
0.5
W
Ne Zha
CA5PER 84
Ne Zha
1
1
4
3
L
Hachiman
Caydll
Hachiman
2
3
1
0.83
W
1
1
5
3.5
L
2
3
1
0.83
W
1
1
6
4
W
Cthulhu
ahBurd
Cthulhu
2
2
3
1.75
L
Gilgamesh
dlIRyan
Gilgamesh
1
3
2
0.67
W
Olorun
ljc1221
Olorun
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,171
Damage
18,599
50,380
Taken
37,950
26,877
Mitigated
18,295
22,640
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,067
1,014
0
373
2,981
875
0
289
2,692
26,445
0
L
Neith
 
Neith
1,384
98
0
550
2,599
1,020
0
456
2,143
0
11,106
W
Ne Zha
CA5PER 84
Ne Zha
3,160
914
0
6,013
12,252
4,339
812
236
11,958
0
55,098
L
Hachiman
Caydll
Hachiman
7,661
3,918
0
3,685
9,678
3,428
680
3,368
6,310
0
63,178
W
5,307
675
0
4,686
15,563
12,758
258
1,975
13,544
0
33,493
L
4,198
658
0
2,513
11,068
5,250
0
6,877
4,191
45,256
0
W
3,047
310
0
1,219
3,769
1,243
2,682
472
3,257
65,255
0
W
Cthulhu
ahBurd
Cthulhu
6,630
557
337
1,585
9,238
4,610
333
3,188
5,798
52,904
0
L
Gilgamesh
dlIRyan
Gilgamesh
3,289
742
0
2,083
11,624
7,722
0
4,688
6,936
0
15,575
W
Olorun
ljc1221
Olorun
6,027
3,429
1,058
7,742
9,558
3,927
2,190
433
9,125
70,595
1,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,984
Gold Earned
31,699
487
Minions Killed
294
0
Camps Cleared
0
1,440,072
Distance Traveled
1,192,603
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,229
349
49
3
0
170,045
2
L
Neith
5,195
346
16
1
0
197,500
3
W
Ne Zha
8,024
535
99
7
0
331,746
3
L
Hachiman
7,620
508
120
8
0
282,621
2
W
Mulan
8,094
540
48
3
0
270,065
3
L
Atlas
7,426
495
92
6
0
268,821
2
W
Thoth
8,668
578
133
9
0
264,217
2
W
Cthulhu
9,046
603
95
6
0
294,317
3
L
Gilgamesh
6,229
415
17
1
0
273,616
6
W
Olorun
9,152
610
112
7
0
279,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role