Player Matchup

Cthulhu
Cthulhu
AIwaysWhyte
Cthulhu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,422 Elo+
Party 1
Loki
Loki
Grimiln
Loki
Level 58
God Stats
4W - 2L
1,660 SR
Queue Stats
39W - 40L
1,403 Elo+
Party 1
Zeus
Zeus
JohnnyTheDemon_
Zeus
Level 12
God Stats
7W - 7L
1,267 SR
Queue Stats
36W - 30L
1,474 Elo+
Party 1
Team Averages
Level 46
1,476 SR
1,433 Elo+

VS

Team Averages
Level 93
1,519 SR
1,463 Elo+
Cthulhu
Cthulhu
BRAV3WOLF
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Horus
Horus
FlyUltraKillz
Horus
Level 156
God Stats
0W - 1L
1,535 SR
Queue Stats
34W - 27L
1,509 Elo+
Party 2
Discordia
Discordia
Quicksilver6710
Discordia
Level 122
God Stats
0W - 1L
1,523 SR
Queue Stats
13W - 14L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AIwaysWhyte
Cthulhu
14
6 / 1 / 8
9,568
870
8,840
11,415
11,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
Grimiln
Loki
15
7 / 1 / 8
9,810
892
9,508
8,581
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
3 / 1 / 10
8,791
799
10,690
6,302
2,525
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BRAV3WOLF
Cthulhu
10
0 / 4 / 2
6,819
620
2,340
9,311
8,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 7 / 2
7,039
640
6,198
14,948
9,595
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
Quicksilver6710
Discordia
11
1 / 5 / 1
7,275
661
8,412
11,201
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
16
Kills
2
3
Deaths
16
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AIwaysWhyte
Cthulhu
6
1
8
10
L
Cthulhu
BRAV3WOLF
Cthulhu
0
4
2
0.25
L
1
7
2
0.29
W
Loki
Grimiln
Loki
7
1
8
11
W
3
1
10
8
L
Discordia
Quicksilver6710
Discordia
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,038
Damage
16,950
26,298
Taken
35,460
17,539
Mitigated
22,517
5,635
Healing
6,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AIwaysWhyte
Cthulhu
8,840
1,079
464
2,115
11,415
11,351
201
4,091
6,840
22,756
0
L
Cthulhu
BRAV3WOLF
Cthulhu
2,340
675
0
1,480
9,311
8,091
0
5,420
3,891
6,452
0
L
6,198
2,301
780
1,698
14,948
9,595
0
7,480
7,468
0
16,838
W
Loki
Grimiln
Loki
9,508
4,144
0
3,040
8,581
3,663
816
2,630
5,817
0
46,188
W
10,690
1,982
0
16
6,302
2,525
256
3,191
2,773
40,986
0
L
Discordia
Quicksilver6710
Discordia
8,412
1,259
0
2,300
11,201
4,831
0
6,630
4,571
23,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,169
Gold Earned
21,133
162
Minions Killed
68
0
Camps Cleared
0
615,545
Distance Traveled
463,444
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,568
870
19
2
0
210,920
1
L
Cthulhu
6,819
620
7
1
0
125,233
1
L
Horus
7,039
640
26
2
0
165,777
0
W
Loki
9,810
892
78
7
0
214,735
0
W
Zeus
8,791
799
65
6
0
189,890
1
L
Discordia
7,275
661
35
3
0
172,434
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role